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Author Topic: Monte Cassino/Anzio - new Towns  (Read 2700 times)

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Nowekat

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Monte Cassino/Anzio - new Towns
« on: July 08, 2018, 11:05:23 AM »

... meanwhile i fixed some AI parking positions flaws. The updated link includes the whole map.

I still can't open a new topic in the maps section, so i post it here. Vampire may move it.

A while ago i merged the great Monte Cassino and the Anzio maps to have both theatres in one map.



The towns there where densly populated but a little bit uniform.



The original modder took the biggest objects he could find to fill the texture with buildings as fast as possible. But even with this that was a tremendous work more of weeks than of days for shure. I considered to rebuild the towns, but that would have been to much work for me.

But meanwhile there is a tool thats fills the city textures with objects. This needs some preparation, i needed about 8 hours for that. Much work, but i think it's nearly impossibel to create somthing comparable object by object. I choose to keep the original city texture just to see how this would work. The result was a texture buildings file with more then 7200 objects. This is the objects map, where i painted trees and palms as green, buildings as blue and industrial ocbjects as silver for better distinction:



Churches i had to add manually to the texture, as they where to big for the 20 pixel wide population areas i had painted for the tool. There also was a small stripe of nearly the same object type at y = 3000 in the autopop map. No idea what the tool did here, i have to investigate this. I dissolved this manually, which took half an hour.

There where some holes in the textures street net, so i added a little street or two:



This may be the first time, streets were laid around existing buildings and not the other way ;-=)

As buildings footprint colour i choose a quite bright tone, as the roofs of most buildings are allready to dark for a southern town. There are still no buildings of the southern style: Often quite big, quite bright and with a flat roof. With a little bit green for the trees and palms the final texture looks like this:



Deleting the old towns and replacing them with the new ones was easy. I also deleted most roads within the towns, as thy did not follow the texture.

And here is the final result:














Actors.static is only about 100 KB bigger than the original one, that doesn't matter.

You may download the map with the new towns here (24 MB):

http://www.mediafire.com/file/473bpcgsndpeph4/MonteCassino_Anzio.7z

This is the whole map, as this makes no difference. Exept the map_t i also made very little corrections to the map_h.

The map saves with vpmedia and BAT at least with waw3. In other installations the objects "RussiaRailStationB", "wasserturm1" and "UK_City_05" may be needed.

Installation: Exchange existing files. For a new installation throw the "maps" folder into that folder, where your modding maps "maps" directory is. Add to your all.ini:

MonteCassino_Anzio MonteCassino_Anzio/load.ini

Nowekat


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DarkBlueBoy

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Re: Monte Cassino/Anzio - new Towns
« Reply #1 on: July 09, 2018, 12:51:54 AM »

That is a brilliant piece of work. Thank you!
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urmel

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Re: Monte Cassino/Anzio - new Towns
« Reply #2 on: July 09, 2018, 01:09:34 AM »

Many thanks Nowekat!!!
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asheshouse

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Re: Monte Cassino/Anzio - new Towns
« Reply #3 on: July 09, 2018, 01:35:55 AM »

A great bit if work. Looks really good.
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bomberkiller

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Re: Monte Cassino/Anzio - new Towns
« Reply #4 on: July 09, 2018, 03:11:39 AM »

...yes, looks WONDERFUL!  8)
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Mick

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Re: Monte Cassino/Anzio - new Towns
« Reply #5 on: July 09, 2018, 04:05:11 AM »

... brilliant and very patient work ...!  :)

Congrats and many THX for sharing ...!  8)
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cgagan

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Re: Monte Cassino/Anzio - new Towns
« Reply #6 on: July 09, 2018, 05:37:32 AM »

Excellent job!!!! Many thanks for sharing,  8)
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Hans-Joachim Marseille

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Re: Monte Cassino/Anzio - new Towns
« Reply #7 on: July 09, 2018, 06:22:53 AM »

This ain't nothing but awesome! Since I fail to use the tool I really wanna suggest (again) big German towns for next projects! They would be awesome also for Groundaction (Berlin) and Bombermissions. Thx and keep it up. Gonna try this work out now! :)  Edit: Not working in DBW - seems objects missing!?  :(
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max_thehitman

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Re: Monte Cassino/Anzio - new Towns
« Reply #8 on: July 09, 2018, 07:14:31 AM »



FANTASTIC !  8)
Thank you so much. I will use it in my game

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SAS~vampire_pilot

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Re: Monte Cassino/Anzio - new Towns
« Reply #9 on: July 09, 2018, 09:10:09 AM »

Quote
I still can't open a new topic in the maps section, so i post it here. Vampire may move it.

So I did and I had you member status changed so I think you should now be able to post.
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Nowekat

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Re: Monte Cassino/Anzio - new Towns
« Reply #10 on: July 09, 2018, 11:04:04 AM »

Thanks, Vampire!
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Nowekat

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Re: Monte Cassino/Anzio - new Towns
« Reply #11 on: July 09, 2018, 11:04:58 AM »

Hi Marseille, what's the problem with the tool?
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