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Author Topic: FPS=1 on BAT WAW – Need some assistance (besides existing recommendations)  (Read 9796 times)

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whistler

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Whistler, can you do me the favour of testing my linked mission with and without replacing the three conflicting classes?

Mission FighterGerman0048.mis runs smooth in my B.A.T. Linebacker with no (relevant) additions at 1x speed . Without and with the classes mentioned I could not reproduce "as soon as the pilot a/c is over the edge of the airfield, my FPS craps out to 1". I took off several times in both manual and autopilot.

I also report the new classes do not solve UberDemon's mission issues.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

UberDemon

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All,

Thank you for the recommendations.  Had a lot of work and family stuff the last two days, so I could not do anything.  I'll start looking at the long process of re-installing and using the recommendations here and will let you know.
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Best Regards, UberDemon/danzigzag, Get UQMG at http://www.uberdemon.net

whistler

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Here is a permanent fix for this mission or other missions using the 'Platform4' wagon. Unzip and move the folder to your #WAW3:

EDIT - The 'fix' below will probably not fix anything and can break your B.A.T. even more - it is presented here to troubleshoot the issue in question. Use at your own risk.

! ! ! Platform4.class-fix.zip

UberDemon please confirm all is good now.

There are issues with the Train Mod. I could not determine why, but I know what needs to be done. More fixes will come.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

UberDemon

  • UberDemon/danzigzag
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whistler,

First of all, thank you so much for putting the effort in helping me.  Here is what I have been doing these past few days.  I did a complete re-installation of BAT up to 3.4 LINEBACKER from scratch.  Late last night I tried all the fixes discussed here and did not get any results.  The only one that helped was your original suggesting to disable the one file (#WAW3\Classes-ObjectsOther\00F1374E5AD95620) but as you said, it caused CTD.

Your solution today produced similar results to your original recommendation, but without CTD.  As I played through the mission, it was DAY and NIGHT compared to the original.  At some points like the start it was around 7-10 fps, but that is better than 1 FPS.  And at times it was very smooth (20-50 fps).

Something to note is that this installation is more stable than my original installation, and the OPEL BLITZ truck was not an issue, however I noticed this:

Train: Creation error
Mission: Can't create chief '16_mtarget0' [class:objects.trains.Train]
Mission: Can't create chief '17_mtarget0' [class:objects.trains.Train]
Mission: Can't create chief '20_mtarget0' [class:objects.trains.Train]
Mission: Can't create chief '21_mtarget0' [class:objects.trains.Train]
 
If you take a look in the mission file those objects are:
16_mtarget0 Trains.Germany_CommandStaffTrain/AA 2
  17_mtarget0 Trains.Germany_CommandStaffTrain/AA 2
  20_mtarget0 Trains.USSR_EquipmentCTrain/AA 1
  21_mtarget0 Trains.USSR_EquipmentCTrain/AA 1

So there is an issue with BAT3.4 and the code for stock trains, it seems.  It did not generate an endless loop of messages though.  Although not necessary to this mission, depending on what flight you pick the objectives from in UQMG, it could generate a mission that would not be able to be complete.  This was not an issue in the Stock version, of course.

One more time, a gazillion thanks, but any insight into why the original stock object code names are not there?

I was about to install the improved trains mod just to see what that would do, but then I saw your post.  Should I try that?

Thank all and here is the log:

Code: [Select]
[Oct 7, 2018 9:06:17 PM] ------------ BEGIN log session -------------
Command not found: fps START SHOW
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: AMD Radeon(TM) RX 560 Series
  Version: 4.5.13541 Compatibility Profile Context 24.20.13019.1008
  Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 32
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 32

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.4 · LINEBACKER
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

fps:744 avg:854 max:976 min:537 #fr:4061
fps:166 avg:685 max:976 min:147 #fr:6736
Loading mission single/nn/(      Play UberQuick Mission      )/20181007040744m43_01.mis...
Y=1940 / M=7 / H= 18 , Temperature - 0m = 21.0 .
Loading map.ini defined airfields:
PBuffer: suitable formats: 84

