Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 6   Go Down

Author Topic: FPS=1 on BAT WAW – Need some assistance (besides existing recommendations)  (Read 9794 times)

0 Members and 1 Guest are viewing this topic.

UberDemon

  • UberDemon/danzigzag
  • Modder
  • member
  • Offline Offline
  • Posts: 1153
    • UberDemon's Website

FPS=1 on BAT WAW – Need some assistance (besides existing recommendations)

Greetings,

I really need some assistance.  As I was trying to update some of the “stock” missions in my old program UberQuick Mission Generator (UQMG) to make them compatible with BAT, I started noticing how terrible the performance has become in the IL-2 engine and I am wondering what I am doing wrong.  I will use the example of a mission that I wrote on 28 June 2004 and included in one of my UQMG upgrades.  It is not particularly that taxing, it is an 8x P-38 L interception of 12x Fw-200C-3 Kondors in the Normandy w/ Small Bases map.  This has been happening with a lot of missions – IL-2 comes to a halt.  It does not crash, but it makes it painfully unplayable.  It is very frustrating.

My FPS goes to no kidding 1 FPS (verified).  The mission has quite a bit of ground elements, but back in 2004 in a computer with 4 times less power, this worked perfectly.  Therefore, I started doing some research at SAS to see if other people were having similar problems, and they did, without full solutions.  The performance went up to 30-39 fps when I put the game at 1/4 time-speed, and at pause of course it also increased FPS.  I tried both enabling and disabling PAL Visual MODs.  No difference.

I then switched from BAT to the IL-2 1946 Stock 4.12.2m through the IL-2 selector to see how that mission worked.  It worked perfectly, with almost video quality performance no lag whatsoever.  Same number of planes and objects, etc.  So there is something wrong somewhere, I just don’t know what.

This is my computer… not that great, but it has been reliable, and as I said above, the quality of the same mission in the Stock version was simply flawless.  Below are my specs.

* PC:  HP HPE-500f
* AMD Phenom II X6 1045T Processor 2.7GHz (6 processors)
* RAM = 8GB
* Windows 7 SP 1 64-bit
* AMD RADEON RX 560 Series 4GB DDR RAM
* Current BAT version:  BAT V3.4 LINEBACKER (followed all instructions)
* 1920x1080 resolution for IL-2 in primary monitor (ACER gaming monitor) HDMI
* 2nd monitor HP2009 at 1600x900 (not for game)

Here are the things that I have tried based on input from SAS, and none, none at all of the suggestions have made a difference whatsoever to the 1 frame per second performance of the mission above, and as I said, this has happened to several of the missions I have flown.

Inside the CONF.INI
---------------------------
https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327
* NOTE:  Made sure TexMipFilter was correct, set Effects=2 and used the ATI/Radeon setting suggested by Storebror.
* RESULT:  No difference at all, same FPS=1 performance.

Low fps on powerful (in my opinion) system
-----------------------------------------------------------
https://www.sas1946.com/main/index.php/topic,57970.0.html
* NOTE:   Used suggested anisotropic and anti-aliasing through RADEON utility.
* RESULT:  No difference at all, same FPS=1 performance.

Low FPS with BAT V2
-----------------------------
https://www.sas1946.com/main/index.php/topic,56354.0.html
* NOTE:  Used hyperlink suggestions.
* RESULT:  No difference at all, same FPS=1 performance.

Geometrical landscapes
--------------------------------
https://www.sas1946.com/main/index.php/topic,57861.0.html
* NOTE:  Made sure my conf.ini had the suggested entries.
* RESULT:  No difference at all, same FPS=1 performance.

WaW Performance Boost
-----------------------------------
https://www.sas1946.com/main/index.php/topic,54580.0.html
* NOTE:  Removed 4 suggested files (SAS FX Small Collection.SFS, sas_sound_01.SFS, sas_sound_02.SFS, sasup_effects01.SFS).
* RESULT:  No difference at all, same FPS=1 performance.

Like I said, it is frustrating because I would expect that 14 years later, this and other missions would not only perform better, they should be incredible.  Instead, I have a more powerful machine that is having horrible performance.  I really enjoy the amount of new materials in BAT and I would like to take advantage of the new features without having to resort to cutting all my mission content to 1/4 of the original.  It makes no sense, so I ask if someone could help me figure out what is going on.

Here is the mission:
http://www.uberdemon.net/pictures/FPSProblems/mission.zip

Here are my ini and log files:
http://www.uberdemon.net/pictures/FPSProblems/logsandini.zip

Here are my IL-2 RADEON settings:
http://www.uberdemon.net/pictures/FPSProblems/RADEON.png

Here are pics of the FPS=1 mission I used in this post:
http://www.uberdemon.net/pictures/FPSProblems/scWAW1.jpg
http://www.uberdemon.net/pictures/FPSProblems/scWAW2.jpg
http://www.uberdemon.net/pictures/FPSProblems/scWAW3.jpg

Here are pics of the same mission but using the Stock 4.12.2m:
http://www.uberdemon.net/pictures/FPSProblems/scStock1.jpg
http://www.uberdemon.net/pictures/FPSProblems/scStock2.jpg
http://www.uberdemon.net/pictures/FPSProblems/scStock3.jpg
http://www.uberdemon.net/pictures/FPSProblems/scStock4.jpg

Any help will be greatly appreciated.

