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Author Topic: Some Info about SEOW  (Read 4929 times)

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Kopfdorfer

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Re: Some Info about SEOW
« Reply #36 on: June 20, 2018, 07:18:15 PM »

Channel 1940 = Can Channel 1940-41   ( Winter Summer depends on the month you set for your campaign - engine chooses automatically)
Channel Circus = Channel Circus            (same as above)
English Channel Sector = Can Channel Beta Dogfight Map
Westfront 40 = GilB Westfront 40
Westfront 44 = GilB Westfront 44

For more detail see here :

http://seowhq.net/MP4public/Scripts/MP-Maps.php

Available at SEOWHQ/Full Sector List/Tools/Map Sector Tool

Note though , that this tool has not been updated to include the latest maps that have been captured.

Kopfdorfer
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tomoose

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Re: Some Info about SEOW
« Reply #37 on: June 20, 2018, 08:10:16 PM »

Well another couple of hours sorting some issues out but finally got a Channel map up and running.
I used FMB to create a campaign template.  Basically the Channel map with one flight of Hurricanes at West Malling and a flight of 109s at Audembert.
The database initialized and the appropriate menu comes up when I right click when in a Sector but...

1.  Neither side shows any units when I select West Malling or Audembert, and
2.  I can't create any missions (probably because I don't have any units).
3.  The Channel40 (Canon) map I used to create my template is not the Channel40 map that is showing in the Sector views.

Obviously I have to RTFM in order to understand things better.
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Kopfdorfer

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Re: Some Info about SEOW
« Reply #38 on: June 20, 2018, 08:30:35 PM »

Okay.
A few simple things to check that may affect your initialization attempt.
1) The Map in HSFX7 named "Channel 1940 beta" corresponds to "English Channel Sector" in SEOW.
    Have you loaded the data for this map ? (Not the Reference Database file).
2) When you build your template (in FMB) , ensure that each fight has a "Landing" waypoint on the airfields where you wish them to start the campaign.
3) Ensure that any Sqdn Number selected is NOT Sqdn 4 in your aircraft properties tab.
    SqdnNumbers 1,2,3 are ok. 4 is right out ( see Monty Python's and the Holy Grail re: The Holy Hand Grenade of Antioch)
    Flight number does not matter.
4) In the SEDCS under the "Campaign Modes" Tab , check the box entitled "Use Temporary Airfields".

You will get this ToMoose.

Kopfdorfer
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tomoose

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Re: Some Info about SEOW
« Reply #39 on: June 21, 2018, 07:20:42 AM »

LOL
"...then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it."
1.  Ackd.  Yes, I created a specific database/data for the Channel40 (not the reference database file).  I think I should have used the Channel40-41 map so will try that tonight.  Although now that I think about it I don't think the Channel40 name colour was changed in the Sector List which it should have right?
2.  Yeah, I did that (each flight has three waypoints terminating in the landing waypoint at the pertinent airfield).
3.  The Sqn number I'll have to check.  I believe I used the number one flight but will double-check.
4.  Yup, did that as it seemed to make sense at the time.

I'll get there, as long as I don't screw something up en route LOL.
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tomoose

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Re: Some Info about SEOW
« Reply #40 on: June 21, 2018, 04:42:53 PM »

SUCCESS...so far.
I was right about the map.  I should have used the Channel40-41 map.
It's not immediately clear but on the right side are the waypoints for the mission.
I now have to seriously look at the SEOW documentation as I'm just guessing from here.  I created a mission but when I "flew" it (sitting in the host 109) there was nothing.
There were some stationary planes at a couple of the airfields and a strip of metal runway (not related to the host 109) but nothing else (no other flying AI aircraft). 
I also got an error message in SEDCS when trying to "analyze" the mission, telling me log.lst was being used by another application but that isn't a showstopper and is no doubt from me not using the various elements correctly.
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VARP_Thor

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Re: Some Info about SEOW
« Reply #41 on: June 22, 2018, 02:01:24 AM »

Host seat coordinates are usualy away from the main action area and that is why there is nothing there.. System creates one runuway with host(server) aircraft sitting there. It does help with fps when you have tons of units and you need server computer to use every single MHz on AI allover the map.
Stop the game completely to get rid of the log.lst error.