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 84

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *702345064*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
fps:1 avg:434 max:976 min:1 #fr:7075
Load bridges
Load static objects
##### House without collision (3do/Trains/PRVZb_B/body.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1122)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1102)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1089)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/P-38L/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/P-38L/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Plane/TEXTURES/glass.tga'
INTERNAL ERROR: Can't open file '3do/Trains/Platform4_m/summer/hier.him'
WARNING: object '3do/Trains/Platform4_m/summer/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him
Train creation failure:
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.trains.Wagon.<init>(Wagon.java:551)
at com.maddox.il2.objects.trains.Platform4.<init>(Platform4.java:183)
at com.maddox.il2.objects.trains.Platform4$SPAWN.wagonSpawn(Platform4.java:57)
at com.maddox.il2.objects.trains.Train.<init>(Train.java:212)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
at com.maddox.il2.game.Mission._load(Mission.java:659)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Train: Creation error
Mission: Can't create chief '16_mtarget0' [class:objects.trains.Train]
INTERNAL ERROR: Can't open file '3do/Trains/Platform4_m/summer/hier.him'
WARNING: object '3do/Trains/Platform4_m/summer/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him
Train creation failure:
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.trains.Wagon.<init>(Wagon.java:551)
at com.maddox.il2.objects.trains.Platform4.<init>(Platform4.java:183)
at com.maddox.il2.objects.trains.Platform4$SPAWN.wagonSpawn(Platform4.java:57)
at com.maddox.il2.objects.trains.Train.<init>(Train.java:212)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
at com.maddox.il2.game.Mission._load(Mission.java:659)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Train: Creation error
Mission: Can't create chief '17_mtarget0' [class:objects.trains.Train]
INTERNAL ERROR: Can't open file '3do/Trains/Platform4_m/summer/hier.him'
WARNING: object '3do/Trains/Platform4_m/summer/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him
Train creation failure:
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.trains.Wagon.<init>(Wagon.java:551)
at com.maddox.il2.objects.trains.Platform4.<init>(Platform4.java:183)
at com.maddox.il2.objects.trains.Platform4$SPAWN.wagonSpawn(Platform4.java:57)
at com.maddox.il2.objects.trains.Train.<init>(Train.java:212)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
at com.maddox.il2.game.Mission._load(Mission.java:659)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Train: Creation error
Mission: Can't create chief '20_mtarget0' [class:objects.trains.Train]