Uberdemon/danzigzag
www.uberdemon.net
Logged
Best Regards, UberDemon/danzigzag, Get UQMG at http://www.uberdemon.net

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23561
  • Taking a timeout
    • STFU

I'd say something's wrong with your BAT install.
Your log is full of errors:
Code: [Select]
ERROR [com.maddox.sound.Sample@502ca] cannot load sample: null
ERROR [com.maddox.sound.Sample@7a2b2b] cannot load sample: null
ERROR [com.maddox.sound.Sample@2842b6] cannot load sample: null
ERROR [com.maddox.sound.Sample@33eb05] cannot load sample: null
ERROR [com.maddox.sound.Sample@aa857] cannot load sample: null
ERROR [com.maddox.sound.Sample@322304] cannot load sample: null
ERROR [com.maddox.sound.Sample@18e5f7] cannot load sample: null
ERROR [com.maddox.sound.Sample@21f043] cannot load sample: null
ERROR [com.maddox.sound.Sample@24f39a] cannot load sample: null
ERROR [com.maddox.sound.Sample@753756] cannot load sample: null
ERROR [com.maddox.sound.Sample@41ec7] cannot load sample: null
ERROR [com.maddox.sound.Sample@cfa7] cannot load sample: null
ERROR [com.maddox.sound.Sample@40fd83] cannot load sample: null
ERROR [com.maddox.sound.Sample@43b4c5] cannot load sample: null
ERROR [com.maddox.sound.Sample@10f436] cannot load sample: null
ERROR [com.maddox.sound.Sample@1115ac] cannot load sample: null
ERROR [com.maddox.sound.Sample@25ec79] cannot load sample: null
ERROR [com.maddox.sound.Sample@480478] cannot load sample: null
ERROR [com.maddox.sound.Sample@1da28a] cannot load sample: null
ERROR [com.maddox.sound.Sample@1a139f] cannot load sample: null
ERROR [com.maddox.sound.Sample@7e3336] cannot load sample: null
ERROR [com.maddox.sound.Sample@543175] cannot load sample: null
ERROR [com.maddox.sound.Sample@319ccb] cannot load sample: null
ERROR [com.maddox.sound.Sample@2ce4f6] cannot load sample: null
ERROR [com.maddox.sound.Sample@6c0765] cannot load sample: null
ERROR [com.maddox.sound.Sample@5992c6] cannot load sample: null
ERROR [com.maddox.sound.Sample@3315c1] cannot load sample: null
ERROR [com.maddox.sound.Sample@595f65] cannot load sample: null
ERROR [com.maddox.sound.Sample@60ba9] cannot load sample: null
ERROR [com.maddox.sound.Sample@67b4ba] cannot load sample: null
ERROR [com.maddox.sound.Sample@a3930] cannot load sample: null
ERROR [com.maddox.sound.Sample@309a49] cannot load sample: null
ERROR [com.maddox.sound.Sample@61458a] cannot load sample: null
ERROR [com.maddox.sound.Sample@1ca7d8] cannot load sample: null
ERROR [com.maddox.sound.Sample@4f686d] cannot load sample: null
ERROR [com.maddox.sound.Sample@50f7dc] cannot load sample: null
ERROR [com.maddox.sound.Sample@40b5b5] cannot load sample: null
ERROR [com.maddox.sound.Sample@59b971] cannot load sample: null
ERROR [com.maddox.sound.Sample@1de398] cannot load sample: null
ERROR [com.maddox.sound.Sample@494488] cannot load sample: null
ERROR [com.maddox.sound.Sample@325789] cannot load sample: null
ERROR [com.maddox.sound.Sample@10ff2b] cannot load sample: null
ERROR [com.maddox.sound.Sample@6edcf6] cannot load sample: null
ERROR [com.maddox.sound.Sample@6cb458] cannot load sample: null
ERROR [com.maddox.sound.Sample@3403c7] cannot load sample: null
ERROR [com.maddox.sound.Sample@6418d9] cannot load sample: null
ERROR [com.maddox.sound.Sample@1b5a0b] cannot load sample: null
ERROR [com.maddox.sound.Sample@348b0d] cannot load sample: null
ERROR [com.maddox.sound.Sample@150feb] cannot load sample: null
ERROR [com.maddox.sound.Sample@484688] cannot load sample: null
ERROR [com.maddox.sound.Sample@e9cd0] cannot load sample: null
ERROR [com.maddox.sound.Sample@594bee] cannot load sample: null
ERROR [com.maddox.sound.Sample@7ff27] cannot load sample: null
ERROR [com.maddox.sound.Sample@99d3] cannot load sample: null
ERROR [com.maddox.sound.Sample@7322c8] cannot load sample: null
ERROR [com.maddox.sound.Sample@709d5f] cannot load sample: null
ERROR [com.maddox.sound.Sample@6bde40] cannot load sample: null
ERROR [com.maddox.sound.Sample@4c7462] cannot load sample: null
ERROR [com.maddox.sound.Sample@6d0538] cannot load sample: null
ERROR [com.maddox.sound.Sample@71be44] cannot load sample: null
ERROR [com.maddox.sound.Sample@2863c] cannot load sample: null
ERROR [com.maddox.sound.Sample@3ace2b] cannot load sample: null
ERROR [com.maddox.sound.Sample@46e56f] cannot load sample: null
ERROR [com.maddox.sound.Sample@10bca] cannot load sample: null
ERROR [com.maddox.sound.Sample@2d2309] cannot load sample: null
ERROR [com.maddox.sound.Sample@576289] cannot load sample: null
ERROR [com.maddox.sound.Sample@62593] cannot load sample: null
ERROR [com.maddox.sound.Sample@cea6c] cannot load sample: null
ERROR [com.maddox.sound.Sample@726eca] cannot load sample: null
ERROR [com.maddox.sound.Sample@47a89f] cannot load sample: null
ERROR [com.maddox.sound.Sample@f73a3] cannot load sample: null
ERROR [com.maddox.sound.Sample@70f958] cannot load sample: null
ERROR [com.maddox.sound.Sample@205c2] cannot load sample: null
ERROR [com.maddox.sound.Sample@4844b2] cannot load sample: null
ERROR [com.maddox.sound.Sample@163238] cannot load sample: null
ERROR [com.maddox.sound.Sample@3afe2a] cannot load sample: null
ERROR [com.maddox.sound.Sample@4995e] cannot load sample: null
ERROR [com.maddox.sound.Sample@71026f] cannot load sample: null
ERROR [com.maddox.sound.Sample@56f200] cannot load sample: null
ERROR [com.maddox.sound.Sample@2a13c5] cannot load sample: null
ERROR [com.maddox.sound.Sample@7827e3] cannot load sample: null
ERROR [com.maddox.sound.Sample@2c861] cannot load sample: null
...continues endlessly...

