Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Meteors take-off  (Read 2519 times)

0 Members and 1 Guest are viewing this topic.

Fhechene

  • member
  • Offline Offline
  • Posts: 69
Meteors take-off
« on: December 26, 2018, 11:51:47 AM »

Hi!
I'm having an issue with the Meteors III and 4 (haven't tested it in 8.).
Take off in pairs and line makes some planes crash as the lose altitude after taking off. Why would this be?

Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23563
  • Taking a timeout
    • STFU
Re: Meteors take-off
« Reply #1 on: December 26, 2018, 11:44:41 PM »

Insufficient speed at first waypoint after takeoff?
Just guessing.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Fhechene

  • member
  • Offline Offline
  • Posts: 69
Re: Meteors take-off
« Reply #2 on: December 28, 2018, 10:51:03 AM »

Insufficient speed at first waypoint after takeoff?
Just guessing.

]cheers[
Mike

Max speed.
And I tried with, 50m, 100m, 500m and 8000m (not 800, 8000) first waypoint.
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23563
  • Taking a timeout
    • STFU
Re: Meteors take-off
« Reply #3 on: December 28, 2018, 11:06:14 AM »

Still guessing due to insufficient information.
Which mission, weather, time, fuel load, ordnance, difficulty settings, ... ???
Give us some way to reproduce your issue, otherwise we won't be able to help.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Fhechene

  • member
  • Offline Offline
  • Posts: 69
Re: Meteors take-off
« Reply #4 on: December 28, 2018, 01:48:39 PM »

Still guessing due to insufficient information.
Which mission, weather, time, fuel load, ordnance, difficulty settings, ... ???
Give us some way to reproduce your issue, otherwise we won't be able to help.

]cheers[
Mike


Ah, sure.
No wind. Day clear. Time at noon. Fuel load from 40% to 100%. All engine options in the difficulty settings were ticked (as in, they had the light on).

Tested in a few maps, so the issue was not the map.
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23563
  • Taking a timeout
    • STFU
Re: Meteors take-off
« Reply #5 on: December 29, 2018, 01:16:17 AM »

BAT? Modact? QMB? FMB? Test Mission?
Logged
Don't split your mentality without thinking twice.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: Meteors take-off
« Reply #6 on: December 29, 2018, 06:08:21 AM »

I've heard some mod Jets fail to take-off Pairs / Line.

I'll try to fix it by Engine mod 2.8.X update.
It looks not so easy and I'll need a bit long time.
Logged

Fhechene

  • member
  • Offline Offline
  • Posts: 69
Re: Meteors take-off
« Reply #7 on: December 29, 2018, 08:26:20 PM »

BAT? Modact? QMB? FMB? Test Mission?

DGen Mod. Test mission in FMB.


I've heard some mod Jets fail to take-off Pairs / Line.

I'll try to fix it by Engine mod 2.8.X update.
It looks not so easy and I'll need a bit long time.

That would be awesome! Thanks!
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23563
  • Taking a timeout
    • STFU
Re: Meteors take-off
« Reply #8 on: December 30, 2018, 01:45:58 AM »

DGen Mod.
Not my cup of tea. Sorry but I'll bail out here.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Fhechene

  • member
  • Offline Offline
  • Posts: 69
Re: Meteors take-off
« Reply #9 on: December 30, 2018, 09:24:46 PM »

Logged
Pages: [1]   Go Up
 

Page created in 0.074 seconds with 26 queries.