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Author Topic: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-94 open Beta 06/Feb/2018  (Read 6977 times)

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Fly!

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-95 open Beta 19/Nov/2018
« Reply #36 on: January 15, 2019, 06:03:21 PM »

Thanks so much western ;D for suggesting where to look. Turns out I had older doublons of Engine Mod and Weapons 1.3 in XTD.
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linux4all

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-95 open Beta 19/Nov/2018
« Reply #37 on: January 28, 2019, 03:52:06 PM »

I do not know how V4.0 affects the B-52 mode, but it affects. Yesterday I replaced old v.3.7.2 package with 4.0. F-18 and AV-8 works fine but game cannot load B-52 anymore. When I choose B-52 in QMB and click to play, game just hangs at 100%.I've replaced the new (V4.0) package with the old one (v.3.7.2) and it's working again. I'll already checked mod dependencies, air.ini and stationary.ini file, classes from engine mod, and try to reorganize loading order. No success. In the meantime i will use old stable v3.7.2 pack. Sorry, I really don't know what's relevant to you from my log, is quite big and I cannot post it here, but here's link of complete log "https://drive.google.com/file/d/1sd087zYju-xtmIWYeYOMYFkMFzBVLv-m/view?usp=sharing" . By the way, I use 4.12.2m+5.30SAS+JetEra and flyable AI classes.
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western0221

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-95 open Beta 19/Nov/2018
« Reply #38 on: February 06, 2019, 03:39:57 AM »

Now working on Radar Warning Receiver display.


Enemy F-16 is at 11 o'clock, F-4 is at 7 o'clock positions.
Many ground AAA ZSU-23-4s are between 2 ~ 3 o'clocks and at 8 o'clock.

Air enemies have "^" hat mark.
So, "23" means ground ZSU-23-4, and "2^3" means MiG-23.


Upper Red "AI" lamp means AIr radar warning ..... 6 o'clock's F-14.
Also Red "SAM" lamp means SAM / AAA radar warning ..... ZSU-23-4s.


F-14 fires a RH-Missile to me marked in "(<M>)".
When 2 or more RH-Missiles are fired and coming , then 2nd / 3rd missiles will be marked in "( M )"


Historical F/A-18C/D RWR can show 16x RW information.
But I already reach IL-2 cockpit implement limit "250 nodes" with 10x RW tips, even already deleted not so important parts or not implemented lamps yet ---- merged some indicator msh-es in TGA material switching way instead of standard visible on/off switching way.
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BT~wasted

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-95 open Beta 19/Nov/2018
« Reply #39 on: February 06, 2019, 05:14:57 AM »

looks just awesome!

I just wish that implementation would be more easy. Now it requires so much work.

Would be great to have a package of meshes and textures of few RWR systems that are already grouped and aligned toagether, so you just include it in your cockpit and add standard java code.

Are your sources uploaded to SVN?
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enry711

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-94 open Beta 06/Feb/2018
« Reply #40 on: February 06, 2019, 08:53:05 AM »

Absolutely fantastic job western!  :)
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western0221

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-94 open Beta 06/Feb/2018
« Reply #41 on: February 06, 2019, 08:54:09 AM »

That was real-time progressing and not finished, but once published in 1st post.
New RWR symbols' bearing degrees are a bit buggy, need more test hours and research - fix , remaining the bug ..... though.

New Jet pit common materials is needed.
Source is already on SVN.
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western0221

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-94 open Beta 06/Feb/2018
« Reply #42 on: February 13, 2019, 06:29:02 PM »

Without F/A-18C/D side changes ----
today's SAS Engine mod 2.8.12w update affects F/A-18C/D cockpit's RWR display function more realistic / historical.