Code: [Select]
INTERNAL ERROR: Can't open file '3do/Cars/OpelBlitz6700A/Summer/live.him'
WARNING: object '3do/Cars/OpelBlitz6700A/Summer/live.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/OpelBlitz6700A/Summer/live.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/OpelBlitz6700A/Summer/live.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Cars/OpelBlitz6700A/Summer/live.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.setMesh(CarGeneric.java:937)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:950)
at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
at com.maddox.il2.objects.vehicles.cars.Car$OpelBlitz6700A.<init>(Car.java:39)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:725)
at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:202)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
at com.maddox.il2.game.Mission._load(Mission.java:659)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.Car$OpelBlitz6700A]
...repeats endlessly...

For comparison, this is my log.lst with the same mission running:
Code: [Select]
[Oct 2, 2018 6:55:53 AM] ------------ BEGIN log session -------------
[6:55:53 AM] OpenGL provider: Opengl32.dll
[6:55:54 AM] OpenGL library:
[6:55:54 AM]   Vendor: NVIDIA Corporation
[6:55:54 AM]   Render: GeForce GT 740/PCIe/SSE2
[6:55:54 AM]   Version: 4.6.0 NVIDIA 388.13
[6:55:54 AM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[6:55:54 AM] Size: 1920x1080
[6:55:54 AM] ColorBits: 32
[6:55:54 AM] DepthBits: 24
[6:55:54 AM] StencilBits: 8
[6:55:54 AM] isDoubleBuffered: true
[6:55:54 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[6:55:54 AM]
[6:55:54 AM] *** Looking for Advanced CPU Instructions...
[6:55:54 AM] [x] PentiumPro
[6:55:54 AM] [x] Multimedia (MMX)
[6:55:54 AM] [x] 3D (SSE)
[6:55:54 AM] [x] 3D (SSE2)
[6:55:54 AM] [-] 3D (3DNow)
[6:55:54 AM] ColourBits 32, ABits 0, ZBits 24
[6:55:54 AM]
[6:55:54 AM] *** Looking for Render API Extensions ...
[6:55:54 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[6:55:54 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[6:55:54 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[6:55:54 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[6:55:54 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[6:55:54 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[6:55:54 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[6:55:54 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[6:55:54 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[6:55:54 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[6:55:54 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[6:55:54 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[6:55:54 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[6:55:54 AM]
[6:55:54 AM] Maximum texture size : 16384
[6:55:54 AM] Maximum simultaneous textures :4
[6:55:54 AM] MaxAnisotropic (1.0 = none) : 16.000000
[6:55:54 AM] 15 Splashscreens available.
[6:55:54 AM] BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.4 · LINEBACKER
[6:55:54 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[6:55:54 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[6:55:54 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[6:55:54 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[6:55:54 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[6:55:54 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[6:55:55 AM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
[6:55:55 AM] WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
[6:55:55 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[6:55:55 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[6:55:55 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[6:55:55 AM] INTERNAL ERROR: Texture required
[6:55:55 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[6:55:58 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
[6:55:58 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
[6:55:58 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
[6:55:58 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
[6:56:02 AM] Initializing DirectSound playback device...
[6:56:02 AM] Primary buffer created.
[6:56:02 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[6:56:02 AM] Not enought hardware buffers (0), hardware disabled
[6:56:02 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[6:56:02 AM] Default speaker config is : 1310724.
[6:56:02 AM] Direct sound audio device initialized successfully :
[6:56:02 AM] DX Version : 7
[6:56:02 AM] Hardware    - disabled [buffers : 0]
[6:56:02 AM] Extensions  - enabled :
[6:56:02 AM]   EAX ver. 1 [ ]  - disabled
[6:56:02 AM]   EAX ver. 2 [ ]  - disabled
[6:56:02 AM]   EAX ver. 3 [ ]  - disabled
[6:56:02 AM]   I3D ver. 2 [ ]  - disabled
[6:56:02 AM]   ZoomFX     [ ]  - disabled
[6:56:02 AM]   MacroFX    [ ]  - disabled
[6:56:02 AM] SIMD render [X]
[6:56:02 AM] num channels 32
[6:56:02 AM] Cannot open audio file samples/infinite 1
[6:56:02 AM]
[6:56:09 AM] The sample music/menu/nn.wav not found
[6:56:09 AM] cannot open file for reading
[6:56:09 AM] Cannot open audio file samples/music/menu/nn.wav
[6:56:09 AM]
[6:56:12 AM] Skin PaintSchemes/Skins/P-38L/2.bmp NOT loaded
[6:56:12 AM] Skin PaintSchemes/Skins/P-38L/3_5.bmp NOT loaded
[6:56:12 AM] Skin PaintSchemes/Skins/P-38L/5thAF-433FS-475 FG.bmp NOT loaded
[6:56:12 AM] Skin PaintSchemes/Skins/P-38L/Dark_Eagle.bmp NOT loaded
[6:56:12 AM] Skin PaintSchemes/Skins/P-38L/IT-ANRFunesblaueuni.bmp NOT loaded