INTERNAL ERROR: Can't open file '3do/Trains/Platform4_m/summer/hier.him'
WARNING: object '3do/Trains/Platform4_m/summer/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him
Train creation failure:
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/Trains/Platform4_m/summer/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.trains.Wagon.<init>(Wagon.java:551)
at com.maddox.il2.objects.trains.Platform4.<init>(Platform4.java:183)
at com.maddox.il2.objects.trains.Platform4$SPAWN.wagonSpawn(Platform4.java:57)
at com.maddox.il2.objects.trains.Train.<init>(Train.java:212)
at java.lang.reflect.Constructor.newInstance(Native Method)
at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
at com.maddox.il2.game.Mission._load(Mission.java:659)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Train: Creation error
Mission: Can't create chief '21_mtarget0' [class:objects.trains.Train]
fps:18 avg:332 max:976 min:1 #fr:7149
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
fps:28 avg:318 max:976 min:1 #fr:8361
ERROR file: File users/doe/Icons not found
Mission: single/nn/(      Play UberQuick Mission      )/20181007040744m43_01.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
INTERNAL ERROR: HierMesh: Can't find chunk 'Antenna'
Time overflow (20): speed 0.73439413
fps:5 avg:266 max:976 min:1 #fr:8435
fps:7 avg:230 max:976 min:1 #fr:8473
fps:9 avg:204 max:976 min:1 #fr:8515
fps:21 avg:184 max:976 min:1 #fr:8581
fps:7 avg:166 max:976 min:1 #fr:8626
fps:9 avg:152 max:976 min:1 #fr:8668
fps:7 avg:140 max:976 min:1 #fr:8711
fps:6 avg:130 max:976 min:1 #fr:8753
fps:9 avg:122 max:976 min:1 #fr:8796
fps:8 avg:114 max:976 min:1 #fr:8840
fps:7 avg:108 max:976 min:1 #fr:8885
fps:8 avg:102 max:976 min:1 #fr:8929
fps:8 avg:97 max:976 min:1 #fr:8974
fps:8 avg:92 max:976 min:1 #fr:9014
fps:7 avg:88 max:976 min:1 #fr:9056
fps:6 avg:84 max:976 min:1 #fr:9094
fps:6 avg:81 max:976 min:1 #fr:9128
fps:7 avg:77 max:976 min:1 #fr:9162
fps:21 avg:75 max:976 min:1 #fr:9220
fps:25 avg:73 max:976 min:1 #fr:9343
warning: no files : music/inflight
fps:3 avg:70 max:976 min:1 #fr:9395
fps:11 avg:68 max:976 min:1 #fr:9443
fps:17 avg:66 max:976 min:1 #fr:9522
fps:10 avg:64 max:976 min:1 #fr:9599
fps:1 avg:62 max:976 min:1 #fr:9634
Time overflow (4155): speed 0.82191783
Time overflow (4175): speed 0.8152174
Time overflow (4195): speed 0.7643312
Time overflow (4215): speed 0.83798885
Time overflow (4235): speed 0.81632656
Time overflow (4255): speed 0.877193
Time overflow (4275): speed 0.8955224
fps:1 avg:60 max:976 min:1 #fr:9641
fps:11 avg:59 max:976 min:0 #fr:9684
fps:12 avg:57 max:976 min:0 #fr:9755
fps:16 avg:56 max:976 min:0 #fr:9822
fps:11 avg:55 max:976 min:0 #fr:9887
fps:12 avg:54 max:976 min:0 #fr:9943
fps:13 avg:53 max:976 min:0 #fr:10013
fps:14 avg:52 max:976 min:0 #fr:10084
fps:13 avg:51 max:976 min:0 #fr:10147
fps:22 avg:50 max:976 min:0 #fr:10238