So, if you have crated mission right (comit flights after waypoints, and you see them on scheduel flight list in upper left corner), you don't have to use host aircraft. You can take any other plane or gunner position. Just remember that when you host mission for others, you leave server online even if you die for your mission planned duration.
Some tech stuff off topic:
If you really put huge number of units and set them on the move, problems could start. When the game start to have "time overflow" (see the console), than AI units start to do strange things like warping, flying sideways, flying trough terrain etc. But on the modern computers (i7 4GHz+)  you can host and fly no problem. It depends on a lot of stuff and the tehnics ini you make for the campaign. I've made million tests on that metter and i can tell you that if you have <2500 nstationaries, <30barrages, < 100 ground moves, <80 airplanes in the air, you are safe to host and fly on modern 4GHz+ machines.
If you create monsters, like me because i  can not resist, than you need separate server with minimal graphics settings in the window and as fastes CPU you can have. My maximum on i7 OC to 4.7GHz was 3800 nstationaries, 50 triggers, 40barrages, 150 ground moves and 150 planes in the air. Fps on machine like that was ~40fps at the beginning of the mission when it is the most intense. It is possible to add even more, but is recommended to leave safe margin in case of sudden fps drop.
I will explain those tips and trics in my third video.
Cheers,
Thor
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tomoose

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Re: Some Info about SEOW
« Reply #42 on: June 22, 2018, 06:14:26 AM »

Thor;
I understand the host seat location aspect.  What I meant was that using Ctrl-F2 and Shift-F2 to cycle through views during the mission there were no other aircraft flying or taking off...nothing.  That being said, the host seat was the only none AI aircraft but I still should have seen the other planes.

I don't plan on huge numbers so the server/host shouldn't be a problem.  Our little group is currently using DCG for our online coop campaign (WF44).  Every mission averages 50+ aircraft and lots of ground objects.  We take turns hosting (and playing).  The only issue I've noticed in HSFX online is when the heavy bombers drop their bombs and the explosions on the ground cause a slight stutter but apart from that no issues at all.

I'm interested in using SEOW as it looks like a much more powerful concept than DCG and while DCG auto-generates missions they can become quite repetitive (e.g. same ground-attack mission to the same location for four or five missions in a row).  I think SEOW will provide much more flexibility and realism.  That being said I'm also looking at how it can be used for online coop against only AI (as we are doing at the moment with DCG).  I have some studying to do.

Thanks again for your set up video.  It really helped.  My one recommendation would be that you suggest alternatives to Heidi.  SQLYog took minutes to do what Heidi does in hours (I realize that Heidi is much more aggressive in checking the data transfer etc and that is why it is slower).  If you have a second video can you post the link?
thanks,
Tomoose
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tomoose

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Re: Some Info about SEOW
« Reply #43 on: June 23, 2018, 05:25:11 PM »

Slowly getting there.

Thor/Kopfdorfer;
I appreciate your patience with a noob.  I set up a very simple Battle of Britain campaign template using the Channel40-41 map.  As I mentioned in a PM to Kopfdorfer, after building the mission and running it in IL2 I was only getting the 109 'host' seat with no other aircraft.  I went back to my campaign template and changed one of the Hurricane flights to non-AI.
I reset and re-initialized and created a mission etc and built the mission in DCS then went in to IL2 and ran it.  I was able to select one of the Hurricanes as per normal however, again, none of the other flights were in the mission (I had tasked the 3 Hurricane flights with simple patrol flights all starting at the same time).  I pulled my Hurricane off to the side and let the mission run anyway as I wanted to check the radar function...first impression?  Pretty bloody cool!!!   :)
As you can see here, the radar stations are marked clearly and the flight is being tracked.  That part seems to be working like a charm.
Is it possible to zoom in using the radar?  Probably not, but thought I'd ask.

I'm not sure why the other flights aren't showing up so I'll keep plugging away at it but if you have suggestions I'd appreciate it.
One other thing I'd like to do is to task missions to both sides (essentially run a campaign in "god mode" so to speak).  I tried to task the German side for a bombing mission across the Channel but despite being in the taskable unit list I couldn't task them.
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max_thehitman

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Re: Some Info about SEOW
« Reply #44 on: June 23, 2018, 05:43:16 PM »


I am still confused  :D

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VARP_Thor

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Re: Some Info about SEOW
« Reply #45 on: June 24, 2018, 03:02:09 AM »

Video #2 is not done yet.

