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Author Topic: graphics extender  (Read 58897 times)

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Cafs

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Re: graphics extender
« Reply #612 on: May 25, 2019, 12:15:16 PM »

Working flawless on my 4.12.2 CUP. Great improvement to our old game.

Thx a lot slibenli.

Carlos.
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fatty_finn

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Re: graphics extender
« Reply #613 on: May 25, 2019, 05:52:13 PM »

Dear Slibenli,
thanks for your wonderful work on the GE, which I have running in latest BAT.
regarding new BumpH version:
you say
"Experimental BumpH support added - enable with:
il2ge.ini:
    EnableBumpH=1  "
I gather this means I need the line  "EnableBumpH=1" within the file il2ge.ini.
But where is that ini file located? I cant find it in my BAT.
with thanks,  f_f

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hamilton_p

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Re: graphics extender
« Reply #614 on: May 26, 2019, 06:10:48 AM »

Hi everybody, I'm a long time lurker at SAS.
Thank you all for the excellent work, and thanks slibenli for the graphics extender.

I'm trying to run il2ge on bat 3.6.2 on mac through wine, specifically through Paul the Tall's wineskin port.
Il2ge runs flawless in my Il-2 4.13.4m installation with Sas Modact, using the same port.

To run BAT I had to tweak the port a bit (basically library overrides according to Storebor's instructions at WineHQ) and now BAT 3.6.2 runs fine.
But when I try to use il2ge the game freezes to a blank window, with the initlog.lst revealing a loop:


Quote
2019-05-26 12:56:00:660   (watchdog) : Activating IL-2 Main Window (0x00010090) using SwitchToThisWindow()
2019-05-26 12:56:01:662   (watchdog) : IL-2 Main Window (Handle: 0x00010090) is not Foreground Window yet (Foreground Window has Handle: 0x00010020)


I am using wine engine 1.7.31 (working well with my Il-2 4.13.4m). When using il2ge, newer engines don't even enter the loop, and crash to desktop after the splash screen.

Here the whole initlog.lst on (pastebin) PV613K4

Here is the il2ge.log on(pastebin) F5aGSiSX

Any advice? If I succeed I can try to compile some instructions to help other mac users to successfully play BAT.

Thank you in advance for your help!
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slibenli

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Re: graphics extender
« Reply #615 on: May 26, 2019, 08:39:04 AM »

Dear Slibenli,
thanks for your wonderful work on the GE, which I have running in latest BAT.
regarding new BumpH version:
you say
"Experimental BumpH support added - enable with:
il2ge.ini:
    EnableBumpH=1  "
I gather this means I need the line  "EnableBumpH=1" within the file il2ge.ini.
But where is that ini file located? I cant find it in my BAT.
with thanks,  f_f


You have to create it manually in your IL2 folder.

slibenli

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Re: graphics extender
« Reply #616 on: May 26, 2019, 08:50:12 AM »

Hi everybody, I'm a long time lurker at SAS.
Thank you all for the excellent work, and thanks slibenli for the graphics extender.

I'm trying to run il2ge on bat 3.6.2 on mac through wine, specifically through Paul the Tall's wineskin port.
Il2ge runs flawless in my Il-2 4.13.4m installation with Sas Modact, using the same port.

To run BAT I had to tweak the port a bit (basically library overrides according to Storebor's instructions at WineHQ) and now BAT 3.6.2 runs fine.
But when I try to use il2ge the game freezes to a blank window, with the initlog.lst revealing a loop:


Quote
2019-05-26 12:56:00:660   (watchdog) : Activating IL-2 Main Window (0x00010090) using SwitchToThisWindow()
2019-05-26 12:56:01:662   (watchdog) : IL-2 Main Window (Handle: 0x00010090) is not Foreground Window yet (Foreground Window has Handle: 0x00010020)


I am using wine engine 1.7.31 (working well with my Il-2 4.13.4m). When using il2ge, newer engines don't even enter the loop, and crash to desktop after the splash screen.

Here the whole initlog.lst on (pastebin) PV613K4

Here is the il2ge.log on(pastebin) F5aGSiSX

Any advice? If I succeed I can try to compile some instructions to help other mac users to successfully play BAT.

Thank you in advance for your help!


It looks like your OpenGL driver supports less texture units than il2ge uses.

hamilton_p

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Re: graphics extender
« Reply #617 on: May 26, 2019, 09:47:17 AM »

Thanks for the quick reply!
I'll try to google something about it.
If anyone could give me some further hint to find a solution, it would be appreciated.

Just a question: how could it happen then that my 4.13 installation works perfectly? Shouldn't it use the same OpenGL driver, since I did not change anything OpenGL-wise?

Thank you again!
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slibenli

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Re: graphics extender
« Reply #618 on: May 26, 2019, 09:52:50 AM »

Thanks for the quick reply!
I'll try to google something about it.
If anyone could give me some further hint to find a solution, it would be appreciated.

Thank you again!

I will change the code to give a more informative message - but it's possible that this is just a limitation of your GPU/driver.


Just a question: how could it happen then that my 4.13 installation works perfectly? Shouldn't it use the same OpenGL driver, since I did not change anything OpenGL-wise?

Is it the same il2ge build?

EDIT: In the latest build the maximum number of texture units that the driver supports is logged.

FL2070 / dirtbloxxMC

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Re: graphics extender
« Reply #619 on: May 26, 2019, 11:07:30 AM »

Could a batch file be made that checks the gitlab server's latest build number against the current build of IL2GE installed, and if it detects a discrepancy, it downloads and applies the new version? That would be very useful, especially considering the speed at which this mod is updated.
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I'm FL2070, previously known as dirtbloxxMC. I make sounds. My current main project, UJS (Ultimate Jet Sound) v1.2, can be found here: https://www.sas1946.com/main/index.php/topic,61360.0.html

slibenli

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Re: graphics extender
« Reply #620 on: May 26, 2019, 11:16:00 AM »

Could a batch file be made that checks the gitlab server's latest build number against the current build of IL2GE installed, and if it detects a discrepancy, it downloads and applies the new version? That would be very useful, especially considering the speed at which this mod is updated.

The only way I can think of, is a script that always downloads the lastest build - but I'm worried that this would cause excessive traffic.

FL2070 / dirtbloxxMC

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Re: graphics extender
« Reply #621 on: May 26, 2019, 01:51:39 PM »

Would this script run every time the game started, or... ? If so, there could be an entry in il2ge.ini to list when the last update happened, say something like:

Code: [Select]
lastUpdate = 05262019
And if the current date isn't the same as this entry, then il2ge updates itself and sets this value to today's date.
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I'm FL2070, previously known as dirtbloxxMC. I make sounds. My current main project, UJS (Ultimate Jet Sound) v1.2, can be found here: https://www.sas1946.com/main/index.php/topic,61360.0.html

slibenli

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Re: graphics extender
« Reply #622 on: May 27, 2019, 08:57:49 AM »

The problem with updating at a fixed interval is that might be either to often or not enough.

Gitlab has an API for things like that https://docs.gitlab.com/ee/api/.
The problem is that most functions require an authentication token.

chameleon

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Re: graphics extender
« Reply #623 on: May 27, 2019, 11:14:11 AM »

Shouldn't it use the same OpenGL driver, since I did not change anything OpenGL-wise?

Maybe OpenGL ReShade?
https://reshade.me/
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