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Author Topic: graphics extender  (Read 58603 times)

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rollnloop

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Re: graphics extender
« Reply #672 on: July 07, 2019, 04:36:16 PM »

Top secret soviet stealth technology, How dare you showing this material to the public ?

Direct to gulag Da ! Bistro !  ]cussing[
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SAS~Storebror

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Re: graphics extender
« Reply #673 on: July 07, 2019, 10:55:44 PM »

This looks interesting.
I have once asked myself whether it would be possible to render the cockpit semi-transparent, in order to record videos with tactical instructions.
That way you could illustrate how planes are "hidden" behind obstacles like engine, wings etc. during fights, without having to resort to using the dreaded "wonderwoman" view.

Really nice.

]cheers[
Mike
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slibenli

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Re: graphics extender
« Reply #674 on: July 08, 2019, 02:15:26 AM »

Top secret soviet stealth technology, How dare you showing this material to the public ?

Direct to gulag Da ! Bistro !  ]cussing[

 ;D

This looks interesting.
I have once asked myself whether it would be possible to render the cockpit semi-transparent, in order to record videos with tactical instructions.
That way you could illustrate how planes are "hidden" behind obstacles like engine, wings etc. during fights, without having to resort to using the dreaded "wonderwoman" view.

Really nice.

]cheers[
Mike


I haven't thought about that - it should be quite easy to add a shortcut to toggle cockpit-transparency.

The actual purpose is better shadow colors:





It's not perfect yet ...




slibenli

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Re: graphics extender
« Reply #675 on: July 08, 2019, 05:18:12 AM »

That's better:



Note how the shadow on the ground matches the unlit side of the aircraft in color - as opposed to the previous look:



It becomes more apparent when setting the texture color to white:







shardana

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Re: graphics extender
« Reply #676 on: July 08, 2019, 07:43:23 AM »

It looks amazing!!! A simple request here, would it be possible to specify in each post if the progress in the mod shown is included in the latest WIP build? Thanks!!
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slibenli

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Re: graphics extender
« Reply #677 on: July 08, 2019, 02:25:45 PM »

It looks amazing!!! A simple request here, would it be possible to specify in each post if the progress in the mod shown is included in the latest WIP build? Thanks!!

Let's do it this way: If I don't explicitly mention that it's included in the latest build, it's safe to assume that it isn't ;)

shardana

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Re: graphics extender
« Reply #678 on: July 08, 2019, 04:26:15 PM »

Yeah! I thought the same! Thanks!!


Inviato dal mio iPhone utilizzando Tapatalk
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rollnloop

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Re: graphics extender
« Reply #679 on: July 09, 2019, 04:57:57 PM »

Looks very promising.   8)

I lost track of what version does what and don't want to fix when it's not broken, which way will you let us know that next new features (eagerly waiting for cirrus) are released ?

1st post, latest post, both ?  :)
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slibenli

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Re: graphics extender
« Reply #680 on: July 11, 2019, 07:27:52 AM »

Looks very promising.   8)

I lost track of what version does what and don't want to fix when it's not broken, which way will you let us know that next new features (eagerly waiting for cirrus) are released ?

1st post, latest post, both ?  :)

For the status of features see this thread: https://www.sas1946.com/main/index.php?topic=61539.msg677182#msg677182
I'll keep the first post of it up to date to summarize the state.
The first post in this thread now also has a link to it.

rollnloop

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Re: graphics extender
« Reply #681 on: July 11, 2019, 10:24:37 AM »

rgr that, thanks a bunch :)
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KingTiger503

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Re: graphics extender
« Reply #682 on: July 15, 2019, 06:09:00 AM »

Very Cool Dude, Very Cool


Best Regards KT503
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slibenli

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Re: graphics extender
« Reply #683 on: August 02, 2019, 03:31:35 AM »

Quick question: where can I find all of the potential .ini settings for IL2GE? I'd like to try out the auto-generated terrain and such but have no idea what to put in the .ini file (which I assume I have to create myself?)

Update: il2ge.ini is now automatically created/updated when il2ge runs.
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