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Author Topic: graphics extender  (Read 282759 times)

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Sita

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Re: graphics extender
« Reply #300 on: October 04, 2018, 07:49:36 AM »

i mean if for example  you take  map of  Kuban ...  from  one side  you need have  part from mainland from other side must be  placed Crimea part ...

if i right understand at current version shore line automatically generated some kind tile variant based on one texture like pattern ..
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SpongeBob

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Re: graphics extender
« Reply #301 on: October 04, 2018, 08:30:54 AM »

Quote
Regarding terrain autogeneration - another possibility is to utilize a low-resolution parameter map, which in each pixel encodes information like:

Very nice Siblenli. Thanks to you IL2 is getting very close to Orbiter, a space simulator:
http://orbit.medphys.ucl.ac.uk/

I think you will need to put a final point anywhere, or you will need to generate some martian landscapes. :P
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slibenli

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Re: graphics extender
« Reply #302 on: October 04, 2018, 08:33:55 AM »

i mean if for example  you take  map of  Kuban ...  from  one side  you need have  part from mainland from other side must be  placed Crimea part ...

if i right understand at current version shore line automatically generated some kind tile variant based on one texture like pattern ..

I just add some generated detail to the low resolution coast line.
A hight resolution map with less or no generated detail would work as well.

Quote
Regarding terrain autogeneration - another possibility is to utilize a low-resolution parameter map, which in each pixel encodes information like:

Very nice Siblenli. Thanks to you IL2 is getting very close to Orbiter, a space simulator:
http://orbit.medphys.ucl.ac.uk/

I think you will need to put a final point anywhere, or you will need to generate some martian landscapes. :P

I doubt there is any danger of that happening ;)
Simulating an actual sphere or even mutiple spheres in space goes way beyond applying some curvature to a flat map.

whistler

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Re: graphics extender
« Reply #303 on: October 04, 2018, 09:39:52 AM »

Simulating an actual sphere or even mutiple spheres in space goes way beyond applying some curvature to a flat map.

It was at this point, my dear grandson, when module #TBG (B.A.T. To Boldly Go 2046-And beyond) was born
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

Sita

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Re: graphics extender
« Reply #304 on: October 04, 2018, 09:51:26 AM »

oh))  i finaly got it)   i understand how you make it))  Thanks... sorry for misunderstanding)
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slibenli

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Re: graphics extender
« Reply #305 on: October 04, 2018, 12:52:21 PM »

Build 104829112 fixes a crash when loading certain maps (e.g. Battle Of France).

hadji4

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Re: graphics extender
« Reply #306 on: October 04, 2018, 03:14:50 PM »

https://pastebin.com/embed_js/giHDzbDH Thank you dear for your attention. Here still posted your il2ge
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4S_Vega

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Re: graphics extender
« Reply #307 on: October 05, 2018, 06:28:58 AM »

Just tested with new PC.....

Simply awesome.







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BOYAN

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Re: graphics extender
« Reply #308 on: October 05, 2018, 06:36:41 AM »

Amazing! What are your PC specs vega?
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SAS~Storebror

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Re: graphics extender
« Reply #309 on: October 05, 2018, 08:23:38 AM »

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Don't split your mentality without thinking twice.

4S_Vega

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Re: graphics extender
« Reply #310 on: October 05, 2018, 08:48:11 AM »

Also without the graphics extender is another game....

With it i don't see any reason to play another sim  ;D
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4S_Vega

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Re: graphics extender
« Reply #311 on: October 05, 2018, 02:16:49 PM »

Amazing! What are your PC specs vega?

Asus notebook

Graphic card is NVIDIA GeForce 930MX, 2 Giga

Core is I7 7500U
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