[6:56:12 AM] Skin PaintSchemes/Skins/P-38L/IT-ANRFunesblauuniohne.bmp NOT loaded
[6:56:12 AM] Skin PaintSchemes/Skins/P-38L/mainlogo.bmp NOT loaded
[6:56:12 AM] Skin PaintSchemes/Skins/P-38L/P-38M.bmp NOT loaded
[6:56:12 AM] Skin PaintSchemes/Skins/P-38L/Untitled-1.bmp NOT loaded
[6:56:14 AM] Loading mission single/nn/(      Play UberQuick Mission      )/20181001161244m43_01.mis...
[6:56:14 AM] Y=1940 / M=7 / H= 18 , Temperature - 0m = 21.0 .
[6:56:14 AM] Loading map.ini defined airfields:
[6:56:14 AM] Detected Vertex Shaders 3.0.
[6:56:14 AM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[6:56:14 AM] Vertex texture units: 32
[6:56:14 AM]
[6:56:15 AM] PBuffer: suitable formats: 12
[6:56:15 AM]
[6:56:15 AM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[6:56:15 AM] Depth = 24, stencil = 8
[6:56:15 AM] PBuffer: suitable formats: 12
[6:56:15 AM]
[6:56:15 AM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[6:56:15 AM] Depth = 24, stencil = 8
[6:56:21 AM] Loading vertex/fragment programs: *702557792*
[6:56:21 AM] *** Loading: [vpFogFar2Tex2D]
[6:56:21 AM] *** Loading: [vpFog2Tex2DBlend]
[6:56:21 AM] *** Loading: [vpFogFar4Tex2D]
[6:56:21 AM] *** Loading: [vpFogFar8Tex2D]
[6:56:21 AM] *** Loading: [vpFogNoTex]
[6:56:21 AM] *** Loading: [vpFog4Tex2D]
[6:56:21 AM] *** Loading: [vpFog4Tex2D_UV2]
[6:56:21 AM] *** Loading: [vp4Tex2D]
[6:56:21 AM] *** Loading: [vp6Tex2D]
[6:56:21 AM] *** Loading: [vpTexUVTex2D]
[6:56:21 AM] *** Loading: [vpWaterGrid_NV]
[6:56:21 AM] *** Loading: [vpWaterSunLight_NV]
[6:56:21 AM] *** Loading: [vpWaterSunLight_ATI]
[6:56:21 AM] *** Loading: [vpWaterSunLight_FP]
[6:56:21 AM] *** Loading: [vpTreeSprite]
[6:56:21 AM] *** Loading: [vpTreeTrunk]
[6:56:21 AM] *** Loading: [vpVAObjectsN]
[6:56:21 AM] *** Loading: [vpVAObjectsL0]
[6:56:21 AM] *** Loading: [vpSprites]
[6:56:21 AM] *** Loading: [vpSimpleGL]
[6:56:21 AM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpCaustic] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpSprites] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpSimpleGL]
[6:56:21 AM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpRiverCoastAA]
[6:56:21 AM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[6:56:21 AM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[6:56:21 AM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[6:56:21 AM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[6:56:21 AM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[6:56:21 AM] *** Loading: [vpWaterDM_CPU]
[6:56:21 AM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[6:56:21 AM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[6:56:21 AM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[6:56:21 AM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[6:56:21 AM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[6:56:21 AM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[6:56:21 AM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[6:56:21 AM] *** Loading: [fpWaterLFogDM]
[6:56:21 AM] *** Loading: [fpIceWater] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[6:56:21 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[6:56:21 AM] Load bridges
[6:56:21 AM] Load static objects
[6:56:21 AM] ##### House without collision (3do/Trains/PRVZb_B/body.sim)
[6:56:21 AM] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[6:56:21 AM] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[6:56:22 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[6:56:22 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[6:56:22 AM] java.io.FileNotFoundException
[6:56:22 AM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[6:56:22 AM] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[6:56:22 AM] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[6:56:22 AM] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
[6:56:22 AM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1122)
[6:56:22 AM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1102)
[6:56:22 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1089)
[6:56:22 AM] at com.maddox.il2.game.Mission._load(Mission.java:653)
[6:56:22 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[6:56:22 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[6:56:22 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[6:56:22 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[6:56:22 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[6:56:22 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:56:22 AM] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/P-38L/Default'
[6:56:22 AM] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/P-38L/Default' size: 0 != 512 | 1024
[6:56:22 AM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[6:56:22 AM] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Plane/TEXTURES/glass.tga'
[6:56:27 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[6:56:28 AM] ERROR file: File users/storebror/Icons not found
[6:56:28 AM] Mission: single/nn/(      Play UberQuick Mission      )/20181001161244m43_01.mis is Playing
[6:56:28 AM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[6:56:28 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Antenna'
[6:56:29 AM] warning: no files : music/takeoff
[6:57:42 AM] warning: no files : music/inflight
[6:59:21 AM] The sample music/menu/nn.wav not found
[6:59:21 AM] cannot open file for reading
[6:59:21 AM] Cannot open audio file samples/music/menu/nn.wav
[6:59:21 AM]
[Oct 2, 2018 6:59:25 AM] -------------- END log session -------------

