Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Andrej Sygur's FMB short and to the point video tutorials  (Read 104 times)

0 Members and 1 Guest are viewing this topic.

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 477
Andrej Sygur's FMB short and to the point video tutorials
« on: May 09, 2018, 04:58:02 AM »

Youtube user Andrej Sygur has been recently uploading excellent FMB tutorials. Short videos and to the point. Superb editing skills. Kudos to Andrej! Highly recommended.
  • Creating Waypoints, Landing, Takeoff (Basics)
  • Ground Objects, Ships, Trains, Static Cameras (Basics)
  • Ground Attack (Dive/Level bombing) (Kamikaze) (Gun Strafing)
  • Gliders (Takeoff/Airstart)
  • Escorts, Intercepts (Waypoint targets)


1. Creating Waypoints, Landing, Takeoff (Basics) - 01/04/2018

Code: [Select]
Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
A key : Autopilot
] and [ keys: Time compression (Sorry for video error my keyboard is different)

Objects are found in View > Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:06 Object list
00:12 Zooming in
00:15 Creating/Deleting objects
00:20 Speed & altitude
00:39 Cycling waypoints
00:48 Waypoint time
00:58 Unselecting/Context menu
01:05 Landing waypoint
01:28 Be able to fly the plane
01:40 Save before you can test mission
01:56 Testing landing mission
02:49 Insert waypoints between
02:57 Takeoff waypoints
03:20 Testing takeoff mission

Game version for this IL-2 1946 video was 4.12.2





2. Ground Objects, Ships, Trains, Static Cameras (Basics) - 03/04/2018

Code: [Select]
Rotate objects with numpad keys:
1 = -30 degrees
4 = -15 degrees
7 = -5 degrees
8 = +90 degrees
9 = +5 degrees
6 = +15 degrees
3 = +30 degrees
5 = RESET
Enter = 3D freeview mode

Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
] and [ keys : Time compression
Ctrl + F2 : Enemy external camera view
Shift + F2 : Friendly external camera view

Objects are found in View > Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:09 Rotation/Move Controls
00:45 Placing moving objects
01:02 TimeOut
01:36 Route snaps to roads
01:48 Waypoints around bridges
02:05 Ship waypoints
02:25 Ship properties
02:38 Ship speed
02:50 Ship TimeOut
03:06 Train waypoints
03:25 Static cameras

Game version for this IL-2 1946 video was 4.12.2





3. Ground Attack (Dive/Level bombing) (Kamikaze) (Gun Strafing) - 06/05/2018

Code: [Select]
Planes will first use up their bombs , then rockets, and then strafe with their guns if they are capable.

Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
A key: Autopilot

Objects are found in View ? Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:01 Preparing the Ground Attack waypoint
00:55 Testing the Ground Attack waypoint
01:35 Set direct targets
02:20 Ju-87 dive bombing behavior
02:57 Kamikaze
03:26 Strafing with machine guns after bombing
04:21 Low altitude Ground Attack
04:48 Torpedo Ground Attack
05:17 AI behavior for missing target

Each plane has a Class Type that determines how it will behave when performing certain tasks, this is not visible in the Full Mission Builder. This is hard coded with java files (com\maddox\il2\objects\air\) and they must be decompiled if you wish to see this information. Though it is pretty obvious what Type a plane is by just knowing basic historical information about it.

Here are some decompiled Class files in case you want to check it out for yourself: https://www.sas1946.com/main/index.ph...

Some examples of the plane Types:
TypeAcePlane : Used to designate ace aircraft from default game
TypeAmphibiousPlane : With appropriate FM settings, allows them to land on water
TypeBNZFighter : Variant of above, but will attack more often in vertical plane
TypeBomber : Level bomber, with proper code allows for use of bombsight
TypeDiveBomber : Will engage in dive bombing when above a certain altitude
TypeDockable : Can be attached to another aircraft e.g. parasite fighter, refuelling
TypeFighter : Readily engages in air-to-air combat (in particular other fighters)
TypeFighterAceMaker : Aircraft equipped with gyro gunsight
TypeGlider : Glider, can attach via cable to a defined carrier aircraft
TypeSailPlane : sea plane
TypeScout : but maybe makes aircraft less likely to engage in aerial combat?
TypeStormovik : Performs ground attack. Without this, aircraft will only level bomb
TypeStormovikArmored : Seems to be exclusively used by the Il-2, but I presume it makes these aircraft more conservative in evasive manouevres due to their extra armour?
TypeTNBFighter : I believe it is same as fighter, but suspicion is it will never attack vertically
TypeTransport : Unsure, but like scout, presume it makes them unable to engage in aerial combat.
TypeX4Carrier : Required for aircraft that carry X-4 missiles

See this post for more information: https://www.sas1946.com/main/index.php/topic,39674.msg331524.html#msg331524

Also excuse my sloppy editing, some empty frames snuck in two or three times when I was compressing clip velocity.

Game version for this IL-2 1946 video was 4.13.4





4. Gliders (Takeoff/Airstart) - 09/05/2018

Code: [Select]
Glider aircrafts: G-11 , Me 321
Aircrafts that can tow gliders: C-47 , Li-2 , Pe-8 , Bf 110 G-2 , He-111 Z Zwiling , He 111 H-12 , He 111 H-16

The Glider AI choose their own landing area, so it depends where you release them (altitude and location). They will then just glide straight until low enough and find a spot to land.

Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
A key : Autopilot
] and [ keys: Time compression

Objects are found in View ? Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:02 Aircrafts that are capable of towing gliders
00:06 Setting up the towing aircraft with takeoff
00:13 Triggering the glider release
00:36 Creating the single Glider waypoint and Glider aircrafts
00:52 Glider takeoff demonstration ( Me 321 )
01:20 Glider landing
01:32 Airstart towing aircraft setup
01:35 Airstart triggering the glider release
01:54 Creating the single Glider waypoint again
02:08 Glider airstart demonstration ( G-11 )
02:48 Glider landing intact this time

Game version for this IL-2 1946 video was 4.13.4





5. Escorts, Intercepts (Waypoint targets) - 16/05/2018

Code: [Select]
Any aircraft can escort, and the only way for the escort to break off is if it engages an enemy or the escort target lands.

Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
A key : Autopilot
] and [ keys: Time compression

Objects are found in View ? Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:01 Preparing escorts
00:30 Escorts activate waypoints while escorting
00:49 Test flight escorting
01:28 Disrupted escort missions with enemies
01:47 Test flight escorting with an enemy encounter
02:22 Continuing escorts after an encounter
02:33 Intercept waypoints
02:51 Test flight intercepting waypoint

Game version for this IL-2 1946 video was 4.13.4



Logged
Next Generation HUD (NG-HUD) Mod v2.6 :: UPDATED 12/05 ::  https://www.sas1946.com/main/index.php/topic,58163.0.html

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 477
Re: Andrej Sygur's FMB short and to the point video tutorials
« Reply #1 on: May 17, 2018, 05:46:31 AM »

New FMB tutorial added at the bottom of the first post: 5. Escorts, Intercepts (Waypoint targets)

(I have nothing to do with these videos, I just list them here because I find them very useful and extremely well edited. Congratulations to Youtube user Andrej Sygur)
Logged
Next Generation HUD (NG-HUD) Mod v2.6 :: UPDATED 12/05 ::  https://www.sas1946.com/main/index.php/topic,58163.0.html
Pages: [1]   Go Up
 

Page created in 0.019 seconds with 25 queries.