"Missile" warning of "<M>" mark is displayed only with Active Radar Homing AAMs like AIM-54 or AIM-120.
Semi-Active Radar Homing AAMs like AIM-7 are not.
Semi-Active Radar Homing AAMs' coming is shown as their carriers' "LOCK" status instead.
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Seb

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-94 open Beta 06/Feb/2018
« Reply #43 on: February 15, 2019, 11:42:48 AM »

I'm sorry, but I have a problem with this version, first it freezes, and now in QMB throws the game to the desktop at 100%.
greetings
Seb

Code: [Select]
[2019-02-15 18:37:03] ------------ BEGIN log session -------------
[18:37:03] OpenGL provider: Opengl32.dll
[18:37:07] OpenGL library:
[18:37:07]   Vendor: ATI Technologies Inc.
[18:37:07]   Render: AMD Radeon R9 200 Series
[18:37:07]   Version: 4.5.13491 Compatibility Profile Context 22.19.662.4
[18:37:07]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[18:37:07] Size: 1600x1200
[18:37:07] ColorBits: 32
[18:37:07] DepthBits: 24
[18:37:07] StencilBits: 8
[18:37:07] isDoubleBuffered: true
[18:37:07] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[18:37:08]
[18:37:08] *** Looking for Advanced CPU Instructions...
[18:37:08] [x] PentiumPro
[18:37:08] [x] Multimedia (MMX)
[18:37:08] [x] 3D (SSE)
[18:37:08] [x] 3D (SSE2)
[18:37:08] [-] 3D (3DNow)
[18:37:08] ColourBits 32, ABits 8, ZBits 24
[18:37:08]
[18:37:08] *** Looking for Render API Extensions ...
[18:37:08] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[18:37:08] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[18:37:08] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[18:37:08] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[18:37:08] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[18:37:08] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[18:37:08] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[18:37:08] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[18:37:08] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[18:37:08] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[18:37:08] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[18:37:08] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[18:37:08] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[18:37:08]
[18:37:08] Maximum texture size : 16384
[18:37:08] Maximum simultaneous textures :8
[18:37:08] MaxAnisotropic (1.0 = none) : 16.000000
[18:37:09] 15 Splashscreens available.
[18:37:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:37:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:37:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[18:37:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[18:37:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[18:37:17] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[18:37:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[18:37:17] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[18:37:17] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[18:37:17] INTERNAL ERROR: Texture required
[18:37:17] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[18:37:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.tanks.TankWtd$BRDM2 ): com.maddox.il2.objects.vehicles.tanks.TankWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.tanks.TankWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.tanks.TankWtd$URAL4320_ZU_23 ): com.maddox.il2.objects.vehicles.tanks.TankWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.tanks.TankWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.tanks.TankWtd$URAL4320_ZU_23 ): com.maddox.il2.objects.vehicles.tanks.TankWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.tanks.TankWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320 ): com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320 ): com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320 ): com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320 ): com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320_0911 ): com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CarWtd$URAL4320_0911 ): com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CarWtd$ATZ6_5_4320 ): com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.cars.CarWtd$ATZ6_5_4320 ): com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.cars.CarWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:34] Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.tanks.TankWtd$URAL4320_ZU_23 ): com.maddox.il2.objects.vehicles.tanks.TankWtd
[18:37:34] java.lang.ClassNotFoundException: com.maddox.il2.objects.vehicles.tanks.TankWtd
[18:37:34] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[18:37:34] at java.lang.ClassLoader.loadClass(Unknown Source)
[18:37:34] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[18:37:34] at java.lang.Class.forName0(Native Method)
[18:37:34] at java.lang.Class.forName(Unknown Source)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[18:37:34] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[18:37:34] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
[18:37:34] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[18:37:34] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:37:34] at com.maddox.il2.game.Main.exec(Main.java:405)
[18:37:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:50] Initializing DirectSound playback device...
[18:37:50] Primary buffer created.
[18:37:50] Playback format is set : sampling rate = 44100, num channels = 2.
[18:37:50] Not enought hardware buffers (0), hardware disabled
[18:37:50] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[18:37:50] Default speaker config is : 1310724.
[18:37:50] Direct sound audio device initialized successfully :
[18:37:50] DX Version : 7
[18:37:50] Hardware    - disabled [buffers : 0]
[18:37:50] Extensions  - enabled :
[18:37:50]   EAX ver. 1 [ ]  - disabled
[18:37:50]   EAX ver. 2 [ ]  - disabled
[18:37:50]   EAX ver. 3 [ ]  - disabled
[18:37:50]   I3D ver. 2 [ ]  - disabled
[18:37:50]   ZoomFX     [ ]  - disabled
[18:37:50]   MacroFX    [ ]  - disabled
[18:37:50] SIMD render [X]
[18:37:50] num channels 32
[18:37:50]
[18:37:50] Loading mission Records/Intro 04 Ed.trk...
[18:37:50] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[18:37:50] Loading map.ini defined airfields:
[18:37:53] Load bridges
[18:37:53] Load static objects
[18:37:54] Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[18:37:54] java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[18:37:54] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2418)
[18:37:54] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2134)
[18:37:54] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[18:37:54] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[18:37:54] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[18:37:54] at com.maddox.il2.game.Mission._load(Mission.java:653)
