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Author Topic: Next Generation CAM (NG-CAM) Mod v1.6  (Read 5870 times)

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whistler

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Next Generation CAM (NG-CAM) Mod v1.6
« on: November 21, 2018, 10:37:31 AM »


Next Generation CAM (NG-CAM) Mod v1.6
:: for IL-2 1946 4.12 & 4.13 ::



For a detailed description of v1.6 changes, please visit post #45
For a detailed description of v1.5 changes, please visit post #37


CREDITS

NG-CAM combines into one mod some of the features of the following mods:
Credits to the modders above for their work. YOU ARE THE BEST!

Thanks sas1946.com admins, modders and rest of members for being there.

A word of gratitude to mission4today.com admins for hosting this mod. Thank you gentlemen!


FIRST THINGS FIRST
  • This mod is certified for offline 4.12 (SAS Modact / VP-Modpack / B.A.T.) and 4.13 (SAS Modact). It has not been tested in other game mode, version or super mod.

  • You do not need to add or edit any conf.ini settings. NG-CAM works 'out of the box' and it will not conflict with any settings you may already have from other mods. You can switch between NG-CAM and other camera mods anytime.

  • The mod complies with mission/campaign difficulty settings. Make sure to deactivate all the items found in the 'Views' settings window (cannot be changed during a mission/campaign).

INTRODUCTION

All mods mentioned in the credits make use of the same classfiles and up until now you had to choose between one or another. It is great to have so many options but how disappointing and frustrating it is to choose!

Tired of switching mods forth and back I decided to merge, following the 'Keep It Simple' principle, some of the best and most useful (in my humble opinion) features of all available camera mods into one. Due to the nature of this merge, NG-CAM is obviously NOT compatible with any of the other mods.

Check below all features and have fun with NG-CAM! - whistler


:: Visual Mod (External Views Inertia) ::

benitomuso is the most ambitious IL-2 modder ever. The number of features of his VisualMod is mind-blowing. The execution is astounding.

For NG-CAM I only borrowed his truly impressive inertia movement in external views but made it only available for aircraft.

Go to Controls and set the following keys in the VIEWS section:

- External View (F2 by default)
- Next Friendly View (shift+F2 by default)
- Next Enemy view (Ctrl+F2 bu default)
- Toggle Snap/Pan View (F9 by default)

You can turn Inertia on and off anytime with the 'Toggle Snap/Pan View' control (SNAP VIEW section). I have this control set to the 'Enter' key for easy access.

Make sure to thank benitomuso if you have the chance!




:: Camera Mod (GoPro Views) ::

SAS~Storebror brought back this mod to life with lots of awesome features and super-cool visuals previously available in other mods but not compatible with newer IL-2 versions.

For NG-CAM I only borrowed the GoPro Camera Views and adjusted a few things here and there to improve usability.

Go to Controls > VIEWS section, and set a key for 'Chase View' (F8 is the default). When in game, press F8 to cycle through the different GoPro views.



In version 1.5 I implemented a time-based solution to allow the game remember the last view you selected: from the moment you press the Chase View control key you have 2 seconds to switch to a different view. Keep this in mind when you wonder why you have to press the Chase View key twice to switch views.

Just play normally! select your preferred GoPro view and forget about everything else. It should all flow naturally.


:: Ordnance View ::

A welcome addition for v4.13 by Team Daidalos, ported by benitomuso to 4.12 and available for some time in his VisualMod and as an EngineMod add-on by western0221.

Go to Controls > VIEWS section, and set a key (F10 in example) for 'OrdinanceView' ('Ordinance Camera View' in 4.13)

In-game, drop any bomb, torpedo or launch a rocket and press F10 to follow the ordnance. Neat!




:: FOVMod Animated ::

New in v1.5! Yet another masterpiece by SAS~Storebror. Many FOV Mods existed before but none were this complete!

Based on his FOVMod_animated_v4, I altered the code a bit:
  • Animation disabled in Bombardier and Observer stations to prevent distortions
  • Default FOV is 90° (Stock FOV on 4:3 monitors is 70° and on 16:9 is 83°)
  • Default FOV speed is 2x (double the original speed)
  • New conf.ini FOVAnim setting (default is 1 = on). If you don't want the mod you can just delete the classfiles 19EF8DC806613AE4 and E5D3C09810641348.

