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Author Topic: DO24  (Read 155 times)

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sewerwisp

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DO24
« on: October 13, 2018, 02:46:49 PM »

I have my settings to advanced engine management on, and I downloaded the Dornier DO 24 seaplane. Installed fine, flies gpood except the engine overheats as soon as the QMB mission begins. It starts at 1000meter. There is a mixture control, but no proppitch. If I keep the throttle at 50%, I can cool it down enough for the engine to work, but it keeps losing altitude and eventually to the ground.  I know I remember some things about the German engines, but I am just a beginner in the Nazi planes.
Any pointers?  The temp guages are at the top of the gauge.
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Hitler knows that he must break us in this island, or lose the war! AMD FX 6300 6 core processor 3.50 MHz, 8 gig RAM, 64 Bit Win 10 pro, nVidia GeForce GTX 1050 Ti.,  sas 5.30, FLYABLES 4.12.2M, vpMODPAK.

western0221

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Re: DO24
« Reply #1 on: October 13, 2018, 07:53:34 PM »

Your post is heard like flightmodel value meanings' incompatibility one between different game versions.

Same Overheat factor value brings different Overheat result between 4.10.1m or older games / 4.11m and later games.

I don't know Do 24 mod's FM parameters are decided in which version standard , but guessing if 4.10.1m based values were set and you're playing it on 4.12.2m ~ 4.13.4m game ..... such too easy overheating must come.
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sewerwisp

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Re: DO24
« Reply #2 on: October 14, 2018, 10:18:01 AM »

Thank you for info. Is it possible to change it? With just a text editor? If the factor is increased is the overheat headroom expanded?  Do the cyl temp and rad temp gauges then act differently?
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Hitler knows that he must break us in this island, or lose the war! AMD FX 6300 6 core processor 3.50 MHz, 8 gig RAM, 64 Bit Win 10 pro, nVidia GeForce GTX 1050 Ti.,  sas 5.30, FLYABLES 4.12.2M, vpMODPAK.
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