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Author Topic: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817  (Read 9275 times)

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SaS~JackS

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #72 on: August 07, 2018, 03:43:39 AM »

Max,

This may help with the Cong Crusher skin.

Jack
-https://s15.postimg.cc/40wynhvuj/cong_crusher_2.jpg

Thanks for the clear photo of your aircrafts logo-design. It´s very cool.
I have already discovered a very similar design on the internet pertaining to your Bomber. It came with some
aircraft-model decals. So your airplane is already being built as a model  :)
Unfortunatelly the space to place these decals on our IL2-1946 models is Sooo small, it will be hard to read or see
much details in them.  :(
I have already posted the skin-template for B-52-D "StratoFortress" if you want to make one yourself.
The link is in a post above.

The thing I have many doubts about is , what is on the other side of the aircraft?
 Is it the same design? Did it also have the red-colored bombs painted on the other side?

The skull was on the left side only. Also, we were not assigned specific aircraft as in WW2, but flew any available which is why I flew every D the wing had. If you get to the Imperial War Museum at Duxford, England, I flew the one on display. I think the crew chief of that bird painted the skull.
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max_thehitman

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #73 on: August 07, 2018, 08:48:40 AM »


Thank you for this most valuable information SaS~JackS.
I will finish the version I have already begun with the proper details as seen on the real aircraft.

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steven197106

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #74 on: August 07, 2018, 09:53:15 AM »

WOW!  SaS~JackS , You flew the Duxford B-52 which I have seen a couple of times very large aircraft in the American hanger the b-52 has a b-29 under the right wing and under left a b-24, did you  fly the B-52 into duxford,  landing on a grass strip a first maybe,
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SaS~JackS

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #75 on: August 10, 2018, 02:29:40 AM »

WOW!  SaS~JackS , You flew the Duxford B-52 which I have seen a couple of times very large aircraft in the American hanger the b-52 has a b-29 under the right wing and under left a b-24, did you  fly the B-52 into duxford,  landing on a grass strip a first maybe,

No, that was not me. I had long since left the USAF and was with TWA I think at that time.

Here is a photo of that particular bird after a interesting flap retraction.




Jack
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PO_MAK_249RIP

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #76 on: August 10, 2018, 04:05:28 AM »

Just noticed on my CUP install that I have no weapon loadout options in my QMB for the B52H Early 1971? Is this normal?

SOLVED Installed latest Weapons Generation Pack now all ok
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max_thehitman

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #77 on: August 10, 2018, 08:59:06 AM »


Cool photo Jack. Thanks.
That is a very interesting detail for me to see, the small white-painted squares on the flaps.
Never seen those before in any books.
I have no idea what they could mean, but its an interesting detail
that I could include in my next batch of skins I will paint for the B-52 from the Vietnam War era.

Thank you
Cheers
MAX
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SaS~JackS

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #78 on: August 10, 2018, 02:23:46 PM »

You're welcome. Now that you mention it, I never noticed either. They may be flap down indicators for the gunner to check if the need arises but I never recall them being pointed out and they definitely aren't in the pilot's manual.

Jack
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SAS~vampire_pilot

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #79 on: August 12, 2018, 04:22:59 AM »

Hey guys. I have found a small... inconvenience with the B-52 mod (and the B-47 mod alike) in BAT

when you set one of those in the FMB and switch to the individual a/c card to set player or a skin, FMB crashes. The same behavior can be usually experienced with "unskinnable" Franken planes.

I suppose, this has to do with the unusual file structuring of the aircraft versions inside the mod itself, the arrangement of the default skin folders.
It may also depend on certain FMB versions if this is experienced or not.

But mission builders should be aware of this, it can be worked around with a text editor...
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max_thehitman

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #80 on: August 12, 2018, 12:40:15 PM »

All skin-templates now available for download.
Have fun painting new skins for the beautiful "BUFF"

Each one is a little diferent , so keep them seperated and not mix them  ;)

B-52-D Skin-Template - https://www.sas1946.com/main/index.php/topic,59260.0.html

B-52-F Skin-Template - https://www.sas1946.com/main/index.php/topic,59305.0.html

B-52-H EARLY Skin-Template - https://www.sas1946.com/main/index.php/topic,59309.0.html

B-52-H LATE Skin-Template - https://www.sas1946.com/main/index.php/topic,59332.0.html

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Great books for more information ...




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Trainer

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #81 on: August 13, 2018, 12:09:14 PM »

Forking awesome! Can't believe someone took this project on!!!! I grew up near Barksdale AFB in Bossier City, LA, home of 2nd Bomb Wing, B-52. I've even touched one. The landing gear strut is a mechanical marvel. You should see the machining work required. Great work gentlemen! Truly impressive! BAFB was also home to a KC-135 wing, and a A-37(later A-10) reserve squadron, the 917th. Those A-37's, talk about screaming meamies! I'd hate for that to be the last sound i ever heard...

=S=
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oldschoolie

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #82 on: August 14, 2018, 05:32:50 AM »

Have this working fine as AI, but suffer the dreaded "no cockpit" if I try to fly it. I am still trying to work out how to upload a relevant bit of log file, but in the meanwhile does anyone else have this problem? I have all the relevant mods.
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dsawan

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Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #83 on: August 15, 2018, 06:11:16 PM »

Still getting mission loading error null;tried different maps; used weapons pak gen 16iii latest version and engine mod 2.7w with full effects. or SAS_Engine_2.8.7w_full_20180726_FullThrottleFlame

Running out of ideas here; log the same as posted before.
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