fps:17 avg:49 max:976 min:0 #fr:10342
fps:14 avg:48 max:976 min:0 #fr:10416
fps:11 avg:47 max:976 min:0 #fr:10481
fps:17 avg:47 max:976 min:0 #fr:10558
fps:15 avg:46 max:976 min:0 #fr:10643
fps:24 avg:45 max:976 min:0 #fr:10731
fps:11 avg:45 max:976 min:0 #fr:10831
fps:13 avg:44 max:976 min:0 #fr:10896
fps:14 avg:43 max:976 min:0 #fr:10972
fps:13 avg:43 max:976 min:0 #fr:11040
fps:19 avg:42 max:976 min:0 #fr:11116
fps:2 avg:42 max:976 min:0 #fr:11140
fps:2 avg:41 max:976 min:0 #fr:11155
fps:2 avg:40 max:976 min:0 #fr:11170
fps:2 avg:39 max:976 min:0 #fr:11185
fps:2 avg:39 max:976 min:0 #fr:11200
fps:13 avg:38 max:976 min:0 #fr:11235
fps:13 avg:38 max:976 min:0 #fr:11305
fps:2 avg:37 max:976 min:0 #fr:11347
fps:2 avg:37 max:976 min:0 #fr:11362
fps:2 avg:36 max:976 min:0 #fr:11377
fps:2 avg:36 max:976 min:0 #fr:11392
fps:2 avg:35 max:976 min:0 #fr:11407
fps:3 avg:34 max:976 min:0 #fr:11423
fps:2 avg:34 max:976 min:0 #fr:11438
fps:2 avg:34 max:976 min:0 #fr:11453
fps:2 avg:33 max:976 min:0 #fr:11468
fps:2 avg:33 max:976 min:0 #fr:11483
fps:3 avg:32 max:976 min:0 #fr:11498
fps:2 avg:32 max:976 min:0 #fr:11513
fps:3 avg:31 max:976 min:0 #fr:11528
fps:3 avg:31 max:976 min:0 #fr:11543
fps:3 avg:31 max:976 min:0 #fr:11558
fps:3 avg:30 max:976 min:0 #fr:11573
fps:3 avg:30 max:976 min:0 #fr:11588
fps:2 avg:29 max:976 min:0 #fr:11603
fps:2 avg:29 max:976 min:0 #fr:11618
fps:2 avg:29 max:976 min:0 #fr:11633
fps:3 avg:28 max:976 min:0 #fr:11649
fps:2 avg:28 max:976 min:0 #fr:11664
fps:2 avg:28 max:976 min:0 #fr:11679
fps:2 avg:27 max:976 min:0 #fr:11693
fps:3 avg:27 max:976 min:0 #fr:11708
fps:3 avg:27 max:976 min:0 #fr:11723
fps:3 avg:27 max:976 min:0 #fr:11739
fps:3 avg:26 max:976 min:0 #fr:11755
fps:3 avg:26 max:976 min:0 #fr:11771
fps:2 avg:26 max:976 min:0 #fr:11787
fps:2 avg:25 max:976 min:0 #fr:11803
fps:3 avg:25 max:976 min:0 #fr:11819
fps:3 avg:25 max:976 min:0 #fr:11835
fps:3 avg:25 max:976 min:0 #fr:11851
fps:2 avg:24 max:976 min:0 #fr:11867
fps:2 avg:24 max:976 min:0 #fr:11882
fps:2 avg:24 max:976 min:0 #fr:11897
fps:3 avg:24 max:976 min:0 #fr:11913
fps:3 avg:24 max:976 min:0 #fr:11929
fps:3 avg:23 max:976 min:0 #fr:11945
fps:3 avg:23 max:976 min:0 #fr:11961
fps:3 avg:23 max:976 min:0 #fr:11977
fps:3 avg:23 max:976 min:0 #fr:11993
fps:3 avg:23 max:976 min:0 #fr:12009
fps:3 avg:22 max:976 min:0 #fr:12025
fps:21 avg:22 max:976 min:0 #fr:12067
fps:16 avg:22 max:976 min:0 #fr:12158
fps:18 avg:22 max:976 min:0 #fr:12244
fps:16 avg:22 max:976 min:0 #fr:12329
fps:18 avg:22 max:976 min:0 #fr:12409
fps:15 avg:22 max:976 min:0 #fr:12491
fps:14 avg:22 max:976 min:0 #fr:12567
fps:15 avg:22 max:976 min:0 #fr:12647
fps:14 avg:22 max:976 min:0 #fr:12719
fps:13 avg:22 max:976 min:0 #fr:12796
fps:16 avg:22 max:976 min:0 #fr:12874
fps:13 avg:22 max:976 min:0 #fr:12945
fps:15 avg:22 max:976 min:0 #fr:13018
fps:14 avg:21 max:976 min:0 #fr:13090