Available conf.ini settings (optional!):

Code: [Select]
[Mods]
FOVAnim=1
FOVLog=0
FOVSpeed=200
FOVDefault=90

conf.ini settings explained:

- FOVAnim=1 // 0 is animation off, 1 is on (default)
- FOVLog=0 // 0 is off (default), 1 is on
- FOVSpeed=200 // A percentage value: 50 = 1/2, 100 = 1x, 200 = 2x (default)
- FOVDefault=90 // Stock FOV on 4:3 is 70° and on 16:9 is 83° - Mod's default is 90°


Forever grateful for this gem SAS~Storebror!




:: Other Features ::

Disable head-tracking in external views
I don't know about you but I just cannot control external views with my head. The mod will simply disable Head-tracking in external views. Use your mouse to control the camera.

Move the camera viewpoint
Press the Shift key to move the camera viewpoint around with the mouse.
- Feature available for all actors except cameras
- Feature NOT available in Inertia mode (usability first: things can go a little crazy)
- Feature NOT available in Flyby views




DOWNLOADS

The mod comes in one zip but it contains three different JSGME-ready versions: ModAct / B.A.T. (v3+) / VP-Modpack. Download the mod, extract it, pick a version and enable it using JSGME.

Find the download at mission4today.com:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2623


Changelog:

Code: [Select]
v1.6 - 20/04/2019
-----------------------
- Feature: Press the Shift key to move the camera viewpoint around with the mouse
- Fov Animated Fix: Animation got disabled when jumping from a Bombardier/Observer station to an external view
- Minor adjustments

v1.5 - 16/03/2019
-----------------------
- External Views Inertia applied to Ordnance (most impressive with missiles!)
- The game remembers the last GoPro view selected (a time-based solution)
- New FOVMod Animated by SAS~Storebror!

v1.0 - 21/11/2018
-----------------------
- Initial release!


I hope you have fun with this mod and... See you in the skies! - whistler ;)
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NG-HUD v3.2 | NG-MAP v3.0 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

vonofterdingen

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #1 on: November 21, 2018, 11:48:13 AM »

Great work once again Whistler!
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SAS~Storebror

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #2 on: November 21, 2018, 12:48:50 PM »

Sweet, great job whistler!

]cheers[
Mike
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raptor_9090

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #3 on: November 21, 2018, 02:33:40 PM »

Absolutely great! Thanks whistler!
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Fresco23

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #4 on: November 21, 2018, 05:34:26 PM »

Looks great!, Followed the link to Mission4Today, but im not seeing a DL link? Just Pics?

Fresco
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EHood

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #5 on: November 21, 2018, 09:02:45 PM »

On my PC, at least, the M4T download page for this utility is oversize. You need to scoot (scroll?) the page sideways to get to the distinctive download link which, as always, is on the right side of the page.

I hope you're able to download this, Fresco. It looks great (a large number of Go-Pro views, for example), and it works very well in my BAT/MUSKETEER. The fact that it's a JSGME mod is also a bonus; it'll be easy to de-activate if I ever need to.

Many thanks to whistler and benitomuso!

 8)
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<Gunny>

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #6 on: November 21, 2018, 09:08:15 PM »

Thank you for this Mod. It is working in both 4.12.2+MA 5.3 and 4.13.4 +MA.
It is very nice...

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Fresco23

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #7 on: November 21, 2018, 09:11:55 PM »

You need to scoot (scroll?) the page sideways to get to the distinctive download link which, as always, is on the right side of the page.

Thanks EHood! Got it just now! Will test asap!

Fresco!
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<Gunny>

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #8 on: November 21, 2018, 10:28:46 PM »

Is this normal with this mod? I was building a small mission to bomb a stationary ship.
Placed the ship on the map and by mistake I pressed F10 key.. This is what I saw...Its really kind of fun..
You get to see what the bottom of a ship looks like ..LOL

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pilotpimpf

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #9 on: November 22, 2018, 01:32:36 AM »

Thanks whistler for putting all this together and of course all the original modders .
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whistler

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #10 on: November 22, 2018, 01:36:58 AM »

Hi <Gunny>

F10 works as a landscape toggle in FMB (stock feature). I didn't know it until now and it apparently does not conflict with the mod. Good finding!

Looks great!, Followed the link to Mission4Today, but im not seeing a DL link? Just Pics?

Fresco

Images resized @ M4T. The download link should be visible now.

I am glad guys the mod is working in all different environments out there :)
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NG-HUD v3.2 | NG-MAP v3.0 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

vpmedia

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Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #11 on: November 22, 2018, 01:37:37 AM »

Great mods, I like this NG HUD/MAP/CAM concept. Thanks!!
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