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Author Topic: graphics extender  (Read 56136 times)

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SAS~Storebror

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Re: graphics extender
« Reply #108 on: September 09, 2018, 03:35:53 AM »

Confirmed, works perfectly, thanks so much!

Current working and recommended combo now is:
Selector 3.4.2 + IL-2 Graphics Extender 95972093.

Installation procedure:

1.) Extract Selector 3.4.2 to your game directory.
You may want to skip il2fb.ini in order to keep your old selector settings.
Make sure to run Selector.exe once after extraction to choose and apply your settings.
2.) Extract IL-2 Graphics Extender 95972093 to your game directory.
In case of BAT, copy the contents of "#SAS" folder across your module folders "#DOF3", "#TGA3", "#WAW3" and "#JTW3".
3.) If you want to use IL-2 Graphics Extender, you must make sure to have "water=0" set in conf.ini for the time being.

]cheers[
Mike
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henkypenky

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Re: graphics extender
« Reply #109 on: September 09, 2018, 03:45:11 AM »

Good morning, have read this thread with interest, sounds (looking) great, but what do you excactly mean with
Quote
In case of BAT, copy the contents of "#SAS" folder across your module folders "#DOF3", "#TGA3", "#WAW3" and "#JTW3".
I still have a lot of 'old' mods in my #SAS folder.
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SAS~Storebror

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Re: graphics extender
« Reply #110 on: September 09, 2018, 04:44:21 AM »

I was just referring to the contents found in the #SAS folder of il2ge's zip download.

]cheers[

Mike
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henkypenky

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Re: graphics extender
« Reply #111 on: September 09, 2018, 05:06:14 AM »

Ok, thanks
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Kashmiro

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Re: graphics extender
« Reply #112 on: September 09, 2018, 05:23:26 AM »

Amazing! Any chance it will work on up3rc4?;)) pleaz...:))
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SAS~Gerax

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Re: graphics extender
« Reply #113 on: September 09, 2018, 06:01:32 AM »

Thats such a great thing!  :o

Many thanks to both of you slibenli and Mike!  :)
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victor639514

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Re: graphics extender
« Reply #114 on: September 09, 2018, 06:23:10 AM »

I followed the steps and installed both Selector and the GE download, but when I test any mission scenario, the game crashes and closes when the loading hits 100%.
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SpongeBob

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Re: graphics extender
« Reply #115 on: September 09, 2018, 06:38:52 AM »

Hi, the same as described by victor639514.

I'm using BAT Linebacker and installed Selector and Graphics Expander. After loading a Quick Mission the game crash to desktop.
il2ge.log says:

Code: [Select]
-----------------------------------------------------------
*** il2ge.dll initialization ***
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\hpi.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\verify.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\java.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\il2fb.exe
LoadLibrary: C:\!Juegos\IL2 1946 BAT\DT.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\pathfind.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\il2_corep4.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\il2_usgs2.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\mg_snd_sse.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\DINPUT.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\zip.dll
LoadLibrary: dinput8.dll
LoadLibrary: C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll
-----------------------------------------------------------
Assertion failed: wgl_wrapper::isMainContextCurrent()
File: /builds/vrresto/il2ge/core_wrapper/gl_wrapper/gl_wrapper_main.cpp:191
-----------------------------------------------------------
Aborted.
-----------------------------------------------------------
Could not load il2ge/lib/mingw_crash_handler.dll - backtrace disabled.
To get a useful backtrace please download https://github.com/jrfonseca/drmingw/releases/download/0.8.2/drmingw-0.8.2-win32.7z and copy the file bin/mgwhelp.dll to your IL-2 directory.
-----------------------------------------------------------
*** il2ge.dll initialization ***
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\hpi.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\verify.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\java.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\il2fb.exe
LoadLibrary: C:\!Juegos\IL2 1946 BAT\DT.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\pathfind.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\il2_corep4.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\il2_usgs2.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\mg_snd_sse.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\zip.dll
LoadLibrary: dinput8.dll
LoadLibrary: C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll
-----------------------------------------------------------
Assertion failed: wgl_wrapper::isMainContextCurrent()
File: /builds/vrresto/il2ge/core_wrapper/gl_wrapper/gl_wrapper_main.cpp:191
-----------------------------------------------------------
Aborted.
-----------------------------------------------------------
Could not load il2ge/lib/mingw_crash_handler.dll - backtrace disabled.
To get a useful backtrace please download https://github.com/jrfonseca/drmingw/releases/download/0.8.2/drmingw-0.8.2-win32.7z and copy the file bin/mgwhelp.dll to your IL-2 directory.
-----------------------------------------------------------
*** il2ge.dll initialization ***
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\hpi.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\verify.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\java.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\il2fb.exe
LoadLibrary: C:\!Juegos\IL2 1946 BAT\DT.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\pathfind.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\il2_corep4.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\il2_usgs2.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\mg_snd_sse.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\DINPUT.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: C:\!Juegos\IL2 1946 BAT\bin\zip.dll
LoadLibrary: dinput8.dll
LoadLibrary: C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll
-----------------------------------------------------------
Assertion failed: wgl_wrapper::isMainContextCurrent()
File: /builds/vrresto/il2ge/core_wrapper/gl_wrapper/gl_wrapper_main.cpp:191
-----------------------------------------------------------
Aborted.
-----------------------------------------------------------
Could not load il2ge/lib/mingw_crash_handler.dll - backtrace disabled.
To get a useful backtrace please download https://github.com/jrfonseca/drmingw/releases/download/0.8.2/drmingw-0.8.2-win32.7z and copy the file bin/mgwhelp.dll to your IL-2 directory.

