Thanks, Uzin, for the note. I did not knew that there is the modact as an installation of its own. I downloded the 6.4 and found there is only one very small static.ini. If that's the games original one, my goal was never to create a map for the original game instead the modded one with thousends of great extensions. You may have reasons to run a modded game without mods but may not expect to run a mod then.
The "big" static.ini i mentioned (693 kB) is in my BAT-Installation in the #SAS\STD\com\maddox\and-so-on-folder. I think this is modact 5.3. If this didn't came with the BAT installation i don't remember where i got it from. This shows three missing objects:
buildings.House$RussiaRailStationB
buildings.House$UK_City_5
buildings.House$Wasserturm1
StationB and City_5 are easyly to substitute, about the Wasserturm1 i'm not shure at the moment. That's why a asked about the ToW-Model.
As i wrote the map saves with BAT WAW at least and VPMedia. I'm sorry if it does'nt work with other installations, but i don't know where these objects are from and how to install them. But i still try to learn every day.
Greetings,
Nowekat