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Author Topic: P85 Missions JTW bug  (Read 2617 times)

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MooseMoi

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P85 Missions JTW bug
« on: October 21, 2018, 11:56:13 AM »

This bug happened to me a few times but since it has gotten out of hand I decided to report it,umm I was trying the aerial refueling mission but all of a sudden
I get this






and also the plane has pink texture on it and i installed bat dlls 1 and 2
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Vampire_pilot

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Re: P85 Missions JTW bug
« Reply #1 on: October 21, 2018, 12:05:58 PM »

what is a P85 and where is your log?

no log, no help.

MooseMoi

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Re: P85 Missions JTW bug
« Reply #2 on: October 21, 2018, 12:28:49 PM »

Code: [Select]
[Oct 21, 2018 6:25:21 PM] Mission: single/ru/P85-Missions/03_P85_Mission.mis is Playing
18:00:00 Mission BEGIN
18:00:00 r01000 damaged on the ground at 0.035219464 -1.1458043E-7
18:00:01 Mission END
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MooseMoi

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Re: P85 Missions JTW bug
« Reply #3 on: October 21, 2018, 12:29:14 PM »

here you go
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Vampire_pilot

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Re: P85 Missions JTW bug
« Reply #4 on: October 21, 2018, 12:34:36 PM »

wrong log

MooseMoi

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Re: P85 Missions JTW bug
« Reply #5 on: October 21, 2018, 12:35:29 PM »

that is the right log
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MooseMoi

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Re: P85 Missions JTW bug
« Reply #6 on: October 21, 2018, 12:36:32 PM »

You can tell because P85 is in the logfile and i was doing p85 missions in single
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MooseMoi

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Re: P85 Missions JTW bug
« Reply #7 on: October 21, 2018, 12:39:31 PM »

do you know what happened?
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SAS~Skylla

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Re: P85 Missions JTW bug
« Reply #8 on: October 21, 2018, 12:40:23 PM »

that is the right log
No, it is not.

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)
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When all else fails: read the instructions!

MooseMoi

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Re: P85 Missions JTW bug
« Reply #9 on: October 21, 2018, 12:49:03 PM »

