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Author Topic: graphics extender  (Read 53283 times)

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Dreamk

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Re: graphics extender
« Reply #348 on: December 08, 2018, 01:25:52 PM »

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SAS~Storebror

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Re: graphics extender
« Reply #349 on: December 09, 2018, 02:52:48 AM »

Exactly what I'm trying to say:



I might have needed to calm down if there was anything in your post I'd need to take serious.
Now that there isn't, who cares?
If you really want to get anything across concerning the Selector:
  • Start a thread about it
  • Provide logs
  • Provide ways to reproduce what you think you've seen
  • Be truthful

Since you've missed each and every point of the list...


]cheers[
Mike
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PO_MAK_249RIP

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Re: graphics extender
« Reply #350 on: December 12, 2018, 07:44:02 AM »

Just a quickie - how do you know which version you have? Noticed theres no way of knowing? Or is it just me?
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SAS~Storebror

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Re: graphics extender
« Reply #351 on: December 12, 2018, 08:29:51 AM »

The first post holds the link to the always-latest version.
In doubt you can always re-download it, that's no big deal.
Other than that, usually different versions have different filesize and/or date/time.

]cheers[
Mike
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slibenli

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Re: graphics extender
« Reply #352 on: December 13, 2018, 02:54:26 AM »

Just a quickie - how do you know which version you have? Noticed theres no way of knowing? Or is it just me?

The build number may be shown in the file properties dialog of i2ge.dll - depending in your Windows version.
In any case you can find it at the start of il2ge.log.

Fishyyy

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Re: graphics extender
« Reply #353 on: December 13, 2018, 03:51:26 PM »

I made my first video using the Graphics Extender. The FPS-impact is quite hard, but I deliberately tested it with a big mission. Having to record everything in half speed cannot stop me anyway 8)

The video is monetized, I hope you guys don't mind  :-[



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His Fishyyyness

SAS~Storebror

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Re: graphics extender
« Reply #354 on: December 13, 2018, 11:04:33 PM »

Well done Fishyyy, nice video, thanks for sharing!

]cheers[
Mike
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PO_MAK_249RIP

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Re: graphics extender
« Reply #355 on: December 14, 2018, 05:30:19 AM »

Cheers guys just asked because on my Win10 if I open 'file properties' on il2ge.dll it always says file version 0.0.0.0?
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slibenli

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Re: graphics extender
« Reply #356 on: December 16, 2018, 07:04:22 AM »

Cheers guys just asked because on my Win10 if I open 'file properties' on il2ge.dll it always says file version 0.0.0.0?

Yes, that's intended. I'm not yet doing versioned releases.
The downloads are development snapshots which can be identified by their build number.
On Win10 the build number will likely not be shown in the file properties.

slibenli

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Re: graphics extender
« Reply #357 on: December 19, 2018, 10:06:49 AM »

Ok, I've started documenting the map viewer/editor: https://il2ge.gitlab.io/map_viewer.html

Download: https://gitlab.com/vrresto/il2ge/-/jobs/artifacts/master/download?job=map_viewer_build
Installation: Extract map_viewer.exe into your IL-2 folder.

I would be happy to hear questions/feedback/suggestions.


I'm not yet sure if I should continue to work on height-map auto-generation or make it easier for map makers to import (real world) height data.
Suggestions welcome ;)

Stainless

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Re: graphics extender
« Reply #358 on: December 20, 2018, 01:43:20 AM »

I have written a tool to get SRTM data for any location.

The process for me is....

  • User defines map region
  • App gets SRTM data
  • App generates type map (currently only LAND, OCEAN, but working on adding COAST)
  • App generates sub maps at higher resolution
  • App generates normal maps
  • App generates default textures from user supplied textures (grass, sand, rock, snow, etc.)


The SRTM data is 1 degree of latitude, longitude and I generate texture maps at 1 minute resolution. So from each SRTM file I generate 60*60 (3600) texture maps.

I don't think you need that accuracy do you?

Anyway, you can have the code if you want. I would just need a couple of days to tidy everything up.

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SkyHigh

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Re: graphics extender
« Reply #359 on: December 20, 2018, 10:53:57 AM »

Fishyyy,

Thanks for the video. It presents, to me at least, a tremendous appearance of height and depth, combined with a striking clarity. It is understandable that fps would take a hit-everything comes with a price; but it seems well worth paying if this graphic quality is achievable.
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