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Author Topic: NA/Rockwell OV-10A  (Read 10496 times)

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Vampire_pilot

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NA/Rockwell OV-10A
« on: January 02, 2019, 02:44:27 AM »

This is the aviaskins OV-10A, posted on behalf of snd-73, who handed me the mod to be posted here at SAS. Credits go to Dimon and whoever else worked on this. The tracability is a bit vague with aviaskins mods.

The mod is delivered as-is.

Compatible with 4.12 games, is running in BAT, not tested in other versions. No particular dependencies I am aware of.
The stars and bars are hard coded and not part of the skin.



Quote
The North American Rockwell OV-10 Bronco is an American twin-turboprop light attack and observation aircraft. It was developed in the 1960s as a special aircraft for counter-insurgency (COIN) combat, and one of its primary missions was as a forward air control (FAC) aircraft. It could carry up to three tons of external munitions, internal loads such as paratroopers or stretchers, and could loiter for three or more hours.

The USAF acquired the Bronco primarily as an FAC aircraft. The first combat USAF OV-10As arrived in Vietnam on 31 July 1968 as part of "Operation Combat Bronco", an operational testing and evaluation of the aircraft. These test aircraft were attached to the 19th Tactical Air Support Squadron, 504th Tactical Air Support Group at Bien Hoa Air Base in South Vietnam.

After the end of Combat Bronco, the USAF began to deploy larger numbers to the 19th TASS (Bien Hoa), 20th TASS (Da Nang Air Base), and for out-of-country missions to the 23d TASS (Nakhom Phanom in Thailand). The 23d TASS conducted Operation Igloo White, Operation Prairie Fire/Daniel Boone, and other special operations missions. At least 157 OV-10As were delivered to the USAF before production ended in April 1969. The USAF lost 64 OV-10 Broncos during the war, to all causes.




https://www.mediafire.com/file/67nes4e7rjhb7n0/%21OV_10A.zip

Quote
air.ini:
OV-10A            air.OV_10A 1                          NOINFO  usa01 SUMMER

plane.properties:
OV-10A            North American - Rockwell OV-10A, 1969

Credits
---------
Import: Dimon - 3D import, classes, and flightmodel
various minor touchups: snd-73


Quote
vampire_pilot update 2019 01 05

here's a small extension/correction of the loadout options and Flightmodel

https://www.mediafire.com/file/buvz8jc9evv2vvz/%21OV_10A_update_190105.zip

- removed 20mm gun effect from loadouts that do not have it.
- added BLU27 Napalm containers
- added CBU cluster bombs
- added Mk82 bombs
- corrected the carburetor setting so the engines won't die out in negative g anymore

just dump the files into the !OV_10A folder and overwrite when prompted.

enry711

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Re: NA/Rockwell OV-10A
« Reply #1 on: January 02, 2019, 03:25:26 AM »

Very nice!! :)

Mono27

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Re: NA/Rockwell OV-10A
« Reply #2 on: January 02, 2019, 04:00:45 AM »

Awesome!! What a Christmas gift! The Bronco is one of my favorite planes.
Thank you!!
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dsawan

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Re: NA/Rockwell OV-10A
« Reply #3 on: January 02, 2019, 07:26:51 AM »

thx for this; tried in a 4.13.4 modded install and it works.
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dsawan

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Re: NA/Rockwell OV-10A
« Reply #4 on: January 02, 2019, 07:29:18 AM »

get this error message in a 4.12 modact 5.3 install though

Code: [Select]
[Jan 2, 2019 2:10:53 PM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
F-86J loading DiffFM Flight Model
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedStrike00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:46)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:368)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1694)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@15a928] Cannot load sample pool: motor.PT6.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:46)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:368)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1694)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@14a694] Cannot load sample pool: motor.PT6.start.end
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Net8Islands/Net8IslandsRedStrike00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass3'
warning: no files : music/inflight
java.lang.NoSuchFieldError: bSkipGroundAttack
at com.maddox.il2.ai.air.AirGroup.setTaskAndManeuver(AirGroup.java:968)
at com.maddox.il2.ai.air.AirGroup.setGroupTask(AirGroup.java:566)
at com.maddox.il2.ai.air.AirGroup.update(AirGroup.java:1612)
at com.maddox.il2.ai.War.upgradeGroups(War.java:126)
at com.maddox.il2.ai.War.interpolateTick(War.java:112)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:157)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

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barber

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Re: NA/Rockwell OV-10A
« Reply #5 on: January 02, 2019, 11:23:24 AM »

Hi

Nice plane, works ok. Thank you SAS~wampire for sharing.
How about the skin now when we have the plane??

Cheers
Barber
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Flamer50

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Re: NA/Rockwell OV-10A
« Reply #6 on: January 02, 2019, 01:30:39 PM »

Thanks very much for the new bronco 8). I just gave it a test run in my 409 modact install
and haven't run into any problems yet. All the loadouts show up and are functional.

 ]thumbsup[ ]thumbsup[
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SAS~Storebror

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Re: NA/Rockwell OV-10A
« Reply #7 on: January 02, 2019, 02:11:22 PM »

Nice one, thanks a lot!

]cheers[
Mike
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duffys tavern

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Re: NA/Rockwell OV-10A
« Reply #8 on: January 03, 2019, 07:17:12 AM »

Wow! Thanks for sharing with the rest of us.
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Alfie Noakes

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Re: NA/Rockwell OV-10A
« Reply #9 on: January 03, 2019, 08:50:38 AM »

+1

Many thanks to Dimon and all at aviaskins for this very useful aircraft  :)

Cheers

Alfie
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Vampire_pilot

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Re: NA/Rockwell OV-10A
« Reply #10 on: January 05, 2019, 06:31:24 AM »

here's a small extension/correction of the loadout options and Flightmodel

https://www.mediafire.com/file/buvz8jc9evv2vvz/%21OV_10A_update_190105.zip

- removed 20mm gun effect from loadouts that do not have it.
- added BLU27 Napalm containers
- added CBU cluster bombs
- added Mk82 bombs
- corrected the carburetor setting so the engines won't die out in negative g anymore

just dump the files into the !OV_10A folder and overwrite when prompted.
Tested in BAT.

Piotrek1

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Re: NA/Rockwell OV-10A
« Reply #11 on: January 05, 2019, 08:18:09 AM »

Thank you very much to the Aviaskin modders team involved in this project as well as to you vampire_pilot.
Best regards,
Piotrek
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