Some screenshots showing FPS, and this a running on a very weak Nvidia 740 card which cannot handle smooth water or dense clouds well:









]cheers[
Mike'
Logged
Don't split your mentality without thinking twice.

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 7989

I have about the same or higher rates as Mike here. Up in the 50s even.
Only accelerated time get the FPS down to stutter.

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393

Dear UberDemon,
I also tested your mission.
I got an FPS of 4.
Best regards.
Tart
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23561
  • Taking a timeout
    • STFU

What does your logfile look like Tart?
And what hardware do you have?

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

tartenmuche

  • Supporter
  • member
  • Offline Offline
  • Posts: 393

Dear Storebror,
hereby my log.text:
Code: [Select]

OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 750 Ti/PCIe/SSE2
  Version: 4.6.0 NVIDIA 388.13
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1440x900
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
msgGLContext: 0.0 : 0.0 : 1.0 : 1.0
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.4 · LINEBACKER
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

Loading mission single/us/P38/20181001161244m43_01.mis...
Y=1940 / M=7 / H= 18 , Temperature - 0m = 21.0 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *704523912*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Trains/PRVZb_B/body.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
java.io.FileNotFoundException: e:\il2 1946 bat\PaintSchemes\Skins\P-38L\Par défaut (Le fichier spécifié est introuvable)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(Unknown Source)
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:58)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1122)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1102)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1089)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/P-38L/Par défaut'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/P-38L/Par défaut' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Par défaut'
WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Plane/TEXTURES/glass.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
ERROR file: File users/0/Icons not found
Mission: single/us/P38/20181001161244m43_01.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Par défaut'
INTERNAL ERROR: HierMesh: Can't find chunk 'Antenna'
WARNING: ***( GL error: 0x0500 (SetData0)
Time overflow (0): speed 0.75376886
Time overflow (20): speed 0.43763676
Time overflow (40): speed 0.7033998
Time overflow (88): speed 0.6880734
Time overflow (108): speed 0.93167704
Time overflow (128): speed 0.9708738
Time overflow (148): speed 0.95238096
Time overflow (168): speed 0.97879285
Time overflow (188): speed 0.9259259
Time overflow (208): speed 0.933126
Time overflow (228): speed 0.9868421
5>fps START SHOW
fps:22 avg:22 max:22 min:22 #fr:108
fps:2 avg:16 max:22 min:2 #fr:170
fps:1 avg:11 max:22 min:1 #fr:182
fps:2 avg:9 max:22 min:1 #fr:193
fps:2 avg:7 max:22 min:1 #fr:204
fps:2 avg:6 max:22 min:1 #fr:215
fps:2 avg:6 max:22 min:1 #fr:226
Time overflow (1235): speed 0.8888889
Time overflow (1277): speed 0.9463722
fps:1 avg:5 max:22 min:1 #fr:235
fps:2 avg:5 max:22 min:1 #fr:245
fps:2 avg:4 max:22 min:0 #fr:254
fps:1 avg:4 max:22 min:0 #fr:265
fps:1 avg:4 max:22 min:0 #fr:275
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2179): speed 0.7782101
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2199): speed 0.96463025
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2219): speed 0.95087165
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2239): speed 0.9569378
fps:1 avg:4 max:22 min:0 #fr:284
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2259): speed 0.9302326
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2279): speed 0.96153843
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2299): speed 0.96463025
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2319): speed 0.9493671