Code: [Select]
[Oct 21, 2018 6:24:35 PM] ------------ BEGIN log session -------------
[6:24:35 PM] OpenGL provider: dx8wrap.dll
[6:24:37 PM] OpenGL library:
[6:24:37 PM]   Vendor: 1C.Multimedia.Dev/Maddox.
[6:24:37 PM]   Render: DirectX8.
[6:24:37 PM]   Version: 1.1
[6:24:37 PM]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[6:24:37 PM] Size: 1920x1080
[6:24:37 PM] ColorBits: 32
[6:24:37 PM] DepthBits: 24
[6:24:37 PM] StencilBits: 8
[6:24:37 PM] isDoubleBuffered: true
[6:24:38 PM]
[6:24:38 PM] *** Looking for Advanced CPU Instructions...
[6:24:38 PM] [x] PentiumPro
[6:24:38 PM] [x] Multimedia (MMX)
[6:24:38 PM] [x] 3D (SSE)
[6:24:38 PM] [x] 3D (SSE2)
[6:24:38 PM] [-] 3D (3DNow)
[6:24:38 PM] ColourBits 32, ABits 0, ZBits 24
[6:24:38 PM]
[6:24:38 PM] *** Looking for Render API Extensions ...
[6:24:38 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[6:24:38 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[6:24:38 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[6:24:38 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[6:24:38 PM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[6:24:38 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[6:24:38 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[6:24:38 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[6:24:38 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[6:24:38 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[6:24:38 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[6:24:38 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[6:24:38 PM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[6:24:38 PM]
[6:24:38 PM] Maximum texture size : 8192
[6:24:38 PM] Maximum simultaneous textures :8
[6:24:38 PM] MaxAnisotropic (1.0 = none) : 1.000000
[6:24:38 PM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[6:24:38 PM] WARNING: 'Perfect' Mode required pixels shaders
[6:24:38 PM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[6:24:38 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[6:24:38 PM] 15 Splashscreens available.
[6:24:38 PM] BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.4 · LINEBACKER
[6:24:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[6:24:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[6:24:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[6:24:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[6:24:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[6:24:38 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[6:24:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[6:24:39 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
[6:24:39 PM] WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
[6:24:39 PM] INTERNAL ERROR: Texture required
[6:24:39 PM] WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
[6:24:39 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[6:24:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[6:24:39 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[6:24:39 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[6:24:39 PM] INTERNAL ERROR: Texture required
[6:24:39 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[6:24:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
[6:24:39 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
[6:24:45 PM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
[6:24:45 PM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
[6:24:45 PM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
[6:25:04 PM] Initializing DirectSound playback device...
[6:25:04 PM] Primary buffer created.
[6:25:04 PM] Playback format is set : sampling rate = 22050, num channels = 2.
[6:25:04 PM] Not enought hardware buffers (0), hardware disabled
[6:25:04 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[6:25:04 PM] Default speaker config is : 1310724.
[6:25:04 PM] Direct sound audio device initialized successfully :
[6:25:04 PM] DX Version : 7
[6:25:04 PM] Hardware    - disabled [buffers : 0]
[6:25:04 PM] Extensions  - enabled :
[6:25:04 PM]   EAX ver. 1 [ ]  - disabled
[6:25:04 PM]   EAX ver. 2 [ ]  - disabled
[6:25:04 PM]   EAX ver. 3 [ ]  - disabled
[6:25:04 PM]   I3D ver. 2 [ ]  - disabled
[6:25:04 PM]   ZoomFX     [ ]  - disabled
[6:25:04 PM]   MacroFX    [ ]  - disabled
[6:25:04 PM] SIMD render [X]
[6:25:04 PM] num channels 32
[6:25:04 PM] Cannot open audio file samples/infinite 1
[6:25:04 PM]
[6:25:17 PM] Loading mission single/ru/P85-Missions/03_P85_Mission.mis...
[6:25:17 PM] Y=1958 / M=8 / H= 18 , Temperature - 0m = 18.0 .
[6:25:17 PM] Loading map.ini defined airfields:
[6:25:19 PM] Load bridges
[6:25:19 PM] Load static objects
[6:25:19 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[6:25:19 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[6:25:19 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[6:25:20 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[6:25:20 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[6:25:21 PM] INTERNAL ERROR: Can't open file '3do/Arms/FAB500Sh/mono.sim'
[6:25:21 PM] WARNING: object '3do/Arms/FAB500Sh/mono.sim' of class 'SIM' not loaded
[6:25:21 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Arms/FAB500Sh/mono.sim
[6:25:21 PM] Exception in newBomb: com.maddox.il2.engine.GObjException: Mesh 3do/Arms/FAB500Sh/mono.sim not created
[6:25:21 PM] Mission error, ID_04: java.lang.NullPointerException
[6:25:21 PM] java.lang.NullPointerException
[6:25:21 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:379)
[6:25:21 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
[6:25:21 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2443)
[6:25:21 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2416)
[6:25:21 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2133)
[6:25:21 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
[6:25:21 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[6:25:21 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[6:25:21 PM] at com.maddox.il2.game.Mission._load(Mission.java:653)
[6:25:21 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[6:25:21 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[6:25:21 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[6:25:21 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[6:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[6:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:25:21 PM] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[6:25:21 PM] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[6:25:21 PM] Mission: single/ru/P85-Missions/03_P85_Mission.mis is Playing
[Oct 21, 2018 6:25:28 PM] -------------- END log session -------------

how about now
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MooseMoi

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Re: P85 Missions JTW bug
« Reply #10 on: October 21, 2018, 12:53:07 PM »

im pretty sure this is the log file
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Vampire_pilot

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Re: P85 Missions JTW bug
« Reply #11 on: October 21, 2018, 01:11:09 PM »

since you happily ignore dthe part where I asked what kind of mission and aircraft you are trying to play, I'm going to be equally unspecific
looks like a loadout problem.
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