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Author Topic: graphics extender  (Read 282827 times)

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slibenli

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Re: graphics extender
« Reply #384 on: January 10, 2019, 06:36:10 AM »

Fixed in the latest build https://gitlab.com/vrresto/il2ge/-/jobs/144039097.
Anyway, I suggest using Water=0 not 1.

Edit: there is another crash with the newest build ... looking into it.
Edit: fixed that one too (https://gitlab.com/vrresto/il2ge/-/jobs/144045906), but there are still more crashes when using Water=1 - bottom line: use Water=0 ;)

PO_MAK_249RIP

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Re: graphics extender
« Reply #385 on: January 13, 2019, 04:29:15 AM »

Hi Slibenli
Noticed recently when zooming into maps in my FMB that they go black??? Could this be anything to do with IL2GE?
UPDATE It was il2ge slibenli - rolled back to il2ge-build_130409245 now aok! Will try to work through the builds now.
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slibenli

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Re: graphics extender
« Reply #386 on: January 14, 2019, 06:03:26 AM »

Hi Slibenli
Noticed recently when zooming into maps in my FMB that they go black??? Could this be anything to do with IL2GE?
UPDATE It was il2ge slibenli - rolled back to il2ge-build_130409245 now aok! Will try to work through the builds now.

Yep, I can confirm that.
There are also other issues with the FMB.
For now I suggest disabling il2ge when using the FMB.

For the java guys: Is there an easy way to check whether the FMB is currently running?

whistler

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Re: graphics extender
« Reply #387 on: January 14, 2019, 10:40:21 AM »

[...] Is there an easy way to check whether the FMB is currently running?

As far as I understand FMB works as a perpetually 'paused' mission. For as long as (Time.current() == 0L) is true, you are in FMB. There probably is a better way to detect it, though.
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slibenli

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Re: graphics extender
« Reply #388 on: January 16, 2019, 05:12:06 PM »

I'm now using com.maddox.il2.game.Main.state().id() to detect if the FMB is running, and disable the graphics extender in that case.

BTW is some familiar with JNI and wants to review my code - especially regarding resource leaks (and maybe threading issues)?
https://gitlab.com/vrresto/il2ge/blob/4e896c93c31e5a832b445e6ce06dda67a4e3ea18/core_wrapper/core/core.cpp#L61
https://gitlab.com/vrresto/il2ge/blob/4e896c93c31e5a832b445e6ce06dda67a4e3ea18/core_wrapper/core/core.cpp#L233
https://gitlab.com/vrresto/il2ge/blob/4e896c93c31e5a832b445e6ce06dda67a4e3ea18/core_wrapper/core/core.cpp#L242

PO_MAK_249RIP

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Re: graphics extender
« Reply #389 on: January 17, 2019, 05:23:34 AM »

Hi Slibenli can confirm the black maps issue in FMB has been resolved with the latest build
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slibenli

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Re: graphics extender
« Reply #390 on: January 19, 2019, 10:01:49 AM »

I did some optimisations which should theoretically improve fps.
There is till a bug in it, so some maps will have no water.

Before: https://gitlab.com/vrresto/il2ge/-/jobs/146964901/artifacts/download
After: https://gitlab.com/vrresto/il2ge/-/jobs/148166663/artifacts/download

hadji4

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Re: graphics extender
« Reply #391 on: January 19, 2019, 02:49:37 PM »

Greetings, I just can not figure it out, installed ttps: //gitlab.com/vrresto/il2ge/-/jobs/144039097. I began to work, but after completing the mission, when going to another part, the flight to the desktop. Now it does not start at all I do not understand why this is happening. Thank!
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PA_Willy

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Re: graphics extender
« Reply #392 on: January 19, 2019, 11:42:48 PM »

I did some optimisations which should theoretically improve fps.
There is till a bug in it, so some maps will have no water.

Before: https://gitlab.com/vrresto/il2ge/-/jobs/146964901/artifacts/download
After: https://gitlab.com/vrresto/il2ge/-/jobs/148166663/artifacts/download

Thank you Sir.
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slibenli

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Re: graphics extender
« Reply #393 on: January 27, 2019, 04:26:32 AM »

Greetings, I just can not figure it out, installed ttps: //gitlab.com/vrresto/il2ge/-/jobs/144039097. I began to work, but after completing the mission, when going to another part, the flight to the desktop. Now it does not start at all I do not understand why this is happening. Thank!

Sorry, I can't help you without il2ge.log.

slibenli

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Re: graphics extender
« Reply #394 on: January 27, 2019, 04:29:06 AM »

Working on object shaders ...


Getting closer ...


Almost there ... but what's up with the shadows?  ;D

Rostic

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Re: graphics extender
« Reply #395 on: January 27, 2019, 04:54:43 AM »

Working on object shaders ...

Happy to see that work is going on  :)
What exectly do you whant to get in the end?
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