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2339): speed 0.9375
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2359): speed 0.921659
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2379): speed 0.83798885
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2399): speed 0.96
fps:1 avg:4 max:22 min:0 #fr:292
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2419): speed 0.90909094
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2439): speed 0.9569378
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2459): speed 0.9463722
Time overflow (2479): speed 0.95238096
Time overflow (2499): speed 0.9771987
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2519): speed 0.9478673
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2539): speed 0.95238096
WARNING: HW Shadows not works on mesh with scaling
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2559): speed 0.9302326
fps:1 avg:3 max:22 min:0 #fr:300
WARNING: HW Shadows not works on mesh with scaling
Time overflow (2579): speed 0.9302326
Time overflow (2599): speed 0.96
Time overflow (2619): speed 0.9463722
Time overflow (2639): speed 0.96308184
Time overflow (2659): speed 0.9677419
Time overflow (2679): speed 0.94043887
Time overflow (2699): speed 0.913242
Time overflow (2719): speed 0.9244992
fps:1 avg:3 max:22 min:0 #fr:308
Time overflow (2739): speed 0.9538951
Time overflow (2759): speed 0.9389671
Time overflow (2779): speed 0.9708738
Time overflow (2799): speed 0.95238096
Time overflow (2819): speed 0.94043887
Time overflow (2839): speed 0.9360374
Time overflow (2859): speed 0.9569378
Time overflow (2879): speed 0.9569378
fps:1 avg:3 max:22 min:0 #fr:316
Time overflow (2899): speed 0.927357
Time overflow (2919): speed 0.93457943
Time overflow (2939): speed 0.9478673
Time overflow (2959): speed 0.9584665
Time overflow (2979): speed 0.9433962
Time overflow (2999): speed 0.96930534
Time overflow (3019): speed 0.94043887
Time overflow (3039): speed 0.9493671
fps:1 avg:3 max:22 min:0 #fr:324
Time overflow (3059): speed 0.9478673
Time overflow (3079): speed 0.9302326
Time overflow (3141): speed 0.9493671
fps:1 avg:3 max:22 min:0 #fr:332
warning: no files : music/inflight
fps:2 avg:3 max:22 min:0 #fr:341
fps:2 avg:3 max:22 min:0 #fr:353
fps:1 avg:3 max:22 min:0 #fr:363
fps:2 avg:3 max:22 min:0 #fr:374
fps:2 avg:3 max:22 min:0 #fr:386
fps:2 avg:3 max:22 min:0 #fr:399
fps:2 avg:3 max:22 min:0 #fr:413
fps:2 avg:3 max:22 min:0 #fr:427
fps:3 avg:3 max:22 min:0 #fr:442
fps:3 avg:3 max:22 min:0 #fr:459
fps:3 avg:3 max:22 min:0 #fr:475
fps:4 avg:3 max:22 min:0 #fr:491
fps:5 avg:3 max:22 min:0 #fr:517
fps:6 avg:3 max:22 min:0 #fr:547
fps:3 avg:3 max:22 min:0 #fr:580
fps:6 avg:3 max:22 min:0 #fr:616
fps:4 avg:3 max:22 min:0 #fr:639
fps:5 avg:3 max:22 min:0 #fr:666
fps:6 avg:3 max:22 min:0 #fr:703
fps:7 avg:3 max:22 min:0 #fr:734
fps:7 avg:3 max:22 min:0 #fr:772
fps:10 avg:3 max:22 min:0 #fr:809
fps:8 avg:3 max:22 min:0 #fr:850
fps:7 avg:4 max:22 min:0 #fr:892
fps:8 avg:4 max:22 min:0 #fr:931
fps:6 avg:4 max:22 min:0 #fr:966
fps:8 avg:4 max:22 min:0 #fr:1003
fps:7 avg:4 max:22 min:0 #fr:1046
fps:6 avg:4 max:22 min:0 #fr:1083
fps:6 avg:4 max:22 min:0 #fr:1114
fps:9 avg:4 max:22 min:0 #fr:1152
fps:7 avg:4 max:22 min:0 #fr:1194
fps:10 avg:4 max:22 min:0 #fr:1231
fps:8 avg:4 max:22 min:0 #fr:1274
fps:8 avg:4 max:22 min:0 #fr:1316
fps:6 avg:4 max:22 min:0 #fr:1352
fps:6 avg:4 max:22 min:0 #fr:1392
fps:8 avg:4 max:22 min:0 #fr:1430
fps:8 avg:4 max:22 min:0 #fr:1467
fps:4 avg:4 max:22 min:0 #fr:1507
fps:4 avg:4 max:22 min:0 #fr:1531
fps:6 avg:4 max:22 min:0 #fr:1562
fps:6 avg:5 max:22 min:0 #fr:1595
fps:6 avg:5 max:22 min:0 #fr:1635
fps:59 avg:5 max:60 min:0 #fr:1703
fps:10 avg:5 max:60 min:0 #fr:1988
fps:2 avg:6 max:64 min:0 #fr:2253
fps:0 avg:6 max:64 min:0 #fr:2253
fps:0 avg:6 max:64 min:0 #fr:2253
fps:0 avg:6 max:64 min:0 #fr:2253
fps:0 avg:6 max:64 min:0 #fr:2253
For my hardware, please see at the bottom of my message.
Best regards.
Tart
Logged
Intel Core Duo E8400 3GHz, Nvidia GeForce GTX 750 Ti, 2x2 gb DDR2 1066 mHZ