By renaming il2ge.dll into -il2ge.dll I can use the simulator as always, but I cannot make Graphics Extender to work.

Best regards.
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SAS~Storebror

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Re: graphics extender
« Reply #116 on: September 09, 2018, 07:35:53 AM »

I followed the steps and installed both Selector and the GE download, but when I test any mission scenario, the game crashes and closes when the loading hits 100%.
Log or it didn't happen 8)

@SpongeBob: What kind of graphics card do you have?

Did the two of you remember to set water=0 in conf.ini?
And did you run and apply settings in IL-2 Selector.exe once after installing the new selector version?

Any chance it will work on up3rc4?
Let me forward this question to slibenli with the relevant logs.
All logs taken with Selector 3.4.2 + il2ge build 95972093 and water=0.

initlog.lst:
Code: [Select]
2018-09-09 15:27:27:378 (dinput.dll) : JVM Parameters injector activated
2018-09-09 15:27:27:383 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2018-09-09 15:27:27:386 (dinput.dll) : Adding JVM Option: -Xms444M
2018-09-09 15:27:27:389 (dinput.dll) : Adding JVM Option: -Xmx444M
2018-09-09 15:27:27:391 (dinput.dll) : Adding JVM Option: -Xss4096K
2018-09-09 15:27:27:394 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2018-09-09 15:27:27:397 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2018-09-09 15:27:27:400 (dinput.dll) : Checking duplicate JVM Options...
2018-09-09 15:27:27:402 (dinput.dll) : Checking mandatory JVM Options...
2018-09-09 15:27:27:405 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2018-09-09 15:27:27:407 (dinput.dll) : Adding JVM Option: -Xverify:none
2018-09-09 15:27:27:409 (dinput.dll) : Adding JVM Option: -Xcomp
2018-09-09 15:27:27:412 (dinput.dll) : Final JVM Option List:
2018-09-09 15:27:27:414 (dinput.dll) : -Xms444M
2018-09-09 15:27:27:417 (dinput.dll) : -Xmx444M
2018-09-09 15:27:27:419 (dinput.dll) : -Xss4096K
2018-09-09 15:27:27:422 (dinput.dll) : -XX:PermSize=64M
2018-09-09 15:27:27:424 (dinput.dll) : -XX:MaxPermSize=64M
2018-09-09 15:27:27:427 (dinput.dll) : -Djava.class.path=.
2018-09-09 15:27:27:429 (dinput.dll) : -Xverify:none
2018-09-09 15:27:27:432 (dinput.dll) : -Xcomp
2018-09-09 15:27:27:434 (dinput.dll) : IL-2 Process ID = 000037E8
2018-09-09 15:27:27:437 (dinput.dll) : Starting Watchdog at E:\IL2\Ultrapack 3\bin\selector\basefiles\IL-2 Watchdog.exe 1
2018-09-09 15:27:27:447 (dinput.dll) : Watchdog process started.
2018-09-09 15:27:27:458 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated
2018-09-09 15:27:27:461   (watchdog) : IL-2 Parent Process Handle = 0000016C, ID=000037E8
2018-09-09 15:27:27:464   (watchdog) : IL-2 Watchdog started.
2018-09-09 15:27:27:467   (watchdog) : Splash Screen Mode = 1
2018-09-09 15:27:27:472   (watchdog) : Message Window Created.
2018-09-09 15:27:27:461 (dinput.dll) : OpenGL Mode detected, checking IL-2 Graphics Extender Availability...
2018-09-09 15:27:27:507 (dinput.dll) : Trying E:\IL2\Ultrapack 3\il2ge.dll
2018-09-09 15:27:27:510 (dinput.dll) : il2ge.dll found, loading library.
2018-09-09 15:27:27:514 (dinput.dll) : IL-2 Graphics Extender loaded successfully, trying to call Init() method...
2018-09-09 15:27:27:519 (dinput.dll) : Init() method found, calling it now.
2018-09-09 15:27:27:523 (dinput.dll) : Injecting JVM Parameters
2018-09-09 15:27:27:545 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2018-09-09 15:27:27:553    (wrapper) : ProcessAttach, attached Processes =  1
2018-09-09 15:27:27:561    (wrapper) : Calling GetCommandLineParams()
2018-09-09 15:27:27:568    (wrapper) : MODS Folder = "#UP#"
2018-09-09 15:27:27:572    (wrapper) : No FILES Folder set.
2018-09-09 15:27:27:575    (wrapper) : Calling LinkIl2fbExe()
2018-09-09 15:27:27:579    (wrapper) : Trying to link back to E:\IL2\Ultrapack 3\il2fb.exe through LoadLibrary()
2018-09-09 15:27:27:582    (wrapper) : Calling CreateModsFolderList()
2018-09-09 15:27:27:605    (wrapper) : Scanning #UP# folder took 19 milliseconds.
2018-09-09 15:27:27:609    (wrapper) : Total number of modded files = 7273.
2018-09-09 15:27:27:612    (wrapper) : Calling SortList()
2018-09-09 15:27:27:617    (wrapper) : Sorting modded files list took 0.969 milliseconds.
