Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]   Go Down

Author Topic: Next Generation CAM (NG-CAM) Mod v1.5 ~New version~  (Read 3622 times)

0 Members and 2 Guests are viewing this topic.

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 990
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #36 on: February 13, 2019, 03:47:27 AM »

A view without actors is a no-go. It doesn't feedback players with a relative point of view. Some users may wonder if something is wrong or broken. I am sure you understand.
Logged
NG-HUD v3.2 | NG-MAP v2.0 | NG-CAM v1.5 (New!): https://www.sas1946.com/main/index.php/board,93.0.html

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 990
Re: NG-CAM v1.5 ~New version~
« Reply #37 on: March 16, 2019, 12:05:03 PM »

Next Generation CAM (NG-CAM) Mod v1.5
:: Introducing the FOVMod Animated ::




1) External Views Inertia applied to Ordnance

I thought the Ordnance view was a bit bland and decided to give it some momentum. PAL's Visual Mod External Views Inertia is now available in both Aircraft and Ordinance actors. Remember you can toggle inertia on/off anytime with the 'Toggle Snap/Pan View' control key.


2) GoPro Views Enhanced

There was a request by blackshark to always go to one particular view when pressing the Chase View key and in version 1.5 I implemented a time-based solution to allow the game remember the last view you selected: from the moment you press the Chase View control key you have 2 seconds to switch to a different view. Keep this in mind when you wonder why you have to press the Chase View key twice to switch views.

Just play normally! select your preferred GoPro view and forget about everything else. It should all flow naturally.


3) FOVMod Animated!

Yet another masterpiece by SAS~Storebror. Many FOV Mods existed before but none were this complete!

Based on his FOVMod_animated_v4, I altered the code a bit:
  • Animation disabled in Bombardier and Observer stations to prevent distortions
  • Default FOV is 90° (Stock FOV on 4:3 monitors is 70° and on 16:9 is 83°)
  • Default FOV speed is 2x (double the original speed)
  • New conf.ini FOVAnim setting (default is 1 = on). If you don't want the mod you can just delete the classfiles 19EF8DC806613AE4 and E5D3C09810641348.

Available conf.ini settings (optional!):

Code: [Select]
[Mods]
FOVAnim=1
FOVLog=0
FOVSpeed=200
FOVDefault=90

conf.ini settings explained:

- FOVAnim=1 // 0 is animation off, 1 is on (default)
- FOVLog=0 // 0 is off (default), 1 is on
- FOVSpeed=200 // A percentage value: 50 = 1/2, 100 = 1x, 200 = 2x (default)
- FOVDefault=90 // Stock FOV on 4:3 is 70° and on 16:9 is 83° - Mod's default is 90°


Forever grateful for this gem SAS~Storebror!

If you stop by say thanks to Mike for giving us the awesome FOVMod Animated!


:: Downloads ::

Disable and delete any previous versions! v1.5 link can be found in the first post.

Have fun!
Logged
NG-HUD v3.2 | NG-MAP v2.0 | NG-CAM v1.5 (New!): https://www.sas1946.com/main/index.php/board,93.0.html

Cafs

  • member
  • Offline Offline
  • Posts: 140
Re: Next Generation CAM (NG-CAM) Mod v1.5 ~New version~
« Reply #38 on: March 17, 2019, 10:56:14 AM »

Thanks a lot, Whistler and Mike.

This Mod is gettiing better and better.   :D
Logged

sturmbock

  • member
  • Offline Offline
  • Posts: 50
Re: Next Generation CAM (NG-CAM) Mod v1.5 ~New version~
« Reply #39 on: March 17, 2019, 01:00:54 PM »

This mod is mandatory in my game.

Thank you very much.
Logged

henkypenky

  • member
  • Offline Offline
  • Posts: 772
  • BAT, WAW & 3.5 Musketeer
Re: Next Generation CAM (NG-CAM) Mod v1.5 ~New version~
« Reply #40 on: Yesterday at 02:14:43 PM »

Hi Whistler, its getting better with every update, thanks a lot. Small question: even with 'FOVLog=1' I don't see the FOV angle displayed on screen.
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 990
Re: Next Generation CAM (NG-CAM) Mod v1.5 ~New version~
« Reply #41 on: Yesterday at 02:56:10 PM »

All clear here henkypenky

Is the HUD log hidden perhaps? Otherwise bear in mind [Mods] is case-sensitive: don't use [MODS] or [mods], it must be [Mods]

[Mods]
FOVLog=1



Logged
NG-HUD v3.2 | NG-MAP v2.0 | NG-CAM v1.5 (New!): https://www.sas1946.com/main/index.php/board,93.0.html

henkypenky

  • member
  • Offline Offline
  • Posts: 772
  • BAT, WAW & 3.5 Musketeer
Re: Next Generation CAM (NG-CAM) Mod v1.5 ~New version~
« Reply #42 on: Today at 07:53:49 AM »

Hi Whistler, thanks for your answer; it seems that this isn't simple; I see messages Autopilot on etc in the lower right corner so I don't think the HUD log is hidden. Copied the text for config from the readme, so no fault there either..
 
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 990
Re: Next Generation CAM (NG-CAM) Mod v1.5 ~New version~
« Reply #43 on: Today at 08:47:29 AM »

I can only think of one thing: your conf.ini has two (or more) [Mods] sections and the game only reads the uppermost. Make sure you only have one [Mods] section at the bottom of your conf.ini. I have no idea otherwise.

EDIT:

[...] Copied the text for config from the readme, so no fault there either..

Don't copy the stuff with the double slash!

Wrong!

[Mods]
FOVLog=1 // 0 is off (default), 1 is on

Right:

[Mods]
FOVLog=1

Posts edited accordingly. Sorry guys, I thought this was obvious after all these years ;)
Logged
NG-HUD v3.2 | NG-MAP v2.0 | NG-CAM v1.5 (New!): https://www.sas1946.com/main/index.php/board,93.0.html
Pages: 1 2 3 [4]   Go Up
 

Page created in 0.035 seconds with 27 queries.