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Author Topic: = Victor's Sound Mod (VSM) = v5.0  (Read 30936 times)

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DaVa

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #60 on: February 08, 2019, 07:26:03 AM »

Downloaded three times, stopping by 97%.  :(
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Gubi

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #61 on: February 11, 2019, 03:15:14 PM »

Just an extremely rare shout out from this corner.  Using this mod in UP3 with the Clowns, and exhaustively putting it through it's paces in my DBW...I must say, "what a well crafted mod", here.  Finally, for me, my I-15's-etc to I-16's sound like something to be reckoned with.  Thanx and cheers for that.  Prost.
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victor639514

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #62 on: February 11, 2019, 05:48:27 PM »

Thanks, Gubi! :D

Glad you like my audio work!
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SAS~Storebror

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #63 on: February 11, 2019, 11:12:54 PM »

Downloaded three times, stopping by 97%.  :(
Time to try number four.
There's nothing wrong with the files themselves, blame it on your ISP.

]cheers[
Mike
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arquillos

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #64 on: February 12, 2019, 12:20:07 PM »

Thank you victor639514!

All files downloaded fine.

Installed in v4.12.2 VP Modpack.
I disabled (-) the following mods:
- !!#00_GUN_SOUNDS_412_modact
- #00__0Sounds_flak
- #00__0Sounds_hit
- #00__1JiverSOUNDS_4.12

assuming the VSM "overwrite" this mods content, isnĀ“t it?

Thank you in advance!
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victor639514

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #65 on: February 12, 2019, 03:41:24 PM »

No prob! ^^

Normally putting (!) in front of a mod file name will give it priority among others or so. It'd be safe to assume it will overwrite in that case. Nonetheless though, yes. You must (-) or remove those mods you mentioned in order for all my mod's sounds to take effect.
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victor639514

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #66 on: February 12, 2019, 03:42:59 PM »

Be on the lookout for my next patch!

It will feature minor yet significant enhancements for the Daimler Benz motors, among a select few and so on. Also... get ready for the NOISE of the Me 262! ;)
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arquillos

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #67 on: February 13, 2019, 02:18:42 PM »

I Victor, one more easy question:

- The SFS files in SFS_AUTO  folder:
-- sas_sound_01.sfs
-- sas_sound_02.sfs
-- sasup_effects01.sfs

Will create any conflict with your mod? Should I delete them?

Thank you!
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victor639514

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #68 on: February 13, 2019, 02:40:47 PM »

Not sure. I think they'd still work regardless.
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arquillos

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #69 on: February 16, 2019, 05:09:58 AM »

Hi victor639514!
Thanks!
I tried deleting this three sfs files and the sound still works ;)
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victor639514

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #70 on: February 16, 2019, 07:08:06 AM »

Sweet! ^^
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azura

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Re: = Victor's Sound Mod (VSM) = v5.0
« Reply #71 on: February 18, 2019, 04:55:51 AM »

Cool!! arquillos,you've solved the problem I've been worried about VSM in VP. Thank you for your suggestion.
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