2018-09-09 15:27:27:621    (wrapper) : Calling RemoveDuplicates()
2018-09-09 15:27:27:625    (wrapper) : Removing 908 Duplicates took 0.044 milliseconds.
2018-09-09 15:27:27:578   (watchdog) : Splash Screen Created.
2018-09-09 15:27:29:942    (wrapper) : ThreadAttach, attached Threads =  1
2018-09-09 15:27:29:948    (wrapper) : ThreadAttach, attached Threads =  2
2018-09-09 15:27:30:127   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00201484
2018-09-09 15:27:30:160   (watchdog) : Activating IL-2 Main Window (0x00201484) using SwitchToThisWindow()
2018-09-09 15:27:30:181    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-09 15:27:30:185    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-09 15:27:30:196    (wrapper) : ThreadDetach, attached Threads =  3
2018-09-09 15:27:30:199    (wrapper) : ThreadDetach, attached Threads =  2
2018-09-09 15:27:30:203    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-09 15:27:30:206    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-09 15:27:30:217    (wrapper) : ThreadDetach, attached Threads =  3
2018-09-09 15:27:30:221    (wrapper) : ThreadDetach, attached Threads =  2
2018-09-09 15:27:30:226    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-09 15:27:30:460    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-09 15:27:30:683    (wrapper) : ThreadAttach, attached Threads =  5
2018-09-09 15:27:30:702    (wrapper) : ThreadAttach, attached Threads =  6
2018-09-09 15:27:30:709    (wrapper) : ThreadAttach, attached Threads =  7
2018-09-09 15:27:30:810    (wrapper) : ThreadAttach, attached Threads =  8
2018-09-09 15:27:30:859    (wrapper) : ThreadAttach, attached Threads =  9
2018-09-09 15:27:30:885    (wrapper) : ThreadAttach, attached Threads =  10
2018-09-09 15:27:30:916    (wrapper) : ThreadAttach, attached Threads =  11
2018-09-09 15:27:30:928    (wrapper) : ThreadAttach, attached Threads =  12
2018-09-09 15:27:30:952    (wrapper) : ThreadAttach, attached Threads =  13
2018-09-09 15:27:31:148   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x00201484)
2018-09-09 15:27:35:209    (wrapper) : ThreadAttach, attached Threads =  14
2018-09-09 15:27:36:840    (wrapper) : ThreadAttach, attached Threads =  15
2018-09-09 15:27:59:923    (wrapper) : ThreadAttach, attached Threads =  16
2018-09-09 15:27:59:928    (wrapper) : ThreadAttach, attached Threads =  17
2018-09-09 15:29:37:251    (wrapper) : ThreadAttach, attached Threads =  18
2018-09-09 15:29:37:256    (wrapper) : ThreadDetach, attached Threads =  17
2018-09-09 15:30:09:849    (wrapper) : ThreadAttach, attached Threads =  18
2018-09-09 15:30:09:857    (wrapper) : ThreadDetach, attached Threads =  17
2018-09-09 15:30:10:029    (wrapper) : ThreadAttach, attached Threads =  18
2018-09-09 15:30:10:034    (wrapper) : ThreadDetach, attached Threads =  17
2018-09-09 15:30:10:346    (wrapper) : ThreadAttach, attached Threads =  18
2018-09-09 15:30:10:350    (wrapper) : ThreadDetach, attached Threads =  17
2018-09-09 15:30:10:613    (wrapper) : ThreadAttach, attached Threads =  18
2018-09-09 15:30:10:617    (wrapper) : ThreadDetach, attached Threads =  17
2018-09-09 15:30:13:098    (wrapper) : ThreadDetach, attached Threads =  16
2018-09-09 15:30:13:168    (wrapper) : ThreadDetach, attached Threads =  15
2018-09-09 15:30:13:177    (wrapper) : ThreadDetach, attached Threads =  14
2018-09-09 15:30:13:186    (wrapper) : ThreadDetach, attached Threads =  13
2018-09-09 15:30:13:493    (wrapper) : ThreadDetach, attached Threads =  12
2018-09-09 15:30:13:564   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00201484
2018-09-09 15:30:13:571   (watchdog) : IL-2 main window (handle 0x00201484) disappeared, checking process status.
2018-09-09 15:30:13:660    (wrapper) : ProcessDetach, attached Processes =  0
2018-09-09 15:30:13:664    (wrapper) : Total files opened = 89811
2018-09-09 15:30:13:667    (wrapper) : Total search time consumed = 1.990 milliseconds (0.001989668701 Seconds)
2018-09-09 15:30:13:670    (wrapper) : Search Time per File = 22.154 nanoseconds (0.000000022154 Seconds)
2018-09-09 15:30:13:674    (wrapper) : Average Search Iterations required per File = 7.5
2018-09-09 15:30:13:686 (dinput.dll) : JVM Parameters injector deactivated

