Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 11   Go Down

Author Topic: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817  (Read 43449 times)

0 Members and 1 Guest are viewing this topic.

SaS~JackS

  • BUFF Driver
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 665
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #60 on: August 01, 2018, 02:19:49 PM »

Many thanks Max.

Obviously, looking forward to this one. :)

Jack




SAM LAUNCH!!!
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #61 on: August 01, 2018, 03:16:53 PM »



What contrail mods are you guys using?

I don´t seem to be having such nice looking "cotton-candy " looking contrails.
Perhaps it´s the height I am flying on, or some type of weather?

In the screenshot posted before by JackS , those contrails look beautiful !
Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

dsawan

  • member
  • Offline Offline
  • Posts: 1562
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #62 on: August 01, 2018, 05:39:11 PM »

Guys need help. i solved the 20% crash but now when it loads the plane it gives me mission null error. Any fix? I run jet war 4.12.2 sas moadact.

Code: [Select]
[Aug 1, 2018 11:28:52 PM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
F-86J loading DiffFM Flight Model
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNoneN00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
*Warning: the "avco_em" File Doesnt Exist! Check your Configuration.
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:477)
at com.maddox.il2.fm.Motor.load(Motor.java:462)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:52)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:684)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1077)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:132)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:20)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:593)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:105)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:89)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1671)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission error, ID_05: java.lang.RuntimeException: Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/avco.emd'

It is not present in File:
'avco_em'
Mission error, ID_06.2: java.lang.RuntimeException: Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/avco.emd'

It is not present in File:
'avco_em'
Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/avco.emd'

It is not present in File:
'avco_em'
java.lang.RuntimeException: Mission Cancelled, Error in FM!!!

There was a problem loading FM called:
'flightmodels/avco.emd'

It is not present in File:
'avco_em'
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:629)
at com.maddox.il2.game.Mission._load(Mission.java:745)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNoneN00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Mission error, ID_04: java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:601)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1077)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:132)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:20)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:593)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:105)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:89)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1671)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNoneN00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Mission error, ID_04: java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:601)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1077)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:132)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:20)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:593)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:105)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:89)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1671)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNoneN00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Mission error, ID_04: java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:601)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1077)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:132)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:20)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:593)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:105)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:89)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1671)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNoneN00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Mission error, ID_04: java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:601)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1077)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:132)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:20)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:593)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:105)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:89)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1671)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNoneN00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Mission error, ID_04: java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:601)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1077)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:132)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:20)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:593)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:105)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:89)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1671)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNoneN00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Mission error, ID_04: java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!)..
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:601)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1077)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:132)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:20)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:593)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:105)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:89)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1671)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Aug 1, 2018 11:34:14 PM] -------------- END log session -------------
Logged

Hubberranz

  • Modder
  • member
  • Offline Offline
  • Posts: 1504
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #63 on: August 02, 2018, 06:09:37 AM »

Guys need help. i solved the 20% crash but now when it loads the plane it gives me mission null error. Any fix? I run jet war 4.12.2 sas moadact.
"Mission error : java.lang.RuntimeException: Invalid Plane Scheme (Can't Get There!).."

I think you don't have latest engine mod which implements up to 10 engines.

! ! SAS_Engine_2.8.7w_full_20180726_............

Be sure next file within is 3do. It is EZ to double up this mod files and render it useless.

Logged

dsawan

  • member
  • Offline Offline
  • Posts: 1562
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #64 on: August 02, 2018, 10:04:35 AM »

hmmm, i used it in pacific islands at 10k feet starting in the air. pacific ilands is default map. as for engine mod; downloaded the latest bu the simple 2.8 not the one with full exhaust/effects. i will play around some more tonight after work adn see.
Logged

Hubberranz

  • Modder
  • member
  • Offline Offline
  • Posts: 1504
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #65 on: August 02, 2018, 04:11:58 PM »

You did not mention if your  2.8 is actually 2.8.7.   
2.8.5 will cause this message.  ( 2.8.6 was skipped, as I understand ).

I used:                      ! ! SAS_Engine_2.8.7w_full_20180726_FullThrottleFlame.

( note this is a rename of the "inside" mod file with the name of the outer container file, and that container file must be deleted for a direct one layer access to 3do ).  "As is", the mod can be there and cause the message, if it still have two layers:

  SAS_Engine_2.8.7w_full_20180726_FullThrottleFlame  \ !SAS_Engine_Mod\3do



Good luck with your tests
Logged

VandelayOfficial

  • member
  • Offline Offline
  • Posts: 51
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #66 on: August 03, 2018, 09:33:34 PM »

Seems to cause an assload of lag when its installed, and when I try to fly it, I just sorta hang there.
Logged

SaS~JackS

  • BUFF Driver
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 665
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #67 on: August 06, 2018, 10:40:29 AM »

Max,

This may help with the Cong Crusher skin.


Jack

Logged

SaS~JackS

  • BUFF Driver
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 665
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #68 on: August 06, 2018, 01:11:25 PM »

Vega and Ranwers,

 Just ran a test mission with the B-52H at low level, Mk82 load,and Mig19 opposition. Mig fired missile, missed, then got hosed by the automatic tail Gatling.

A hardy well done!!!! to you.  :D

The best,

 Jack
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #69 on: August 06, 2018, 09:15:45 PM »

Max,

This may help with the Cong Crusher skin.

Jack
-https://s15.postimg.cc/40wynhvuj/cong_crusher_2.jpg

Thanks for the clear photo of your aircrafts logo-design. It´s very cool.
I have already discovered a very similar design on the internet pertaining to your Bomber. It came with some
aircraft-model decals. So your airplane is already being built as a model  :)
Unfortunatelly the space to place these decals on our IL2-1946 models is Sooo small, it will be hard to read or see
much details in them.  :(
I have already posted the skin-template for B-52-D "StratoFortress" if you want to make one yourself.
The link is in a post above.

The thing I have many doubts about is , what is on the other side of the aircraft?
 Is it the same design? Did it also have the red-colored bombs painted on the other side?

Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

P51vsFw190

  • Flying Ass Clown #5/#7
  • Supporter
  • member
  • Offline Offline
  • Posts: 2033
  • Connoisseur of strange aircraft
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #70 on: August 06, 2018, 10:38:04 PM »

I think like most combat aircraft of the time only one side was adorned with decoration. I could be wrong though.
Logged
“German humor is no laughing matter”

SaS~JackS

  • BUFF Driver
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 665
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #71 on: August 07, 2018, 03:43:39 AM »

Max,

This may help with the Cong Crusher skin.

Jack
-https://s15.postimg.cc/40wynhvuj/cong_crusher_2.jpg

Thanks for the clear photo of your aircrafts logo-design. It´s very cool.
I have already discovered a very similar design on the internet pertaining to your Bomber. It came with some
aircraft-model decals. So your airplane is already being built as a model  :)
Unfortunatelly the space to place these decals on our IL2-1946 models is Sooo small, it will be hard to read or see
much details in them.  :(
I have already posted the skin-template for B-52-D "StratoFortress" if you want to make one yourself.
The link is in a post above.

The thing I have many doubts about is , what is on the other side of the aircraft?
 Is it the same design? Did it also have the red-colored bombs painted on the other side?

The skull was on the left side only. Also, we were not assigned specific aircraft as in WW2, but flew any available which is why I flew every D the wing had. If you get to the Imperial War Museum at Duxford, England, I flew the one on display. I think the crew chief of that bird painted the skull.
Logged
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 11   Go Up
 

Page created in 0.09 seconds with 27 queries.