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Author Topic: China-Japan War 1938 (updated v2.0)  (Read 9831 times)

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CzechTexan

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Re: China-Japan War 1938 (updated v2.0)
« Reply #24 on: August 22, 2018, 03:45:35 PM »

No, I did not have the Ki-10 in any uploaded missions.  Check your mission #12 for yourself :)
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Willyp

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Re: China-Japan War 1938 (updated v2.0)
« Reply #25 on: August 22, 2018, 04:30:26 PM »

Apologies, you are of course correct, you created the missions (and they're great!), I was confused w/another set that I've been working on that has the KI-10 in it in a China War scenario, I also had replaced a couple planes is your missions with the Ki-10 and they do work, again, my apologies, didn't want to mislead, give wrong info or especially aggravate you. Keep up the great work & thanks!
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CzechTexan

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Re: China-Japan War 1938 (updated v2.0)
« Reply #26 on: August 22, 2018, 04:54:33 PM »

No problem, Willyp.  Thanks for giving this attention to make it compatible in B.A.T.
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Old_DaD

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Re: China-Japan War 1938 (updated v2.0)
« Reply #27 on: August 23, 2018, 08:56:57 AM »

Hi C_T. Want to play this campaign but having problems with some of the aircraft that are needed. here is a bit of my log file:
[14:49:57]   Main begin: PlMisAir: class 'air.Mitsubishi_Ki_2' not found
[14:49:57]   java.lang.RuntimeException: PlMisAir: class 'air.Mitsubishi_Ki_2' not found
[14:49:57]      at com.maddox.il2.builder.PlMisAir.configure(PlMisAir.java:572)
[14:49:57]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
[14:49:57]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
[14:49:57]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[14:49:57]      at com.maddox.il2.gui.GUI.create(GUI.java:164)
[14:49:57]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[14:49:57]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[14:49:57]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[14:49:57]      at com.maddox.il2.game.Main.exec(Main.java:420)
[14:49:57]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23.08.2018 14:49:57] -------------- END log session -------------
Im using 4.10.1 DBW  1.171. This a/c and the A2N2/3 will not load, as above. any help appreciated. I have checked the air.ini.
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Old_DaD

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Re: China-Japan War 1938 (updated v2.0)
« Reply #28 on: August 23, 2018, 09:28:53 AM »

...ok..was a nesting problem. had placed files into #DBW in wrong levels.
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tartenmuche

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Re: China-Japan War 1938 (updated v2.0)
« Reply #29 on: August 24, 2018, 08:33:53 AM »

Dear CzechTexan,
congratulations for this splendid campaign.
I encountered low fps during dogfight over cities.
Is that the reason why you inform us that the campaign could be played with the light map or is my computer a little too old?
Both maps, the heavy and the light, are beautiful.
I have also read that you are working on a new campaign using the same maps.
Super.
Best regards.
Tart
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Vampire_pilot

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Re: China-Japan War 1938 (updated v2.0)
« Reply #30 on: August 24, 2018, 08:55:08 AM »

even the "light" map brings FPS down. The cities are just too dense.

Adjusting field of vision to block out cities from above and literally "looking away" from cities helps a lot.

CzechTexan

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Re: China-Japan War 1938 (updated v2.0)
« Reply #31 on: August 24, 2018, 09:53:34 AM »

Actually, Vampire_Pilot suggested using the lighter map.  Also, as he suggests, look away from the cities or try not to get the city into your field of vision.  I try to avoid dogfights over cities but sometimes it's unavoidable.

When building this map, I asked the community about having heavily populated cities or not.  The answer I got was to go ahead with it.  :-|
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Old_DaD

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Re: China-Japan War 1938 (updated v2.0)
« Reply #32 on: August 25, 2018, 10:21:10 AM »

Hi Community. Sorry, only got to mission 2..and exploding/crashed planes at the start. have checked all a/c files in #DBW and they're all at correct level. I think this problem is (usually) to do with weapon loadout on one or other of the a/c. Game installed in 4.10.1 DBW 1.171 etc. Here is log:

Code: [Select]
[16:09:56] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$GenericSpawnPointPlane
[16:09:57] Mission: class 'vehicles.stationary.StationaryGAB3$Chariot' not found
[16:09:57] Mission: class 'vehicles.stationary.StationaryGAB3$Chariot03' not found
[16:09:57] Mission: class 'vehicles.stationary.StationaryGAB3$Chariot03' not found
[16:09:57] Mission: class 'vehicles.stationary.StationaryGAB3$Chariot02' not found
[16:09:57] Mission: campaign/cn/china_japanese_war_1938/CJW02.mis is Playing
[16:09:57] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[16:09:57] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[16:09:57] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[16:09:57] warning: no files : music/takeoff
[16:09:57] warning: no files : Music/Radio/Radio_Honolulu
[16:10:01] The sample music/menu/cn.wav not found
[16:10:01] cannot open file for reading
[16:10:01] Cannot open audio file samples/music/menu/cn.wav
[16:10:01]
[25.08.2018 16:10:06] -------------- END log session -------------
[code]
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Vampire_pilot

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Re: China-Japan War 1938 (updated v2.0)
« Reply #33 on: August 25, 2018, 10:26:46 AM »

There's another problem.

[16:09:56]   SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$GenericSpawnPointPlane

in 4.12 planes can spawn from objects somewhere on the airfield, this function is not possible in 4.10.
This means this campaign is 4.12 only.

you would need to fix all missions regarding the take off arrangements in FMB and maybe need a text editor too because 4.10 FMB can't read the missions.

Old_DaD

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Re: China-Japan War 1938 (updated v2.0)
« Reply #34 on: August 25, 2018, 10:50:59 AM »

Ah! I was under the impression it was for 4.10. Curious to know how it worked for 1st mission though..
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Old_DaD

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Re: China-Japan War 1938 (updated v2.0)
« Reply #35 on: August 25, 2018, 10:52:21 AM »

it does say for 4.10 up on the mission4today d/l page.
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