il2ge.log:
Code: [Select]
-----------------------------------------------------------
*** il2ge.dll initialization ***
LoadLibrary: E:\IL2\Ultrapack 3\bin\hpi.dll
LoadLibrary: E:\IL2\Ultrapack 3\bin\verify.dll
LoadLibrary: E:\IL2\Ultrapack 3\bin\java.dll
LoadLibrary: E:\IL2\Ultrapack 3\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: E:\IL2\Ultrapack 3\il2fb.exe
LoadLibrary: E:\IL2\Ultrapack 3\DT.dll
LoadLibrary: E:\IL2\Ultrapack 3\pathfind.dll
LoadLibrary: E:\IL2\Ultrapack 3\il2corSSE4.dll
LoadLibrary: E:\IL2\Ultrapack 3\il2_usgs2.dll
LoadLibrary: E:\IL2\Ultrapack 3\mg_snd_sse.dll
LoadLibrary: E:\IL2\Ultrapack 3\jgl.dll
LoadLibrary: E:\IL2\Ultrapack 3\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: E:\IL2\Ultrapack 3\ScreenMode.dll
LoadLibrary: dinput8.dll
LoadLibrary: E:\IL2\Ultrapack 3\bin\zip.dll
LoadLibrary: Opengl32.dll
LoadLibrary: dinput8.dll
LoadLibrary: C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll
LoadLibrary: E:\IL2\Ultrapack 3\DINPUT.dll