fps:14 avg:21 max:976 min:0 #fr:13159
fps:15 avg:21 max:976 min:0 #fr:13226
fps:14 avg:21 max:976 min:0 #fr:13297
fps:13 avg:21 max:976 min:0 #fr:13363
fps:13 avg:21 max:976 min:0 #fr:13432
fps:19 avg:21 max:976 min:0 #fr:13520
fps:14 avg:21 max:976 min:0 #fr:13594
fps:15 avg:21 max:976 min:0 #fr:13674
fps:14 avg:21 max:976 min:0 #fr:13782
fps:19 avg:21 max:976 min:0 #fr:13864
fps:46 avg:21 max:976 min:0 #fr:14016
fps:11 avg:21 max:976 min:0 #fr:14091
fps:3 avg:21 max:976 min:0 #fr:14113
fps:3 avg:21 max:976 min:0 #fr:14129
fps:3 avg:21 max:976 min:0 #fr:14146
fps:3 avg:20 max:976 min:0 #fr:14162
fps:3 avg:20 max:976 min:0 #fr:14178
fps:3 avg:20 max:976 min:0 #fr:14194
fps:3 avg:20 max:976 min:0 #fr:14210
fps:3 avg:20 max:976 min:0 #fr:14226
fps:3 avg:20 max:976 min:0 #fr:14242
fps:3 avg:20 max:976 min:0 #fr:14258
fps:3 avg:20 max:976 min:0 #fr:14274
fps:3 avg:19 max:976 min:0 #fr:14290
fps:3 avg:19 max:976 min:0 #fr:14306
fps:3 avg:19 max:976 min:0 #fr:14323
fps:3 avg:19 max:976 min:0 #fr:14339
fps:3 avg:19 max:976 min:0 #fr:14356
fps:11 avg:19 max:976 min:0 #fr:14389
fps:11 avg:19 max:976 min:0 #fr:14452
fps:11 avg:19 max:976 min:0 #fr:14515
fps:11 avg:19 max:976 min:0 #fr:14580
fps:12 avg:19 max:976 min:0 #fr:14642
fps:12 avg:19 max:976 min:0 #fr:14703
fps:15 avg:19 max:976 min:0 #fr:14767
fps:14 avg:19 max:976 min:0 #fr:14837
fps:14 avg:19 max:976 min:0 #fr:14912
fps:15 avg:19 max:976 min:0 #fr:14981
fps:23 avg:18 max:976 min:0 #fr:15060
fps:13 avg:18 max:976 min:0 #fr:15162
fps:15 avg:18 max:976 min:0 #fr:15243
fps:14 avg:18 max:976 min:0 #fr:15320
fps:17 avg:18 max:976 min:0 #fr:15402
fps:23 avg:18 max:976 min:0 #fr:15502
fps:16 avg:18 max:976 min:0 #fr:15586
fps:22 avg:18 max:976 min:0 #fr:15683
fps:21 avg:18 max:976 min:0 #fr:15787
fps:16 avg:18 max:976 min:0 #fr:15873
fps:15 avg:18 max:976 min:0 #fr:15950
fps:15 avg:18 max:976 min:0 #fr:16031
fps:13 avg:18 max:976 min:0 #fr:16104
fps:13 avg:18 max:976 min:0 #fr:16173
fps:15 avg:18 max:976 min:0 #fr:16245
fps:15 avg:18 max:976 min:0 #fr:16326
fps:17 avg:18 max:976 min:0 #fr:16416
fps:12 avg:18 max:976 min:0 #fr:16491
fps:12 avg:18 max:976 min:0 #fr:16555
fps:11 avg:18 max:976 min:0 #fr:16614
fps:19 avg:18 max:976 min:0 #fr:16679
fps:11 avg:18 max:976 min:0 #fr:16748
fps:11 avg:18 max:976 min:0 #fr:16808
fps:9 avg:18 max:976 min:0 #fr:16863
fps:10 avg:18 max:976 min:0 #fr:16919
fps:13 avg:18 max:976 min:0 #fr:16981
fps:13 avg:18 max:976 min:0 #fr:17050
fps:15 avg:18 max:976 min:0 #fr:17121
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilSplats_D1'
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
fps:4 avg:18 max:976 min:0 #fr:17188
fps:14 avg:18 max:976 min:0 #fr:17259
fps:15 avg:18 max:976 min:0 #fr:17330
fps:17 avg:18 max:976 min:0 #fr:17412
fps:16 avg:18 max:976 min:0 #fr:17492
fps:15 avg:18 max:976 min:0 #fr:17548
fps:23 avg:18 max:976 min:0 #fr:17633
fps:28 avg:18 max:976 min:0 #fr:17773
