That first image is quite spectacular Toobone, could you tell me where it is please?
I am sure it would make a great object for the map Ivan is working on.
The whole idea of this project was to provide Ivan with objects that could be created in a mix and match way to make buildings to represent the various architectural styles, regions and time periods you mention, the first object for a monastery would suffice for the more mountainous regions and the modern Tbilisi cathedral in various sizes and with slightly different parts similar buildings throughout the region.
Once I complete the cathedral I will have quite a mix of parts that can be combined to make other things, at least that is the hope.
The cathedral is now complete and each part mapped:
Due to problems with warping around some arches I changed the faces of most of the parts with
doorways and they now have the arches alpha cut instead of the previous boolean cut outs, hence
the Grey colours now seen where the doorways are.
I have also started to add a overlay with the window details on:
The main doors to the cathedral and their arches have now been mapped to a larger texture that
allows a little more detail to be seen, unfortunately my 3d work is not the best so there are a few
warped bits and pieces.
Here we see the changes:
Not sure how long it will take to do the detail overlays of the brickwork but I will finish that I think
before any attempt is made to take the parts out of gmax to create the objects for the game.
Wishing you all the very best, Pete.