il2ge_all.log:
Code: [Select]
-----------------------------------------------------------
*** il2ge.dll initialization ***
LoadLibrary: E:\IL2\Ultrapack 3\bin\hpi.dll
LoadLibrary: E:\IL2\Ultrapack 3\bin\verify.dll
LoadLibrary: E:\IL2\Ultrapack 3\bin\java.dll
LoadLibrary: E:\IL2\Ultrapack 3\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: E:\IL2\Ultrapack 3\il2fb.exe
LoadLibrary: E:\IL2\Ultrapack 3\DT.dll
  *** Library **** DT ****  Loaded *** 102

LoadLibrary: E:\IL2\Ultrapack 3\pathfind.dll
LoadLibrary: E:\IL2\Ultrapack 3\il2corSSE4.dll
RTS Version 2.2

Core Version 2.0

LoadLibrary: E:\IL2\Ultrapack 3\il2_usgs2.dll
LoadLibrary: E:\IL2\Ultrapack 3\mg_snd_sse.dll
Sound: Native library (build 1.1, target - P IV) loaded.

LoadLibrary: E:\IL2\Ultrapack 3\jgl.dll
LoadLibrary: E:\IL2\Ultrapack 3\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: E:\IL2\Ultrapack 3\ScreenMode.dll
ScreenMode Library Version 0.01 loaded successfully.

LoadLibrary: dinput8.dll
LoadLibrary: E:\IL2\Ultrapack 3\bin\zip.dll
LOGFILE=log.lst
LOG=1
LoadLibrary: Opengl32.dll
Initializing Random Number Generator, Seed=5789100653265978474
Using new TrackIR: true
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 970/PCIe/SSE2
  Version: 4.6.0 NVIDIA 399.07
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 2560x1440
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
LoadLibrary: dinput8.dll
LoadLibrary: C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient.dll
TrackIRWin create(), useNewTrackIR=true, createSuccess=false
LoadLibrary: E:\IL2\Ultrapack 3\DINPUT.dll
 *** IL-2 Selector 3.4.2.0 Build 18090901 loaded ***

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE4)
[x] 3D (SSE4)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/MidAir.mat'
WARNING: object '3DO/Effects/TEXTURES/MidAir.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
INTERNAL ERROR: Can't open file 'Effects/Materials/Ground_Blend.mat'
WARNING: object 'Effects/Materials/Ground_Blend.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file 'Effects/Materials/Ground_Blend.mat'
WARNING: object 'Effects/Materials/Ground_Blend.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file 'Effects/Materials/Ground_Blend.mat'
WARNING: object 'Effects/Materials/Ground_Blend.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file 'Effects/Materials/CarFire.mat'
WARNING: object 'Effects/Materials/CarFire.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file 'Effects/Materials/Ground_Blend.mat'
WARNING: object 'Effects/Materials/Ground_Blend.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file 'Effects/Materials/CarFire.mat'
WARNING: object 'Effects/Materials/CarFire.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file 'Effects/Materials/Ground_Blend.mat'
WARNING: object 'Effects/Materials/Ground_Blend.mat' of class 'TMaterial' not loaded
AutoMounting SFS files from folder SFS_UP now...
Trying to AutoMount SFS_UP\3D Upgrade P-51.SFS... mounted successfully!
Trying to AutoMount SFS_UP\Cockpits_01.SFS... mounted successfully!
Trying to AutoMount SFS_UP\Cockpits_02.SFS... mounted successfully!
Trying to AutoMount SFS_UP\Cockpits_03.SFS... mounted successfully!
Trying to AutoMount SFS_UP\Cockpits_04.SFS... mounted successfully!
Trying to AutoMount SFS_UP\Cockpits_05.SFS... mounted successfully!
Trying to AutoMount SFS_UP\GJE52 Buildings.SFS... mounted successfully!
Trying to AutoMount SFS_UP\Jeronimo Cowlings, Props and Wheels.SFS... mounted successfully!
Trying to AutoMount SFS_UP\Ordnance 3D and Texture Upgrade.SFS... mounted successfully!
Trying to AutoMount SFS_UP\Patch Pack.SFS... mounted successfully!
Trying to AutoMount SFS_UP\Paulo Hirth Sounds.SFS... mounted successfully!
Trying to AutoMount SFS_UP\Screenshot Props.SFS... mounted successfully!
AutoMounting SFS files from folder SFS_UP finished.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 6.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1

