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Author Topic: FPS=1 on BAT WAW – Need some assistance (besides existing recommendations)  (Read 1080 times)

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UberDemon

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Lots of stuff going on that is affecting FPS in my clean re-install of BAT up to 3.4.  Here are some interesting missions:

1) Mission 1:  Net6Island (Square Online Island), several P-40s escorting several Blenheims; defense by several Bf109s.  1 FPS slideshow in BAT, video quality in SAS 4.12.2m and Stock 4.13.3m.

2) Mission 2:  Stock Normandy map with small island; Omaha beach intense mission.  You fly P51s along with P47s.  Somehow this works better in BAT with 8 to sometimes 20 fps.  Makes no sense, but there are no trains.  Much better in SAS and Stock.

3) Mission 3:  Stock Net 1 Summer map; intense 72 aircraft air battle of P-47, several  Li-2 and G-11 Tugs vs IAR80s and Me210s.  Works ok in BAT, much better in SAS and Stock.

4) Mission 4:  Iwo Jima map.  Does not even load in BAT.  Works well in SAS and Stock.

Anyway, any input is welcome to try to figure out what is causing such lag in BAT 3.4, at least for a couple of individuals here.

http://www.uberdemon.net/pictures/FPSProblems/OtherMissions.zip

Missions, briefings and log files for each of the missions included for your testing.

In all truth, the missions we have been discussing all look like HD TV in SAS 4.12.2m and Stock version of IL-2 1946 4.13.3m, in 1920 x 1080 with perfect graphic settings.  I would imagine that there should not be that much discrepancy.

I'd love to get that kind of performance, or at least not as bad in BAT 3.4
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whistler

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I will be testing these other missions. No trains you say? interesting.

I am sure UberDemon we agree a fps hit is to be expected in some places: B.A.T. implements hundreds of awesome mods - new functionality, textures, effects, lots of new/enahnced objects... and while new hardware can cope with all of it plus some more, I tend to think 'this' is something that can be fixed to boost performance considerably. My main reference is VP-Modpack.

By going back to my Reply #35, I find three possible scenarios:

A) The 'issue' was already there in B.A.T. 1.0 and an 'incompatibility' was triggered by the first BATEP01 expansion
B) The 'issue' was solely introduced in the first expansion
C) ? :D

UberDemon

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whistler,

I think you are right.  I also think that there is probably something missing from the technics.ini files that are being used.  I tried installing the NEW TRAIN MOD manually, and I tried to have it load before anything (using !!!!! before the mod).  The results were similar... I think because in the end of the day, as you said, the SFS file (#75) is OK.  The problem is probably not in that main files and the compiled java code... there is something with the technics.ini and static.ini file.

When I did the work manually, I tried to follow the instructions, and there was stuff missing.  After going through the log file, I made some fixes and I think I got all the moving trains to load correctly, but there were still some static stuff missing.

I don't think it makes a difference to have the whole MOD installed instead of using the content of the SFS file... what probably makes a difference is are the darn humongous ".ini" files...  working on them is about the most tedious thing in the world, and I bet the "humans" working just get tired, just like I did, thus missing stuff.

I tried both the whole mod, and one that just used the updated ini files.  They worked similarly, but I am afraid there was no change in the results.  I tried using the ini files and that solution you had earlier either disabling that one file, or the other with three updated files.  Either I got a CTD on exit, or BAT did not load at all.

It is a mystery alright.

If you want to take a look at my ini files here they are:
http://www.uberdemon.net/pictures/FPSProblems/WAW_NEW_TRAIN_MOD_wFixes_Light.zip

UD/dzz
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SAS~vampire_pilot

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But there is a class deviation between WAW and what comes with the train mod download, as I already pointed out. You can find it with class checker.
See the different CRCs:

1AF1D09C2F478820 exists with :
   CRC  c531200 :   .\Classes-ObjectsOther\1AF1D09C2F478820
   CRC 16c2698d :   .\!!!_NewTrainMOD_v1.1\1AF1D09C2F478820

E14052B2A54FD66E exists with :
   CRC -1efb0d91 :   .\Classes-ObjectsOther\E14052B2A54FD66E
   CRC -6dd65191 :   .\!!!_NewTrainMOD_v1.1\E14052B2A54FD66E

24FB3A5EA0B70162 exists with :
   CRC -671ad436 :   .\!!!_NewTrainMOD_v1.1\24FB3A5EA0B70162
   CRC -5f0b5ce5 :   .\Classes-ObjectsOther\24FB3A5EA0B70162

Where did these files come from, when did they come in and what do they do? I my case, with just these three files, I could get rid of the 1FPS bug in my test mission. Try that out, Demon.  Also Whistler, now that Demon confirmed my experience, maybe you should give that mission another try?
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UberDemon

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which versions should be added and which ones disabled?
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SAS~vampire_pilot

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Well, the ones already in BAT are not what the latest download gives. Adding the ones from the download helped me with my mission (so it looks)

But only our forensic expert Whistler might tell us if these files were always the same in Bat or not.
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whistler

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Investigations continue and I now have doubts this relates to the New Train Mod at all. It may be part of the equation, it may be not. All missions from UberDemon play fine in (my) VP-Modpack but I get remarkable fps hits in B.A.T. - Same system specs, same il-2 source, same conf.ini, different modpacks.

There's something all these missions have in common: Car columns. Also, FMB struggles to load the missions or missions won't load, map issues? Once again, missions load fine in VP-Modpack FMB. Train Mod? Car columns? Map issues? - Casual reader, don't take anything for granted ;)

Car columns investigation took me to this interesting topic on the subject from back in the CUP days: CUP and Expected FPS. That topic lead nowhere and this topic is now the rightful extension to that one and other fps-related CUP topics. We are essentially discussing the same issue, I think.

Allow me to rescue one post by vpmedia:

[...] My testing method is to run the FMB with fps counter on (Shift+Tab > fps SHOW START) and load every vehicle and object and see if theres an fps drop. It's also interesting to see how many objects you can place from one type before theres an fps drop.

This looks like a good exercise. Load a map in FMB and keep adding the same object. We should get a fps hit rather quickly... or not? :-X Even high-end PCs should get a fps drop at some point if there's a serious bug somewhere. Since all efforts so far took me nowhere, I will follow this method and will put the actors/objects in the missions to test in FMB.

UberDemon

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Vamp,

I tried adding the files you mentioned from the New Train Mods, and it made no difference, unfortunately.  Dang.

whistler,

Very interesting.  You are like, an IL-2  detective.  So for sake of trying, I tried removing that original file (#WAW3\Classes-ObjectsOther\00F1374E5AD95620) and then play one of the other missions.  I tried the one with worst performance which was the one where you fly P-40s vs. Bf-109Es in defense of Blenheim bombers on the Square Island online map.  Removing the file in this case, made no difference, as I would expect, because there were no trains in that mission.  It also did not CTD, so it is unique to train stuff, as in the first mission I mentioned.  There is more here than meets the eye.

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whistler

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Can a SFS expert take BAT03\WAW33.SFS to the lab and put it under a microscope please?

I instantly get fps back when I pause the missions. Is our mischievous issue sound-related? Something's fishy in BAT03\WAW33.SFS. This is our next stop. If I just could extract it fully...

SAS~vampire_pilot

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I'll notify you.
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UberDemon

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whistler,

So you know, in all these missions, when I paused I got FPS back as well.
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