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Author Topic: Bristol Bombay  (Read 7649 times)

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SAS~Epervier

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Bristol Bombay
« on: June 11, 2018, 02:56:24 AM »

To Edlor's memory !

For 4.09 Rebels !
Bristol Bombay


- diff FM needed !
- SSP included
- version with shadows/all LODs/collision boxes/...


Screen by Edlor

Screen by Edlor


Link AI version : https://www.mediafire.com/?6xy9cdi79l3rpei

Link FLY version : https://www.mediafire.com/?jt6msw6scddsh9j


Fix bombing sight fix for 4.12 by Stefan SG (thank you very much)
post #67
http://www.mediafire.com/file/4oj0762jnvfa92m/Bristol_Bombay_BombingSight_Fix_412.zip


Credits :
- Edlor : 3D
- IES Team


Nota :
If you do not have the load "9 boxes (900kg)" it is because you do not have the Java Classes for these objects!
See attachments, in archive "Weapons_CargoB", add the Classes in the folder "01__Weapons_USA_GB" !

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Gatrasz

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Re: Bristol Bombay
« Reply #1 on: June 11, 2018, 06:44:40 AM »

Great ! Tanks !
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SAS~vampire_pilot

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Re: Bristol Bombay
« Reply #2 on: June 11, 2018, 08:08:02 AM »

Great! Many thanks to those involved.

Why does it have an AI and a flyable version separated?
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Mick

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Re: Bristol Bombay
« Reply #3 on: June 11, 2018, 08:09:31 AM »

Many THX to all involved, this is a nice way to pay tribute to our friend Edlor ...  ;)
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SAS~Epervier

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Re: Bristol Bombay
« Reply #4 on: June 11, 2018, 08:15:11 AM »

Why does it have an AI and a flyable version separated?
Why not?
That way I see the percentage preference between an AI version and a full version!  ;)
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SAS~vampire_pilot

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Re: Bristol Bombay
« Reply #5 on: June 11, 2018, 08:34:49 AM »

Okay.... (I downloaded both for no particular reason, so)

Is there a limitation that the flyable can't be handled by AI or something?
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SAS~Epervier

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Re: Bristol Bombay
« Reply #6 on: June 11, 2018, 09:54:56 AM »

Is there a limitation that the flyable can't be handled by AI or something?
I don't understand your question.
The difference between the two versions is simple: the AI version has no cockpit!
So there are fewer Classes to load through the game... less possible source of error!
Why put up a cockpit if you never fly that plane?
In my game all bombers are AI only (B-17/B-24/B-29/Halifax/Welly/Lancaster/PBM/PBY/St..l..g/...) !!
If you don't want to fly with this plane, load the AI version. If you wish to fly from time to time with this aircraft, load the FLY version.
But don't install both at the same time!  ;)
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cgagan

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Re: Bristol Bombay
« Reply #7 on: June 11, 2018, 10:12:05 AM »

Merci Gabriel!  8)
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SAS~vampire_pilot

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Re: Bristol Bombay
« Reply #8 on: June 11, 2018, 11:43:56 AM »

Bombardier position does not work properly for me.
I just see the copilot's back and the lower half is all black. Is this supposed to be like that?
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SAS~Epervier

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Re: Bristol Bombay
« Reply #9 on: June 11, 2018, 12:44:16 PM »

I just see the copilot's back and the lower half is all black. Is this supposed to be like that?
Very funny!  :D
Everything works in my game.
But you don't give out much information! Game version... LOG!
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SAS~Epervier

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Re: Bristol Bombay
« Reply #10 on: June 11, 2018, 12:45:45 PM »

In attachment in first post, FM for 4.10 by greybeard !
Thanks to him!
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Mick

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Re: Bristol Bombay
« Reply #11 on: June 11, 2018, 12:51:34 PM »

Is there a limitation that the flyable can't be handled by AI or something?

... no, there's no limitation, you can switch your flyable Bombay into AI mode whenever you like, with the dedicated key in your game, and she will behave like an AI plane, and, for ex, take off or land automatically ...  ;)

Like Epervier, since I never fly heavies, whenever I have the choice I always install the AI version, much lighter, no cockpit folder (with potential conflict with another cockpit) and less java class files (less potential conflicts too ...) ...  :P
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