Enhanced FPS Counter Recent Reset Timeout = 10000 milliseconds.
Enhanced FPS Logging deactivated.
setTimeofDay(12.0) called from com.maddox.il2.ai.World.resetGameCreate(World.java:784)

startTimeofDay = 43200
Loading mission Quick/Normandy/NormandyBlueNoneN00.mis...
setTimeOfDayConstant(false) called from com.maddox.il2.game.Mission.loadMain(Mission.java:859)

setTimeofDay(10.0) called from com.maddox.il2.game.Mission.loadMain(Mission.java:860)

startTimeofDay = 36000
Loading mission.mis defined airfields...
Loaded camouflage: ETO
Loading map.ini defined airfields...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *700129368*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
Searching for missing resources...
Done!
dotRangeFriendly set(-1.0, -1.0, -1.0, 5.0, -1.0, -1.0): dot=14000.0, color=6000.0, type=6000.0, name=5.0, id=6000.0, range=6000.0
Loading RRR objects resources data...
Done.
Mission: Quick/Normandy/NormandyBlueNoneN00.mis is Playing
Start Recording: records/2018-9-9_13-29-42_Quick_Normandy_NormandyBlueNoneN00.mis.ntrk
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

warning: no files : music/inflight
Stop Recording: records/2018-9-9_13-29-42_Quick_Normandy_NormandyBlueNoneN00.mis.ntrk
setTimeofDay(12.0) called from com.maddox.il2.ai.World.resetGameCreate(World.java:784)

startTimeofDay = 43200
Before GC, Memory: total(465305600) free(393122360)
 After GC, Memory: total(465305600) free(419483480)
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf1 : Obj: 221,  Vert 13670,  Ind 33522
WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0

il2ge doesn't seem to apply at all, as if it's not been loaded.

]cheers[
Mike
Logged
Learn. Challenge. Improve. In loving memory of the times when I cared...

victor639514

  • Modder
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  • Posts: 311
Re: graphics extender
« Reply #117 on: September 09, 2018, 07:44:41 AM »

Here's my il2ge.log text:

Code: [Select]
-----------------------------------------------------------
*** il2ge.dll initialization ***
LoadLibrary: E:\IL-2 Sturmovik 1946\bin\hpi.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\bin\verify.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\bin\java.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\il2fb.exe
LoadLibrary: E:\IL-2 Sturmovik 1946\DT.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\pathfind.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\il2_corep4.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\il2_usgs2.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\mg_snd_sse.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: E:\IL-2 Sturmovik 1946\bin\zip.dll
LoadLibrary: dinput8.dll
-----------------------------------------------------------
Assertion failed: wgl_wrapper::isMainContextCurrent()
File: /builds/vrresto/il2ge/core_wrapper/gl_wrapper/gl_wrapper_main.cpp:191
-----------------------------------------------------------
Aborted.
-----------------------------------------------------------
Could not load il2ge/lib/mingw_crash_handler.dll - backtrace disabled.
To get a useful backtrace please download https://github.com/jrfonseca/drmingw/releases/download/0.8.2/drmingw-0.8.2-win32.7z and copy the file bin/mgwhelp.dll to your IL-2 directory.
Logged
Hey, get that inertia started!

victor639514

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  • Posts: 311
Re: graphics extender
« Reply #118 on: September 09, 2018, 07:56:21 AM »

Never mind!

I completely forgot about the Water=0 thing. ^^;

Thanks again either way! It looks amazing! The FPS drop can be noticeable though, as well as objects, runways, other things looking a little grayed out during other times of the day.
Logged
Hey, get that inertia started!

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 17532
  • Failure is not an option.
    • What goes around comes around, you'll see
Re: graphics extender
« Reply #119 on: September 09, 2018, 08:04:06 AM »

It's WIP after all.
But it's definitely a milestone for IL-2 1946 in it's current state already.
Great to know that water=0 cured your issues.

]cheers[
Mike
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