Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 5   Go Down

Author Topic: Short Type 184 Seaplane.  (Read 2825 times)

0 Members and 1 Guest are viewing this topic.

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 4228
Short Type 184 Seaplane.
« on: December 08, 2018, 01:23:28 PM »




Tested in DBW 1916, DBW 1.71 and 4.12.2 with SAS ModAct 5.30.

Please remove any previous versions and their entries before adding any of the links below:


Links updated on 2nd May 2019.


Mediafire link 4.10 DBW 1.71:

https://www.mediafire.com/file/sv050l6ge07540r/Short_184_for_4.10_DBW_1.71_2nd_May_2019.7z/file


Mediafire link 4.10 DBW 1916

https://www.mediafire.com/file/0l6y5r0g7gnhy73/Short_184_for_4.10_DBW_1916_2nd_May_2019.7z/file


Mediafire link 4.12.2 with ModAct 5.30:

https://www.mediafire.com/file/9pcqxlcs24aslt4/Short_184_for_4.12_ModAct_5.30_2nd_May_2019.7z/file




Air.ini:

Short_Type184G           air.Short_Type184G 1      NOINFO   gb01   SUMMER
Short_Type184G2          air.Short_Type184G2 1      NOINFO   gb01   SUMMER
Short_Type184M           air.Short_Type184M 1      NOINFO   gb01   SUMMER
Short_Type184M3          air.Short_Type184M3 1      NOINFO   gb01   SUMMER
Short_Type184M3b         air.Short_Type184M3b 1         NOINFO   gb01   SUMMER
Short_Type184R           air.Short_Type184R 1           NOINFO   gb01   SUMMER


Credits:

gio963tto:  Built 3d model and assembled cockpit folders using parts of the 3d model.

Pete Shaw aka Mission_bug:  New aircraft slot from the old. Updated the cockpit java with new names for some parts and reorientated various cockpit controls so they moved correctly.  FM renamed from previous but with some entry changes for the 184.

Default skin:  stiv_069.

Elements of the mod: 1C Maddox Games from within IL-2 Sturmovik 1946.


Updated 2nd May 2019.

Changes:

For all versions you will now have the cockpit folders use whatever skin is applied to the aircraft.

A second pilot cockpit has been added that shows the gunner if you look behind, previously there was only the observer.

Besides the visual changes I have allocated a FM to each aircraft, however, these are all identical and there purely to save anyone who might be interested in making individual FM changes needing to open the java.

The torpedo remains as it was, if at some time Dreamk or anyone else adds the type of torpedo used by the 184 to a weapon pack I will further update the models, if not then be aware the existing torpedo is still too heavy and uses the game Mk.12 with the Gio 3d loading first providing the models are used high in the game folder.


Any faults previously mentioned remain, sorry.


Notes:

The Mod uses Cooper bombs and they have always been problematic, for some reason they are named differently in some packs, please make sure you have these in your game:

0_WW1Bombs_British and Arms_British, found at these links:

https://www.sas1946.com/main/index.php/topic,33456.0.html

https://www.sas1946.com/main/index.php/topic,26355.msg335779.html#msg335779


The model uses the game MK.12 torpedo java and that is what will show in game unless you move the mod to the top of your DBW folder using the title '!         Short184 4.10', this is how the folder will be posted for those using DBW 1.71, DBW 1916 uses the existing folder structure of that game.  Used this way you will see the 3d torpedo model Gio made for the aircraft.  If you place the folder alphabetically, 'Short184 4.10' the in game Mk.12 model will show.  Testing in my own DBW 1916 showed the Gio torpedo showed wherever you placed the folder, please test in your own game to confirm.

Be aware that if you use this at the upper end of the SAS/DBW folder other mods using the Mk.12 could show the torpedo model by Gio.

All weapon options use WWI bomb packs from Dreamk.



Self Stationary Planes included:



Note:  Due to the way some of the gear parts are used in the weapon selection screen they are not part of the aircraft hier so do not show in the centre of the floats on the statics.

If you wish to use the Self Stationary Plane add the folder in the download that begins with the title 'PS_Short_Type184_SSP' to your mod folder and add the entries below. 

Note:  If you do not have a section for the self staionary aircraft you will need to create one using the headers shown below after your stock static entries.

Follow the path:  STD/com/maddox/il2/objects/ Stationary.ini and Technics.ini.



Add to Stationary.ini:


[Self_StationaryPlanes]

Short_Type184G      vehicles.planes.Short_Type184GStatic$Short_Type184G     2
Short_Type184G2      vehicles.planes.Short_Type184G2Static$Short_Type184G2   2
Short_Type184M      vehicles.planes.Short_Type184MStatic$Short_Type184M     2
Short_Type184M3      vehicles.planes.Short_Type184M3Static$Short_Type184M3   2
Short_Type184M3b   vehicles.planes.Short_Type184M3bStatic$Short_Type184M3b 2
Short_Type184R     vehicles.planes.Short_Type184RStatic$Short_Type184R     2



Add to Technics.ini:



//===================================================================
//
// Self Stationary planes
//
//===================================================================


[Short_Type184G]
Description    Short_Type184G
Icon           Plane
Class          air.Short_Type184G
PanzerBodyFront      0.008

[Short_Type184G2]
Description    Short_Type184G2
Icon           Plane
Class          air.Short_Type184G2
PanzerBodyFront      0.008

[Short_Type184M]
Description    Short_Type184M
Icon           Plane
Class          air.Short_Type184M
PanzerBodyFront      0.008

[Short_Type184M3]
Description    Short_Type184M3
Icon           Plane
Class          air.Short_Type184M3
PanzerBodyFront      0.008

