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Author Topic: Monte Cassino/Anzio - new Towns  (Read 10771 times)

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bomberkiller

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Re: Monte Cassino/Anzio - new Towns
« Reply #36 on: July 16, 2018, 09:11:53 AM »

Quote
In FMB when hitting "Play" still nothing happens.

Hi HJM,

1000 errors in logfile!  ;)

This mapmod is unusable in IL-2 4.10 and so for #DBW bld1.71 too. We're missing a lot of static objects.

Gruß, Gerhard  :)
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Epervier

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Re: Monte Cassino/Anzio - new Towns
« Reply #37 on: July 16, 2018, 11:40:26 AM »

@Epervier: Merci but it still don't work in my DBW. In FMB when hitting "Play" still nothing happens. What a pity - it looks a very nice map though.
Chech Static file !
https://www.sas1946.com/main/index.php/topic,28459.msg303544.html#msg303544
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Mick

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Re: Monte Cassino/Anzio - new Towns
« Reply #38 on: July 16, 2018, 12:08:44 PM »

... many THX for the missing objects, Epervier ...!  ;)

I added them to my game (4.09), but still no joy, so I ended up running the static.ini checker tool and found I still missed 4 other objects ...  :-X

Missing objects in your static.ini:

buildings.House$MongolyaTreeLine_Mongol
buildings.House$FurnitureTreeolive
buildings.House$FurnitureNTL_Tree
buildings.House$MongolyaTreeLine_Mongol1

... hope this will be useful for those still struggling ...  ;)
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Piotrek1

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Re: Monte Cassino/Anzio - new Towns
« Reply #39 on: July 17, 2018, 12:36:45 AM »

Beautiful map 8) Nowekat, Thank you very much.
... many THX for the missing objects, Epervier ...!  ;)

I added them to my game (4.09), but still no joy, so I ended up running the static.ini checker tool and found I still missed 4 other objects ...  :-X

Missing objects in your static.ini:

buildings.House$MongolyaTreeLine_Mongol
buildings.House$FurnitureTreeolive
buildings.House$FurnitureNTL_Tree
buildings.House$MongolyaTreeLine_Mongol1

... hope this will be useful for those still struggling ...  ;)
@ Mick
Another three can be found in the package of Darwin-Mongolya objects:
https://drive.google.com/file/d/1AiwWl5L75kv5qpkkFwKFPGjeDJNytHBi/view?usp=sharing
Best regards,
Piotrek
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Mick

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Re: Monte Cassino/Anzio - new Towns
« Reply #40 on: July 17, 2018, 05:41:07 AM »

... many THX for these, Piotrek1, will give them a try ... ;)
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Hans-Joachim Marseille

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Re: Monte Cassino/Anzio - new Towns
« Reply #41 on: July 17, 2018, 06:15:01 AM »

Yeah thx I will also try that. What also grinds my gears lately as well is that Berlin is not working for me anymore for some months now - no stock nor vpmedia's awesome Berlin. When I used the "checker-tool" it showed me several double entries and objects BUT not where the entries are and I could not see anything wron so far.  :-[ Anyone who is successful at " open Static.ini surgery" can you pls give me a hint or two. I hope not to be a noob anymore after all those years, but that issue is another very strange one (Berlin, like this Monte Cassino map can be loaded things be put on in FMB etc. but when "Play" - Nein!  o_O  What the deuce!?

And tried the new files for Monte Cassino: Still NONONO... :(
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Piotrek1

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Re: Monte Cassino/Anzio - new Towns
« Reply #42 on: July 17, 2018, 10:14:11 AM »

You are welcome.  :)
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Nowekat

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Re: Monte Cassino/Anzio - new Towns
« Reply #43 on: December 02, 2018, 09:50:58 AM »

After fixing the AI parking flaws at my Kasserine map i found the same issue at the MonteCassino_Anzi map: Some white banners blocked some taxi ways. This is fixed now.

I confused the topics, so here and in the "merged maps" thread the download link includes the whole map.

Nowekat.
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leforban

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Re: Monte Cassino/Anzio - new Towns
« Reply #44 on: July 01, 2019, 01:14:17 PM »

Hi NoweKat and everyone,
I can't load in IL2 DBW install this map.
There seems to be an error with one of the textures... Here is my log...
Loading map.ini defined airfields:
[19:09:12]   Detected Vertex Shaders 3.0.
[19:09:12]    *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[19:09:12]   Vertex texture units: 32
[19:09:12]   
[19:09:13]   INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
[19:09:13]   WARNING: TPixelMap::Load('MAPS/_Tex/land/summer/montecassino_anzio/ij_formosa_field1.tree.tga')-Error
[1

Be very happy if someone could help :P :P :P
le forban
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Mick

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Re: Monte Cassino/Anzio - new Towns
« Reply #45 on: July 01, 2019, 03:46:46 PM »

... c'est bizarre, toutes les textures similaires sont en 512x512, et celle ci en 1024x1024 ...  o_O

Tiens, je l'ai ratatinée en 512, regarde si ça résout ton souci ...  ;)

https://www.mediafire.com/view/t4g8s8sta50n7vb/IJ_formosa_field1.tree.tga/file
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Nowekat

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Re: Monte Cassino/Anzio - new Towns
« Reply #46 on: July 02, 2019, 11:32:37 AM »

I found some textures in an unusal format, changed these and uploaded them with the whole map. Especially the ij_formosa_field1.tree.tga file that is mentioned in the log was 1024 * 1024 indeed instead 512 * 512 and also indexed but greyscale. I shrinked that file and changed it to greyscale and hope the auto generated trees survived this. The link remains the same:

https://www.mediafire.com/file/473bpcgsndpeph4/MonteCassino_Anzio.7z/file

Try to exchange the maps tex folder (_tex/land/summer/Monte....) with the new one.

If it still doesn't work, you may also try to exchange the line "Road = land/summer/MonteCassino_Anzio/Road" with "Road = land/summer/Road" in the load.ini, as i don't know if the road texture in the MonteCassino_Anzio maps _tex folder is in the original format.

I hope this helps.
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leforban

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Re: Monte Cassino/Anzio - new Towns
« Reply #47 on: July 03, 2019, 03:22:31 PM »

 :) Thank you very much... Had also to change the spelling of the IJ_formosa files to ij_formosa and now it works great... I also needed to add the NTL textures that I found in a generic textures pack for IL2 map building to the forest/summer/ folder.
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