Hi I was wondering if anyone could help me out. I'm no longer able to get IL-2 1946 to start anymore. I do have the BAT installed on it and was able to play it fine with no issues. However, the game will no longer start. I've attached my file log and have tried to change the graphics settings trough the conf.ini file with no success. Can anyone please help? Thanks.
My PC info:
MSI
Windows 10
Processor: Intel Core i5-7300HQ CPU @ 2.50 GHz
RAM: 8G
System: 64 bit
Graphics Card: NVIDIA GeForce GTX 1050
Error Log
[May 15, 2018 5:52:25 PM] ------------ BEGIN log session -------------
[5:52:25 PM] OpenGL provider: dx8wrap.dll
[5:52:27 PM] OpenGL library:
[5:52:27 PM] Vendor: 1C.Multimedia.Dev/Maddox.
[5:52:27 PM] Render: DirectX8.
[5:52:27 PM] Version: 1.1
[5:52:27 PM] Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[5:52:27 PM] Size: 1680x1050
[5:52:27 PM] ColorBits: 32
[5:52:27 PM] DepthBits: 24
[5:52:27 PM] StencilBits: 8
[5:52:27 PM] isDoubleBuffered: true
[5:52:27 PM]
[5:52:27 PM] *** Looking for Advanced CPU Instructions...
[5:52:27 PM] [x] PentiumPro
[5:52:27 PM] [x] Multimedia (MMX)
[5:52:27 PM] [x] 3D (SSE)
[5:52:27 PM] [x] 3D (SSE2)
[5:52:27 PM] [-] 3D (3DNow)
[5:52:27 PM] ColourBits 32, ABits 0, ZBits 24
[5:52:27 PM]
[5:52:27 PM] *** Looking for Render API Extensions ...
[5:52:27 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[5:52:27 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[5:52:27 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[5:52:27 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[5:52:27 PM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[5:52:27 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[5:52:27 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[5:52:27 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[5:52:27 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[5:52:27 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[5:52:27 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[5:52:27 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[5:52:27 PM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[5:52:27 PM]
[5:52:27 PM] Maximum texture size : 8192
[5:52:27 PM] Maximum simultaneous textures :8
[5:52:27 PM] MaxAnisotropic (1.0 = none) : 1.000000
[5:52:27 PM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[5:52:27 PM] WARNING: 'Perfect' Mode required pixels shaders
[5:52:27 PM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[5:52:27 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[5:52:28 PM] java.lang.NoSuchFieldError: windowUse3RendersUI
[5:52:28 PM] at com.maddox.il2.engine.Renders.msgGLContext(Renders.java:150)
[5:52:28 PM] at com.maddox.il2.engine.Renders.setGlContext(Renders.java:138)
[5:52:28 PM] at com.maddox.il2.engine.RendersMain.setGlContext(RendersMain.java:73)
[5:52:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1604)
[5:52:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[5:52:28 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:52:28 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[5:52:28 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)