UberDemon

  • UberDemon/danzigzag
  • Modder
  • member
  • Offline Offline
  • Posts: 1153
    • UberDemon's Website

All,

Thank you for your reply and analysis.  So it looks like a possible solution is to re-install BAT… not something I am looking forward to.  I am pretty good about RTFM so I am surprised something did not go right.  I will do it this weekend and report here.  If there are any other suggestions, please post here.

I noticed I could not load the mission in FMB, then looked further into the all.ini map file for WAW ([installation]\#WAW3\MAPMODS\Maps\all.ini) and found that some of the stock maps are simply not there.  The mission I used as an example used the original stock Normandy with small airfields map (Normandy/load1.ini), which is not in the WAW load, so if you try to load it in the FMB, it just stays there.  Somehow, the mission loads using the “Normandy-June_44(LAL) LALnormandy2/LAL_load2.ini” map.

I am also now curious about the “Can't load HIM 3do/Cars/OpelBlitz6700A/Summer/live.him” messages… I am surprised that such a widely used object is missing from my installation…  boy I must have done something weird in the install.

Again, I really thank you for taking the time to look into this.  I am curious what is going on with tartenmuche's similar fps issue (not sure if caused by same problems as mine).

Uberdemon/danzigzag
www.uberdemon.net
Logged
Best Regards, UberDemon/danzigzag, Get UQMG at http://www.uberdemon.net

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23561
  • Taking a timeout
    • STFU

What's also possible is that your CPUs just cannot handle this type of mission.
It's extremely CPU heavy due to the objects involved - there's quite a lot of flak for instance, and the towns are pretty populated on this map already.
I have just made a comparative test on another PC with better GPU (GTX 970 vs. GT 740 in my previous test) but weaker CPU (i5-2500K vs. i7-7700K).
The result is that frame rates on the weaker CPU are at about 20 when I look straight to the horizon, but most notably as soon as I use time compression, be it only 2x, the FPS drops to 1-3.
So if your CPU is even a tad weaker (and the Intel Core2 Duo E8400 is roughly 50% of my 2500K), it could well be that it just cannot handle this number of objects on this particular mission/map combination.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

UberDemon

  • UberDemon/danzigzag
  • Modder
  • member
  • Offline Offline
  • Posts: 1153
    • UberDemon's Website

Storebror,

I assume you are addressing Tart’s particular PC, because the mission in my PC works pretty well in the non-modded 4.12.2m version.  Below this was run from the IL-2 selector using Stock version, just a few minutes ago.

