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Author Topic: graphics extender  (Read 151738 times)

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FL2070

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Re: graphics extender
« Reply #852 on: February 12, 2020, 01:55:38 PM »

Beautiful!
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SAS~Storebror

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Re: graphics extender
« Reply #853 on: February 12, 2020, 10:37:09 PM »

Looks a bit like the last joint in the Navy :D
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rollnloop

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Re: graphics extender
« Reply #854 on: February 13, 2020, 12:50:15 AM »

I'm so happy that the rear mirror now works, somehow I had missed the info  ]headbang[

As a BAT 3.8.1 user, here is a piece of info that was not very obvious to me (despite several hints posted here), so it may help others who missed it too: in order to have beautiful cirrus clouds in BAT, you need to enable, via jsgme, one of the DEFSKIES version (the one that fits what you're flying).

Thanks for the continuous improvements slibenli !

(minor bug that needs checking: white runway lights have a white square surround)
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slibenli

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Re: graphics extender
« Reply #855 on: February 13, 2020, 04:18:21 AM »

I'm so happy that the rear mirror now works, somehow I had missed the info  ]headbang[

As a BAT 3.8.1 user, here is a piece of info that was not very obvious to me (despite several hints posted here), so it may help others who missed it too: in order to have beautiful cirrus clouds in BAT, you need to enable, via jsgme, one of the DEFSKIES version (the one that fits what you're flying).

Thanks for the continuous improvements slibenli !

(minor bug that needs checking: white runway lights have a white square surround)

There are still issues with enabled mirror though. E.g. Wrongly shaded buildings and trees (not  just in the mirror but the actual view out of the cockpit). And there is no guarantee that it might not break again ;)

(minor bug that needs checking: white runway lights have a white square surround)

Which belongs to which thread? ;)
Preferably with a screenshot.

slibenli

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Re: graphics extender
« Reply #856 on: February 13, 2020, 04:26:12 AM »

The newest build has a bunch of fixes and improvements - among them are:

  • fixed: specular light on solid objects and diffuse light on transparent objects is too reddish when the sun is low
  • generally improved cloud lighting (transparent shader)
  • fixed missing canopy/window glare (transparent shader)

https://gitlab.com/vrresto/il2ge/-/jobs/435994957/artifacts/raw/il2ge-installer.exe







Sometimes there are still wrongly lit clouds:

slibenli

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Re: graphics extender
« Reply #857 on: February 13, 2020, 05:20:57 AM »

I've added a simple mechanism for randomizing cirrus textures:
IL2GE will now look if the folder "il2ge_random_cirrus_textures" in your IL-2 folder exist and randomly pick one of the textures inside it.
A new random texture is picked each time a map is loaded.

https://gitlab.com/vrresto/il2ge/-/jobs/436077595/artifacts/raw/il2ge-installer.exe

SAS~Storebror

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Re: graphics extender
« Reply #858 on: February 13, 2020, 06:49:26 AM »

Absolutely amazing!
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Kelso

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Re: graphics extender
« Reply #859 on: February 13, 2020, 08:26:23 AM »

I promised myself that I would visit here every 2-3 weeks. I was wrong! Every new version shows progress. Bravo!
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Griffon_301

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Re: graphics extender
« Reply #860 on: February 13, 2020, 10:37:37 AM »

stupid question but: where do I get cirrus textures for that random folder?
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Mission_bug

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Re: graphics extender
« Reply #861 on: February 13, 2020, 11:28:10 AM »

Stunning, just shows what can be done, excellent work, thank you very much, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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Squashman

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Re: graphics extender
« Reply #862 on: February 13, 2020, 01:22:19 PM »

Once again Slibenli - incredible work!
The random cirrus feature is amazing.

I just selected a dozen or so of my favourite "non-alpha" textures and copied them into the "il2ge_random_cirrus_textures"  folder - couldn't be simpler.

Works perfectly

Thanks very much  ;D
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Griffon_301

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Re: graphics extender
« Reply #863 on: February 13, 2020, 01:26:27 PM »

may I ask if you could make those textures available Squashman?
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