fps:27 avg:18 max:976 min:0 #fr:17911
fps:31 avg:18 max:976 min:0 #fr:18061
fps:33 avg:18 max:976 min:0 #fr:18220
fps:33 avg:18 max:976 min:0 #fr:18373
fps:23 avg:18 max:976 min:0 #fr:18532
fps:17 avg:18 max:976 min:0 #fr:18626
fps:11 avg:18 max:976 min:0 #fr:18682
fps:8 avg:18 max:976 min:0 #fr:18738
fps:17 avg:18 max:976 min:0 #fr:18784
fps:32 avg:18 max:976 min:0 #fr:18903
fps:16 avg:18 max:976 min:0 #fr:19020
fps:22 avg:18 max:976 min:0 #fr:19122
fps:21 avg:18 max:976 min:0 #fr:19235
fps:23 avg:18 max:976 min:0 #fr:19331
fps:9 avg:18 max:976 min:0 #fr:19425
fps:12 avg:18 max:976 min:0 #fr:19478
fps:9 avg:18 max:976 min:0 #fr:19575
fps:10 avg:18 max:976 min:0 #fr:19626
fps:11 avg:18 max:976 min:0 #fr:19693
fps:21 avg:18 max:976 min:0 #fr:19797
fps:19 avg:18 max:976 min:0 #fr:19909
fps:16 avg:18 max:976 min:0 #fr:20000
fps:11 avg:18 max:976 min:0 #fr:20073
fps:25 avg:18 max:976 min:0 #fr:20162
fps:27 avg:18 max:976 min:0 #fr:20256
fps:22 avg:18 max:976 min:0 #fr:20372
fps:15 avg:18 max:976 min:0 #fr:20466
fps:12 avg:18 max:976 min:0 #fr:20541
fps:13 avg:18 max:976 min:0 #fr:20603
fps:14 avg:18 max:976 min:0 #fr:20661
fps:13 avg:18 max:976 min:0 #fr:20732
fps:16 avg:18 max:976 min:0 #fr:20803
fps:13 avg:18 max:976 min:0 #fr:20873
WARNING: Clear VBuf 261869
WARNING: Clear IBuf 531423
fps:16 avg:18 max:976 min:0 #fr:20941
fps:18 avg:18 max:976 min:0 #fr:21027
fps:21 avg:18 max:976 min:0 #fr:21126
fps:22 avg:18 max:976 min:0 #fr:21247
fps:12 avg:18 max:976 min:0 #fr:21324
fps:29 avg:18 max:976 min:0 #fr:21434
fps:26 avg:18 max:976 min:0 #fr:21543
fps:17 avg:18 max:976 min:0 #fr:21668
fps:22 avg:18 max:976 min:0 #fr:21761
fps:16 avg:18 max:976 min:0 #fr:21865
fps:16 avg:18 max:976 min:0 #fr:21944
fps:6 avg:18 max:976 min:0 #fr:22004
fps:19 avg:18 max:976 min:0 #fr:22069
fps:19 avg:18 max:976 min:0 #fr:22196
fps:15 avg:18 max:976 min:0 #fr:22294
fps:38 avg:18 max:976 min:0 #fr:22411
fps:59 avg:18 max:976 min:0 #fr:22706
fps:66 avg:18 max:976 min:0 #fr:23047
fps:25 avg:18 max:976 min:0 #fr:23283
fps:3 avg:18 max:976 min:0 #fr:23370
fps:32 avg:18 max:976 min:0 #fr:23505
fps:73 avg:19 max:976 min:0 #fr:23716
fps:27 avg:19 max:976 min:0 #fr:23883
fps:32 avg:19 max:976 min:0 #fr:24031
fps:35 avg:19 max:976 min:0 #fr:24227
fps:27 avg:19 max:976 min:0 #fr:24414
fps:35 avg:19 max:976 min:0 #fr:24601
fps:42 avg:19 max:976 min:0 #fr:24766
fps:39 avg:19 max:976 min:0 #fr:24975
fps:29 avg:19 max:976 min:0 #fr:25142
fps:27 avg:19 max:976 min:0 #fr:25286
fps:26 avg:19 max:976 min:0 #fr:25433
fps:27 avg:19 max:976 min:0 #fr:25569
fps:24 avg:19 max:976 min:0 #fr:25707
fps:21 avg:19 max:976 min:0 #fr:25839
fps:59 avg:19 max:976 min:0 #fr:26019
fps:29 avg:19 max:976 min:0 #fr:26325
fps:37 avg:19 max:976 min:0 #fr:26478
fps:34 avg:20 max:976 min:0 #fr:26648
fps:82 avg:20 max:976 min:0 #fr:26905
fps:17 avg:20 max:976 min:0 #fr:27031
fps:20 avg:20 max:976 min:0 #fr:27145
fps:20 avg:20 max:976 min:0 #fr:27247