[18:37:54] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[18:37:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[18:37:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:37:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:37:54] at com.maddox.il2.game.Main.exec(Main.java:422)
[18:37:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:56] **net bigship unknown cmd 11
[18:37:56] **net bigship unknown cmd 11
[18:37:56] **net bigship unknown cmd 11
[18:37:56] **net bigship unknown cmd 11
[18:37:56] **net bigship unknown cmd 11
[18:37:56] **net bigship unknown cmd 11
[18:37:56] com.maddox.il2.objects.ActorViewPoint
[18:37:56] java.lang.ClassCastException: com.maddox.il2.objects.ActorViewPoint
[18:37:56] at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
[18:37:56] at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
[18:37:56] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[18:37:56] at com.maddox.rts.Message._send(Message.java:1217)
[18:37:56] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:37:56] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:37:56] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:37:56] at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:37:56] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:37:56] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:37:56] at com.maddox.il2.game.Main.exec(Main.java:422)
[18:37:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:57] **net bigship unknown ng cmd 96
[18:37:58] **net bigship unknown ng cmd 96
[18:38:13] Loading mission QuickQMBPro/SP_NAVY/SP_NAVYRedScramble15.mis...
[18:38:13] Y=1960 / M=6 / H= 15 , Temperature - 0m = 28.0 .
[18:38:13] Loading map.ini defined airfields:
[18:38:15] Load bridges
[18:38:15] Load static objects
[18:38:15] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[18:38:15] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[18:38:16] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[18:38:16] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[18:38:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:38:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/US_Common_HUDandHDD/dummy.tga'
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/US_Common_HUDandHDD/dummy.tga'
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:19] *** IL-2 Selector N/A loaded ***
[18:38:19] SAS Common Utils Game Version = 4.122
[18:38:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[18:38:23] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Ships/ShipkarCV2___UssNimitz/island_256.tga'
[18:38:27] Hook: Smoke not found
[18:38:27] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[18:38:27] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[18:38:27] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
[18:38:27] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
[18:38:27] at com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE.<init>(AviaskinsProjectsCar.java:19)
[18:38:27] at java.lang.Class.newInstance0(Native Method)
[18:38:27] at java.lang.Class.newInstance(Unknown Source)
[18:38:27] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
[18:38:27] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
[18:38:27] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
[18:38:27] at java.lang.reflect.Constructor.newInstance(Native Method)
[18:38:27] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
[18:38:27] at com.maddox.il2.game.Mission._load(Mission.java:659)
[18:38:27] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[18:38:27] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[18:38:27] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:38:27] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:38:27] at com.maddox.il2.game.Main.exec(Main.java:422)
[18:38:27] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:38:27] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE]
[18:38:28] Hook: Smoke not found
[18:38:28] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[18:38:28] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[18:38:28] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:971)
[18:38:28] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java:932)
[18:38:28] at com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE.<init>(AviaskinsProjectsCar.java:19)
[18:38:28] at java.lang.Class.newInstance0(Native Method)
[18:38:28] at java.lang.Class.newInstance(Unknown Source)
[18:38:28] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java:212)
[18:38:28] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java:551)
[18:38:28] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java:172)
[18:38:28] at java.lang.reflect.Constructor.newInstance(Native Method)
[18:38:28] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1453)
[18:38:28] at com.maddox.il2.game.Mission._load(Mission.java:659)
[18:38:28] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[18:38:28] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[18:38:28] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:38:28] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:38:28] at com.maddox.il2.game.Main.exec(Main.java:422)
[18:38:28] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:38:28] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.AviaskinsProjectsCar$HUMVWEE]
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeHead not found
[18:38:30] Tank com.maddox.il2.objects.vehicles.tanks.AviaskinsProjectsTank$ABRAMS: hook SmokeEngine not found
[18:38:31] ERROR file: File users/0/Icons not found
[18:38:31] Mission: QuickQMBPro/SP_NAVY/SP_NAVYRedScramble15.mis is Playing
[18:38:31] java.lang.NoSuchMethodError
[18:38:31] at com.maddox.il2.objects.air.F_18C.updateHook(F_18C.java:73)
[18:38:31] at com.maddox.il2.objects.air.F_18.update(F_18.java:2568)
[18:38:31] at com.maddox.il2.objects.air.F_18C.update(F_18C.java:31)
[18:38:31] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1147)
[18:38:31] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
[18:38:31] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:507)
[18:38:31] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1172)
[18:38:31] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[18:38:31] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[18:38:31] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[18:38:31] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[18:38:31] at com.maddox.rts.Message._send(Message.java:1217)
[18:38:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:38:31] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:38:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:38:31] at com.maddox.rts.Time.loopMessages(Time.java:252)
[18:38:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:38:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:38:31] at com.maddox.il2.game.Main.exec(Main.java:422)
[18:38:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