Code: [Select]
Mission: single/nn/(      Play UberQuick Mission      )/20181003011324m43_01.mis is Playing
5>fps START
fps:41 avg:41 max:42 min:39 #fr:209
fps:41 avg:41 max:42 min:39 #fr:418
fps:42 avg:41 max:42 min:37 #fr:625
fps:41 avg:41 max:42 min:37 #fr:834
fps:36 avg:41 max:42 min:36 #fr:1042
fps:55 avg:40 max:55 min:22 #fr:1203
fps:77 avg:38 max:77 min:9 #fr:1337
fps:44 avg:37 max:77 min:6 #fr:1490
fps:22 avg:36 max:77 min:6 #fr:1651
fps:53 avg:38 max:90 min:6 #fr:1905
fps:60 avg:39 max:90 min:6 #fr:2193
fps:56 avg:41 max:90 min:6 #fr:2491
fps:50 avg:42 max:90 min:6 #fr:2778
fps:63 avg:43 max:90 min:6 #fr:3071
fps:64 avg:45 max:90 min:6 #fr:3397
fps:63 avg:46 max:90 min:6 #fr:3708
fps:64 avg:47 max:90 min:6 #fr:4025
fps:26 avg:47 max:90 min:6 #fr:4294
fps:25 avg:46 max:90 min:6 #fr:4435
fps:26 avg:45 max:90 min:6 #fr:4564
Time overflow (2014): speed 0.6944444
Time overflow (2034): speed 0.6147541
Time overflow (2054): speed 0.53571427
Time overflow (2074): speed 0.5813953
Time overflow (2094): speed 0.5102041
Time overflow (2114): speed 0.5952381
Time overflow (2134): speed 0.54347825
Time overflow (2154): speed 0.5597015
Time overflow (2174): speed 0.54347825
Time overflow (2194): speed 0.5769231
Time overflow (2214): speed 0.5319149
Time overflow (2234): speed 0.5813953
Time overflow (2254): speed 0.46875
Time overflow (2274): speed 0.56390977
Time overflow (2294): speed 0.49342105
Time overflow (2314): speed 0.5681818
Time overflow (2334): speed 0.51724136
Time overflow (2354): speed 0.53571427
Time overflow (2374): speed 0.5033557
Time overflow (2394): speed 0.5514706
Time overflow (2414): speed 0.45731708
Time overflow (2434): speed 0.45454547
Time overflow (2454): speed 0.477707
Time overflow (2474): speed 0.5597015
Time overflow (2494): speed 0.46296296
Time overflow (2514): speed 0.52816904
Time overflow (2534): speed 0.5033557
Time overflow (2554): speed 0.54347825
Time overflow (2574): speed 0.46875
Time overflow (2594): speed 0.56390977
Time overflow (2614): speed 0.49668875
Time overflow (2634): speed 0.5102041
Time overflow (2654): speed 0.5033557
fps:6 avg:43 max:90 min:6 #fr:4604
Time overflow (2674): speed 0.54744524
Time overflow (2694): speed 0.46296296
Time overflow (2714): speed 0.54744524
Time overflow (2734): speed 0.477707
Time overflow (2754): speed 0.51724136
Time overflow (2774): speed 0.5244755
Time overflow (2794): speed 0.53571427
Time overflow (2814): speed 0.477707
Time overflow (2834): speed 0.52816904
Time overflow (2854): speed 0.48076922
Time overflow (2874): speed 0.51724136
Time overflow (2894): speed 0.52816904
Time overflow (2914): speed 0.5244755
Time overflow (2934): speed 0.48076922
Time overflow (2954): speed 0.5681818
Time overflow (2974): speed 0.5067568
Time overflow (2994): speed 0.477707
Time overflow (3014): speed 0.53571427
Time overflow (3034): speed 0.5514706
Time overflow (3054): speed 0.51724136
Time overflow (3074): speed 0.54744524
Time overflow (3094): speed 0.5102041
Time overflow (3114): speed 0.5067568
Time overflow (3134): speed 0.52816904
warning: no files : music/inflight
Time overflow (3154): speed 0.5244755
Time overflow (3174): speed 0.5102041
Time overflow (3194): speed 0.5681818
Time overflow (3214): speed 0.51724136
Time overflow (3234): speed 0.51724136
Time overflow (3254): speed 0.51724136
Time overflow (3274): speed 0.53956836
Time overflow (3294): speed 0.52816904
Time overflow (3314): speed 0.5813953
Time overflow (3334): speed 0.5244755
Time overflow (3354): speed 0.5514706
fps:7 avg:42 max:90 min:6 #fr:4638
Time overflow (3374): speed 0.5597015
Time overflow (3394): speed 0.5905512
Time overflow (3414): speed 0.5208333
Time overflow (3434): speed 0.5813953
Time overflow (3454): speed 0.5514706
Time overflow (3474): speed 0.56390977
Time overflow (3494): speed 0.5813953
Time overflow (3514): speed 0.5555556
Time overflow (3534): speed 0.5102041
Time overflow (3554): speed 0.5905512
Time overflow (3574): speed 0.5067568
Time overflow (3594): speed 0.5769231
Time overflow (3614): speed 0.57251906
Time overflow (3634): speed 0.56390977
Time overflow (3654): speed 0.54744524
Time overflow (3674): speed 0.6097561
Time overflow (3694): speed 0.5555556
Time overflow (3714): speed 0.51369864
Time overflow (3734): speed 0.5244755
Time overflow (3754): speed 0.5555556
Time overflow (3774): speed 0.51369864
fps:38 avg:40 max:90 min:6 #fr:4726
fps:92 avg:42 max:139 min:6 #fr:5115
fps:63 avg:42 max:139 min:6 #fr:5342
fps:38 avg:42 max:139 min:6 #fr:5605
fps:50 avg:43 max:139 min:6 #fr:5835
fps:51 avg:43 max:139 min:6 #fr:6084
fps:51 avg:43 max:139 min:6 #fr:6346
6>fps STOP
[Oct 3, 2018 6:18:27 AM] -------------- END log session -------------
Logged
Best Regards, UberDemon/danzigzag, Get UQMG at http://www.uberdemon.net

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23561
  • Taking a timeout
    • STFU

No I mean both.
You have to keep in mind that BAT has to load tons more of data than Stock IL-2 does ("Java Wall" anyone?).
RAM already at it's limits + lots of objects on map/mission + weak CPU = Slideshow.
If you eliminate one of these factors, the slideshow is over.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 7989

This might seem a silly question but as we know, 512 MB ram on startup is the safest setting.  Would increasing the RAM setting to 1024 change this issue in a significant manner?

And at what cost? I never really played with the setting (it says 1024 "Feasable" in green for me) but how much could I really gain here, is it worth playing around with?

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23561
  • Taking a timeout
    • STFU

It's always worth giving a try.
Different systems react differently on different RAM settings.
This is a try&error game, quite like with the HD DLLs ;)

One thing is for sure: Trying to adjust the RAM settings in IL-2 Selector at least can make things better (or worse if done wrong), whereas all those fancy binary edited il2fb.exe versions which claim to have different RAM settings (and some even claim to support 2 or 4 GB RAM) are just utterly useless placebos ;)

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.
Pages: [1] 2 3 4 ... 6   Go Up
 

Page created in 0.094 seconds with 25 queries.