Not enough info to solve this. Please login as admin. Open whole sector map. Make the plans for both sides flights. Than make a print screen of the whole map where we can see on the left upper corner that the flights are scheduled and the time. Than build the mission and upload mission file here....or make the print screen of the mission file where we can see are wings created or not created.
thanks
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tomoose

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Re: Some Info about SEOW
« Reply #46 on: June 24, 2018, 11:08:14 AM »

Here's a screenshot of the planned missions.  A single 110 conducting a recce over Folkestone and a flight of Hurricanes doing a CAP over Folkestone area.
As you can see on the left both missions are there.  Neither of the missions are AI-only.  I selected the "Secret" box for both because if I don't then I don't get ANY human flights regardless of the fact that none of the flights are AI-only.

When I "build" the mission with DCS I get the "...1 Human flight available..." message once the .mis is created and when I check the created .mis file I get this;
[MAIN]
  MAP CAN_EnglishChannel/1940load.ini
  TIME 14.0
  CloudType 1
  CloudHeight 2372.0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 49.0
  WindSpeed 1.0
  Gust 8
  Turbulence 3
[Wing]
  g0133
  g0132
  gb0110
[g0133]
  Planes 1
  Skill 0
  Class air.BF_109Z
  Fuel 0
  weapons none
[g0133_Way]
  TAKEOFF -40000.00 -40000.00 0 0 0_Static 0 &1
  NORMFLY -30000.00 -40000.00 2500.00 250.00 &1
[g0132]
  Planes 1
  OnlyAI 1
  Skill 0
  skin0 radar.bmp
  Class air.RadarControlChainHome
  Fuel 100
  weapons none
[g0132_Way]
  NORMFLY -40000.00 -40000.00 5500.00 350.00 &1
  NORMFLY -30000.00 -40000.00 5500.00 350.00 &1
  NORMFLY 460000.00 -40000.00 5500.00 350.00 &1
  NORMFLY -40000.00 -40000.00 5500.00 350.00 &1
  NORMFLY 460000.00 -40000.00 5500.00 350.00 &1
  NORMFLY -40000.00 -40000.00 5500.00 350.00 &1
[gb0110]
  Planes 4
  OnlyAI 1
  Skill 2
  Class air.HurricaneMkIIa
  Fuel 30
  weapons default
[gb0110_Way]
  TAKEOFF 193169.91 243321.28 0.00 0 &0
  NORMFLY 185325.00 237420.00 500.00 232.00 &0
  NORMFLY 179156.00 228414.00 1000.00 232.00 &0
  NORMFLY 192468.00 229225.00 2000.00 232.00 &0
  NORMFLY_404 202208.00 241071.00 2000.00 232.00 &0
  TRIGGERS 999 10 60 7 0
  NORMFLY 200909.00 253728.00 2000.00 232.00 &0
  NORMFLY 187029.00 254134.00 1000.00 232.00 &0
  NORMFLY 190682.00 249266.00 500.00 232.00 &0
  LANDING 192420.77 244214.73 0.00 0 &0
[Chiefs]

I didn't copy all the .mis.  After the [Chiefs] is the usual NStationary info etc.  I am using the MP as 'admin' so I assume I have "control" of both sides but maybe that's part of the problem...no idea.
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tomoose

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Re: Some Info about SEOW
« Reply #47 on: June 24, 2018, 12:46:06 PM »

UPDATE;
again, success......sort of.  Until now I had given CAP and GROUND ATTACK orders at a given waypoint of each flight (i.e. a CAP for the Brits over Dover and a Ground Attack for the Germans over Dover).  I'm not sure if that was messing things up but just to be sure, this time around I didn't do anything specific, just takeoff-fly-land for both sides.  After getting DCS to build the mission it told me there were two Human flights available and when checking the created .mis file there was indeed two flights one Brit, the other German.  I was pretty happy, LOL.
I cranked up the mission but the only option for me was the 109 'host' there were no other aircraft I could select to fly.  I assume that's because I had the 109 'host' option selected in DCS.
Regardless I started the mission and sure enough there was a 110 flying and a flight of Hurricanes taking off.  I was also able to follow the mission progress on the radar.  Again, very cool.
That being said I tried to create another mission (after flushing the database) and got nowhere as I got the message "...no human flights available..." when there are no AI-specific flights anyway.
Confused.  ;)
The "secret" box is confusing as I'm not sure if that is causing the issue or not but I haven't found an explanation for what it does yet.
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