Stefan SG

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-94 open Beta 06/Feb/2018
« Reply #44 on: February 15, 2019, 01:51:26 PM »

I'm sorry, but I have a problem with this version, first it freezes, and now in QMB throws the game to the desktop at 100%.
greetings
Seb

It may be conflict with either NG-CAM or NG-MAP or NG-HUD mods.
Please deactivate them and try again.
I had the same problem which was solved this way.
If You wish to use these excellent mods in any case I kindly suggest to rename them:

00_NG-CAM_v1.0 instead of ! ! ! NG-CAM_v1.0 etc.  ;)
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Koty

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-94 open Beta 06/Feb/2018
« Reply #45 on: February 15, 2019, 07:23:18 PM »

Without F/A-18C/D side changes ----
today's SAS Engine mod 2.8.12w update affects F/A-18C/D cockpit's RWR display function more realistic / historical.

"Missile" warning of "<M>" mark is displayed only with Active Radar Homing AAMs like AIM-54 or AIM-120.
Semi-Active Radar Homing AAMs like AIM-7 are not.
Semi-Active Radar Homing AAMs' coming is shown as their carriers' "LOCK" status instead.

Great! Will try this weekend.

Also, regarding incoming AIM-7: a radar has 2 lock modes, low-power and high-power. It switches to high-power when it has to guide the missile, so it does trip the RWR, but it still is displayed as a "next stage" of lock on the shooting plane (hopefully we'll get to a realistic missile-radar relationship at some point).
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

SAS~vampire_pilot

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-94 open Beta 06/Feb/2018
« Reply #46 on: February 16, 2019, 12:53:58 AM »

If You wish to use these excellent mods in any case I kindly suggest to rename them:

00_NG-CAM_v1.0 instead of ! ! ! NG-CAM_v1.0 etc.  ;)

interesting but only half-assed solution advice!

The problem is obviously the loading order here but if you don't know what each person has as names for the conflicting mods, this rename might work for you but not for someone with another naming regime in their mods folder. So it woudl be more helpful, to describe the necessary loading order.

I presume - correct me if I am wrong! - that you mean, the NG-CAM must be placed below some other mod (as 0 is inferior to !) .... but which exactly? The Marine Aviation Mod? The Engine Mod?.... that would be the key information.

That and the actual class names which are conflicting.
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whistler

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Re: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-94 open Beta 06/Feb/2018
« Reply #47 on: February 16, 2019, 02:41:37 AM »

Hi Seb,

BAT / VP #Jetwar / your own build / other? EngineMod version? Aviation pack version?

It all works (quick test) in my BAT Musketeer v3.5 + NG-mods
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NG-HUD v3.2 | NG-MAP v3.0 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html
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