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Author Topic: Banff-Narvik Map  (Read 4632 times)

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fritzofpeace

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Re: Banff-Narvik Map
« Reply #48 on: June 10, 2019, 09:50:09 AM »

Download the two media fire files shown in the opening of this thread. However, I notice there are multiple static ini entries in the Banf-Narvik download, but not accompanying 3D0 files. Is this correct? Thank you for uploading this, Bombs. It's a great area and the screen shots look tasty.
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fritzofpeace

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Re: Banff-Narvik Map
« Reply #49 on: June 12, 2019, 04:29:11 PM »

I installed only the Tex, map, and road panel files. My game now will not open any map, in either QMB or full mission builder. Running 4.12.2 in SAS 5.3. Will try to retrieve error message.
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mandrill

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Re: Banff-Narvik Map
« Reply #50 on: June 13, 2019, 05:52:10 AM »

I installed only the Tex, map, and road panel files. My game now will not open any map, in either QMB or full mission builder. Running 4.12.2 in SAS 5.3. Will try to retrieve error message.

Press shift / tab and the game will give you an error message of what you have missing.

If the game will not open, it's almost certainly a load.ini error. You are probably missing a tex or a map file.
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fritzofpeace

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Re: Banff-Narvik Map
« Reply #51 on: June 13, 2019, 04:42:57 PM »

Many thanks, Mandrill, but, it made me realize it's time to quit.
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Toobone

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Re: Banff-Narvik Map
« Reply #52 on: June 15, 2019, 03:21:15 AM »

You are probably missing a tex or a map file.
Guess, in 4.12.2+5.30  probably requierd a 3do objects from BAT too..
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mandrill

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Re: Banff-Narvik Map
« Reply #53 on: June 16, 2019, 05:23:06 AM »

You are probably missing a tex or a map file.
Guess, in 4.12.2+5.30  probably requierd a 3do objects from BAT too..

That would prevent you saving missions; but it would not stop the map from loading.
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W0W66

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Re: Banff-Narvik Map
« Reply #54 on: June 17, 2019, 08:47:56 PM »

This is lovely.  Stunning.

Sorry to ask, but is there any way to get this map into jet war? 

Thanks to all involved.
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SGT68

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Re: Banff-Narvik Map
« Reply #55 on: August 21, 2019, 12:35:18 PM »

beautiful thank you :) :)
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steven197106

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Re: Banff-Narvik Map
« Reply #56 on: September 16, 2019, 08:49:32 PM »

CTD .Trying this on VP Modpack.
Code: [Select]
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.buildings.House$SPAWN.getF(House.java:547)
at com.maddox.il2.objects.buildings.House$SPAWN.LoadHouseProperties(House.java:615)
at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:714)
at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
at java.lang.reflect.Method.invoke(Native Method)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in house spawn registration: com.maddox.il2.objects.buildings.House$Fence_02land
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 8.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - enabled [buffers : 128]
Extensions  - enabled :
  EAX ver. 1 [X]  - enabled
  EAX ver. 2 [X]  - enabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64
Cannot open audio file samples/infinite 1

Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgegrass.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgegrass.BumpH')-Bump loading problem
INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH')-Bump loading problem
INTERNAL ERROR: Can't open file 'MAPS/_Tex/CloudsNoise003.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/CloudsNoise003.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: '
WARNING: TLandscape::LoadMap('Banff_Narvik/load.ini') - errors in loading
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SAS~Bombsaway

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Re: Banff-Narvik Map
« Reply #57 on: September 17, 2019, 04:42:35 AM »

I dont have VP's version installed but you could try to remove the bump H files its naming and then make sure you have the clouds noise texture in the folder.
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kukulo

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Re: Banff-Narvik Map
« Reply #58 on: September 23, 2019, 03:41:22 AM »

Tried this in HSFX and got many missing objects. WxTechs technique fixed all... but that SEchurch10 is not fixable. Found that object and placed to mods folder, tried various names wit/without typo but failed save mission. I have read grizzlion topics and answers how fix it, but no joy. So I have map with working church object, I can place it on map but static ini checker and other program tells me that church 9bject is still missing.

Is somewhere version without that SEchurch10 object please?
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Uzin

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Re: Banff-Narvik Map
« Reply #59 on: September 25, 2019, 03:37:50 PM »

Actors.static file with " ]SEchurch10" removed can be d/l here:

http://www.mediafire.com/file/0f3k0oh5qlfteqt/clean_actors.7z/file

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