fps:19 avg:20 max:976 min:0 #fr:27343
fps:24 avg:20 max:976 min:0 #fr:27441
fps:59 avg:20 max:976 min:0 #fr:27613
fps:35 avg:20 max:976 min:0 #fr:27860
fps:34 avg:20 max:976 min:0 #fr:28036
fps:39 avg:20 max:976 min:0 #fr:28217
fps:32 avg:20 max:976 min:0 #fr:28377
fps:18 avg:20 max:976 min:0 #fr:28529
fps:25 avg:20 max:976 min:0 #fr:28651
fps:31 avg:20 max:976 min:0 #fr:28794
fps:48 avg:20 max:976 min:0 #fr:28958
fps:43 avg:20 max:976 min:0 #fr:29091
fps:40 avg:20 max:976 min:0 #fr:29284
fps:28 avg:20 max:976 min:0 #fr:29481
fps:19 avg:20 max:976 min:0 #fr:29600
fps:34 avg:20 max:976 min:0 #fr:29741
fps:30 avg:20 max:976 min:0 #fr:29896
fps:43 avg:20 max:976 min:0 #fr:30106
fps:89 avg:21 max:976 min:0 #fr:30424
fps:61 avg:21 max:976 min:0 #fr:30865
fps:33 avg:21 max:976 min:0 #fr:31115
fps:46 avg:21 max:976 min:0 #fr:31357
fps:39 avg:21 max:976 min:0 #fr:31573
fps:37 avg:21 max:976 min:0 #fr:31774
fps:42 avg:21 max:976 min:0 #fr:31985
fps:24 avg:21 max:976 min:0 #fr:32151
fps:37 avg:21 max:976 min:0 #fr:32344
fps:39 avg:21 max:976 min:0 #fr:32486
fps:10 avg:21 max:976 min:0 #fr:32684
fps:62 avg:21 max:976 min:0 #fr:32853
fps:30 avg:21 max:976 min:0 #fr:33048
fps:34 avg:21 max:976 min:0 #fr:33257
fps:23 avg:22 max:976 min:0 #fr:33376
fps:35 avg:22 max:976 min:0 #fr:33522
fps:36 avg:22 max:976 min:0 #fr:33704
fps:35 avg:22 max:976 min:0 #fr:33884
fps:43 avg:22 max:976 min:0 #fr:34113
fps:47 avg:22 max:976 min:0 #fr:34350
fps:49 avg:22 max:976 min:0 #fr:34595
fps:38 avg:22 max:976 min:0 #fr:34840
fps:39 avg:22 max:976 min:0 #fr:35061
fps:50 avg:22 max:976 min:0 #fr:35242
fps:52 avg:22 max:976 min:0 #fr:35438
fps:95 avg:22 max:976 min:0 #fr:35753
fps:25 avg:22 max:976 min:0 #fr:36009
fps:25 avg:22 max:976 min:0 #fr:36150
WARNING: Clear VBuf 259217
WARNING: Clear IBuf 515673
fps:30 avg:22 max:976 min:0 #fr:36379
fps:30 avg:22 max:976 min:0 #fr:36561
fps:54 avg:23 max:976 min:0 #fr:36738
fps:55 avg:23 max:976 min:0 #fr:37015
fps:58 avg:23 max:976 min:0 #fr:37259
fps:43 avg:23 max:976 min:0 #fr:37553
fps:31 avg:23 max:976 min:0 #fr:37735
fps:16 avg:23 max:976 min:0 #fr:37843
fps:14 avg:23 max:976 min:0 #fr:37976
fps:20 avg:23 max:976 min:0 #fr:38079
fps:5 avg:23 max:976 min:0 #fr:38178
fps:22 avg:23 max:976 min:0 #fr:38333
fps:48 avg:23 max:976 min:0 #fr:38520
fps:69 avg:23 max:976 min:0 #fr:38762
fps:28 avg:23 max:976 min:0 #fr:38998
fps:29 avg:23 max:976 min:0 #fr:39130
fps:34 avg:23 max:976 min:0 #fr:39284
fps:33 avg:23 max:976 min:0 #fr:39451
fps:61 avg:23 max:976 min:0 #fr:39699
fps:59 avg:23 max:976 min:0 #fr:39995
fps:62 avg:23 max:976 min:0 #fr:40317
fps:621 avg:24 max:976 min:0 #fr:42034
fps:488 avg:25 max:976 min:0 #fr:43928
fps:500 avg:27 max:976 min:0 #fr:46360
fps:434 avg:28 max:976 min:0 #fr:48891
[Oct 7, 2018 9:35:14 PM] -------------- END log session -------------
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whistler