[Short_Type184M3b]
Description    Short_Type184M3b
Icon           Plane
Class          air.Short_Type184M3b
PanzerBodyFront      0.008

[Short_Type184R]
Description    Short_Type184R
Icon           Plane
Class          air.Short_Type184R
PanzerBodyFront      0.008






Wishing you all the very best, Pete.  December 2018.  ;D


Logged

dona

  • Modder
  • member
  • Offline Offline
  • Posts: 824
Re: Short Type 184 Seaplane.
« Reply #1 on: December 08, 2018, 01:33:11 PM »

Thank you Pete!!!!
Logged

RealDarko

  • Modder
  • member
  • Offline Offline
  • Posts: 2026
Re: Short Type 184 Seaplane.
« Reply #2 on: December 08, 2018, 01:47:43 PM »

Thank you mate!
Logged

Gubi

  • Flying Ass Clown #34
  • Modder
  • member
  • Online Online
  • Posts: 647
Re: Short Type 184 Seaplane.
« Reply #3 on: December 08, 2018, 02:00:24 PM »

Thank you Sir.  Cheers
Logged
I am a moron.

Alfie Noakes

  • Art Director
  • member
  • Offline Offline
  • Posts: 1991
Re: Short Type 184 Seaplane.
« Reply #4 on: December 08, 2018, 02:13:05 PM »

Superb effort !
Many thanks Pete  ;D

Cheers

Alfie
Logged
Everything is for the best in the best of all possible worlds

cgagan

  • SAS Team
  • member
  • Online Online
  • Posts: 4799
Re: Short Type 184 Seaplane.
« Reply #5 on: December 08, 2018, 02:29:29 PM »

Great job! Many thanks Pete,  8)
Logged

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4577
Re: Short Type 184 Seaplane.
« Reply #6 on: December 08, 2018, 02:55:14 PM »

Great work!  Many thanks to all involved!  :)
Logged
i7-4790K 4.00GHz, Asus Z97 Extreme 6, 16GB DDR3; 750GB SSDs, 2TB SSHD, 8TB int.+ext.HDs; Sound Blaster ZxR; Nvidia GTX-980 4GB, Acer 3840x2160 GSync; Win7 64bit.

Mixx

  • member
  • Offline Offline
  • Posts: 218
Re: Short Type 184 Seaplane.
« Reply #7 on: December 08, 2018, 04:03:46 PM »

Thank you Pete! Very best work!
Logged

David Prosser

  • member
  • Offline Offline
  • Posts: 2822
Re: Short Type 184 Seaplane.
« Reply #8 on: December 09, 2018, 12:23:37 AM »

Thanks guys. I'll do some singles when they appear in a BAT update.
Logged

SAS~vampire_pilot

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3518
  • The man of a million fixes
Re: Short Type 184 Seaplane.
« Reply #9 on: December 09, 2018, 01:46:53 AM »

Aw, a new Splish-Splash!
Thanks a lot Pete :)
Logged

Alfie Noakes

  • Art Director
  • member
  • Offline Offline
  • Posts: 1991
Re: Short Type 184 Seaplane.
« Reply #10 on: December 09, 2018, 08:07:57 AM »

Hi Pete
Having loads of fun putting our new baby through her paces...... :P
A couple of questions for you........
Q1. Any idea of the proscribed speed & altitude to drop these 1914/15 torpedoes ?




Low & slow but too far away from target....torp putters to a stop  :(







Low & slow closer to target  ;D



Not enough power to climb away.........Aaaaargh, we did that rigging come from ?  o_O





Low & slow....... perfect......but too close to explosion.......goodbye rudder  :))




Any ideas?..........perhaps our resident armorer Dreamk might know ?

      I whooped with joy when I spotted the lifting eye on the top wing of some of the variants  :-*
 Q.2 (Not a request) Do you think our game (4.12 /BAT DOF) could ever be modded to use a winch ?
       I'm thinking of something like the catapult the Jet boys use on modern carriers.....but in reverse....... and a lot slower  :D

Once again many thanks to you & Gio for your tireless work providing us with superb Vintage and WW I aircraft

Cheers

Alfie
Logged
Everything is for the best in the best of all possible worlds

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 4228
Re: Short Type 184 Seaplane.
« Reply #11 on: December 09, 2018, 08:26:59 AM »

Hello Alfie, as explained in the readme the torpedo uses the in game Mk.12 so as such is a little more powerful and heavier than what I believe was a Mk-4 tested on these originally, torpedoes it seems were a little problematical due to the low power of the engines so most of the time the 184 seems to have used bombs.

Every time I tried to drop one it just missed the intended target, never was much good at torpedo work. :P

Not sure why but I could not make a class specific for the torpedo, it would not show in the arming screen whatever I did, maybe because most folks like Dreamk seem to enclose their weapons in cod files, whatever they are, I do not have access, not worthy I guess. :( 

Maybe these stop anything else I try to make useless or it could be the other weapon packs made by such as western are put together in such a way that they also stop anything else but the stock weapons loading besides the new stuff they use.

Maybe I was just doing it wrong, who knows. :D

You would need one of the coders here to make something specific for this bird, I have done all I am capable of doing, things such as the FM need the attention of a expert, my efforts are purely placeholders to at least allow the aircraft to function in game even if not exactly as would the real thing. ;)

Maybe if the aircraft makes it into BAT some of the problems might get sorted, if not you will have to enjoy things as they are until someone comes along to put things right, the java is included for anyone wanting to make changes.


Take care.


Wishing you all the very best, Pete. ;D
Logged
Pages: [1] 2 3 4 5   Go Up
 

Page created in 0.061 seconds with 26 queries.