Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 14   Go Down

Author Topic: NG-MAP v3.2  (Read 47256 times)

0 Members and 1 Guest are viewing this topic.

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: Next Generation MAP (NG-MAP) Mod v2.0 ~ NEW VERSION ~
« Reply #60 on: December 18, 2018, 04:05:45 AM »

Hi shardana,

Aircraft labels have nothing to do with the map mod. Look for "Toggle Icon Types" in controls...

Regards,
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

Aerokoks

  • member
  • Offline Offline
  • Posts: 6
Re: Next Generation MAP (NG-MAP) Mod v2.0 ~ NEW VERSION ~
« Reply #61 on: December 25, 2018, 05:16:11 AM »

Is it possible to enter the full screen mode by pressing a key?

Regards, Michael

Sure Michael, review Reply #33.


Thanks for the great program. I want to put points on the big map during the game, the course and the distance between the points are automatically shown. So that you can make a route on the big map. Sorry for bad english.

Hi Aerokoks,

I am afraid that's highly unlikely to happen. We already have the Full Mission Builder where you can quite easily set waypoints. I would need a solid reason to consider it but it is not the first time a so-so idea led to a whole new great idea. Feel free to elaborate on the concept you have in mind.

Thanks!
Hi whistler,
No, I was only interested in the route on the large map in the game, with points and the specified course and distance between them. Without connection with the aircraft, as in Full Mission Builder. This is for my eyes and head. There are missions where there is no route and you have to build it yourself. This can be interesting for navigation and orientation without aircraft markers.
Logged

shardana

  • member
  • Offline Offline
  • Posts: 801
Re: Next Generation MAP (NG-MAP) Mod v2.0
« Reply #62 on: December 27, 2018, 10:08:37 AM »

Thank you Whistler!!!
Logged

spad42

  • member
  • Offline Offline
  • Posts: 55
Re: Next Generation MAP (NG-MAP) Mod v2.0
« Reply #63 on: December 27, 2018, 10:43:39 AM »

Hello Whistler, I enjoy to play a campaign with your awesome NG series. But i have a problem. I have a single installation with BAT and VP Media (the best companion). When I play with BAT, all is ok, but when I select VP Media in the selector, I can't have any NG. Is it not possible or have I a config error ?
Happy new year for you and best whishes for 2019 in your life and in your modder work. :) 

Spad 42
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: Next Generation MAP (NG-MAP) Mod v2.0 ~ NEW VERSION ~
« Reply #64 on: January 02, 2019, 08:06:06 AM »

Hello Whistler, I enjoy to play a campaign with your awesome NG series. But i have a problem. I have a single installation with BAT and VP Media (the best companion). When I play with BAT, all is ok, but when I select VP Media in the selector, I can't have any NG. Is it not possible or have I a config error ?

Hi Spad 42,

Happy 2019 to you too! Sure, do this:
  • Deactivate NG-MAP with jsgme
  • From the download, move the folder VP-Modpack > jsgmemods > !#NG-MAP_v2.0 > #SAS to your BAT > BATMODS > !#NG-MAP_v2.0 folder. Inside !#NG-MAP_v2.0 you should then have #DOF3, #JTW3, #SAS, #TGA3 and #WAW3 folders
  • Enable NG-MAP with jsgme
Cheers
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

spad42

  • member
  • Offline Offline
  • Posts: 55
Re: Next Generation MAP (NG-MAP) Mod v2.0
« Reply #65 on: January 09, 2019, 02:34:15 AM »

Thank you very much Whistler for your clear answer. Now, NG MAP work fine with VP Media in BAT and NG HUD too.
Logged

9ball

  • member
  • Offline Offline
  • Posts: 50
Re: Next Generation MAP (NG-MAP) Mod v2.0
« Reply #66 on: January 10, 2019, 01:41:26 PM »

Hi Whistler, this is truly an exceptional Mod, well thought out and executed, congratulations.
I'm having an issue between NG-Map and Pal-VisualMod9. If NG-Map is enabled Pal-VisualMod9 isn't available.
Are they simply incompatible or am I doing something wrong, and if so how do I correct it?
Thanks 9ball,
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: Next Generation MAP (NG-MAP) Mod v2.0
« Reply #67 on: January 11, 2019, 02:38:35 AM »

Hi 9ball,

Make sure NG-MAP loads before VisualMod. Your #SAS folder should look something like:

#SAS/...
#SAS/! ! ! NG-MAP_v2.0
#SAS/...
#SAS/00_PAL-VisualMOD9-v4122
#SAS/...
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

9ball

  • member
  • Offline Offline
  • Posts: 50
Re: Next Generation MAP (NG-MAP) Mod v2.0
« Reply #68 on: January 11, 2019, 01:18:39 PM »


Hi Whistler, Thanks for your timely reply.
I've learned a valuable lesson today, which is, read all the replies in a topic.
If I had, I would have realized I had an old version of NG-MAP.
The one with the NG-CAM classes in it, and this class 6CEC31F64B80CABC dated 11/30/18,
which disables the VisualMod.
Downloaded the latest version and all is well.
I'm sorry if I wasted your time, thanks for your help.
9Ball,
Logged

Sikshoota

  • member
  • Offline Offline
  • Posts: 74
Re: Next Generation MAP (NG-MAP) Mod v2.0
« Reply #69 on: January 11, 2019, 04:09:03 PM »

Thank you very much indeed, this is totally brilliant. Having played good ol IL-2 since it's beginning, it's pleasing to see so many excellent mods.  This one is right up there for sure!
Cheers & S'
Sik
Logged

arquillos

  • member
  • Offline Offline
  • Posts: 201
Re: Next Generation MAP (NG-MAP) Mod v2.0
« Reply #70 on: February 03, 2019, 08:56:32 AM »

Hi whistler,
Downloaded and tested in v4.13.4
Working so nice...
Thank you very much!!!
Logged

zsoltfireman

  • Modder
  • member
  • Offline Offline
  • Posts: 484
Re: Next Generation MAP (NG-MAP) Mod v2.0
« Reply #71 on: February 13, 2019, 09:06:48 AM »

Unfortunately, I can't zoom in to zoom out  ::(
Logged
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 14   Go Up
 

Page created in 0.089 seconds with 23 queries.