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This is crazy :P

I uploaded the wrong version of the class but let's leave it like that.. it seems we found something else by mistake. I have no idea of what is going on. What puzzles me is that the mission plays perfectly well in my VP-Modpack and therefore I rather believe something is not right in B.A.T. but I may be wrong! Time will tell.

Now, since the (my) class is buggy, it looks for the hier.him in 3DO\Trains\Platform4_m\Summer\ (wrong) instead of in 3DO\Trains\Platform4\Summer\hier.him (right) and this leads me to believe that we are somehow nullifying those trains and their wagons and therefore actors don't load and we get some extra fps in return.

Again, I don't know what's going on. New Train Mod files can be found in BAT03\WAW75.SFS and it all looks ok to me there. #WAW3 chief.ini and technics.ini don't look right to me but I couldn't implement a 'fix' there. I changed many entries to no avail.

I am afraid I won't be able to provide a solution on my own because the moment I change something, something else breaks elsewhere. If anyone comes up with a hint, idea or clue, please speak up.
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Vampire_pilot

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Quote
was about to install the improved trains mod just to see what that would do, but then I saw your post.  Should I try that?

in the light of all this, yes, give it a try. just download the latest set of files and drop the java classes so they load on top. Worth a try, can't do much harm. It dod something for me with my different issue.
It seems that the symptoms are different, depending on individual hardware, as I still can't reproduce your original issue.

As Mike said, this needs deeper analysis, but that won't happen overnight.
Thanks a lot Whistler!

UberDemon

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Roger roger,

To plagiarize Storebror, sorry for bringing this landmine of a topic...
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Vampire_pilot

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no problem!
did you ever test my mission from #16?

UberDemon

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I did.  When my plane was getting to the destination base after evacuation the mission grinded to a halt.  1 fps.  The crazy chicken takeoff vs. Ju-88s on the other side worked without much loss of fps as the enemy tanks blew half of the Ju-88s.  Like I said, all good until the last couple of waypoints to the destination then it went into a 1 fps slide show.
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UberDemon

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whew, this has been exhausting.  I went through all the train mod inis to set them correctly, and although I have gotten it to work correctly, it does not allow for good play.  Is there a way to have it as an optional portion of BAT as opposed to have it embedded in an SFS?
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Vampire_pilot

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Not right away and not fast.
But if all else fails, deconstruction is an option, yes. But this needs to be done right.
Interesting that you can reproduce my experience.

whistler

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Is there a way to have it as an optional portion of BAT as opposed to have it embedded in an SFS?

Yes, just place the train mod at the top of your #WAW3 folder. Anything in there will take preference.

The 'issue' (I am not sure what to call it) arose during the very first B.A.T. expansion (I am talking the old expansion BATEP01, not Checkpoint Charlie). The mission plays ok in B.A.T. 1.0.

BATEP01 included not only the New Train Mod but other train mods and files which origins I could not identify. Anyway, I extracted BAT03\WAW75.SFS, placed contents in #WAW2 and deleted BAT03\WAW75.SFS. I compared files with those of the train mod and they match. BAT03\WAW75.SFS is good in my opinion. I am also 99% convinced the EngineMod (one of the more complex mods out there) has nothing to do with this problem.

Find below an 'extracted' WAW75.SFS from BATEP01 in case anyone wishes to troubleshoot this in a lightweight B.A.T. environment (B.A.T. 1.0 + BATEP01).
  • Install B.A.T. 1.0
  • Rename #WAW2 to -#WAW2 (or delete it)
  • Unzip #WAW2-BATEP01.zip (~290MB) and move the #WAW2 folder to your B.A.T. 1.0. Allow overwrite.

EDIT:
Here is the mission we are troubleshooting:
http://www.uberdemon.net/pictures/FPSProblems/mission.zip

This exercise cannot only 'fix' UberDemon's mission but boost many other missions as well, hence my interest. Any help from anyone is appreciated. B.A.T. performance could improve significantly.

EDIT 2:
I gave wrong instructions. You must drop the new #WAW2 over your existing #WAW2 and allow overwrite. Apologies.
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