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Author Topic: Andrej Sygur's FMB short and to the point video tutorials  (Read 387 times)

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whistler

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Andrej Sygur's FMB short and to the point video tutorials
« on: May 09, 2018, 04:58:02 AM »

Youtube user Andrej Sygur has been recently uploading excellent FMB tutorials. Short videos and to the point. Superb editing skills. Kudos to Andrej! Highly recommended.
  • Creating Waypoints, Landing, Takeoff (Basics)
  • Ground Objects, Ships, Trains, Static Cameras (Basics)
  • Ground Attack (Dive/Level bombing) (Kamikaze) (Gun Strafing)
  • Gliders (Takeoff/Airstart)
  • Escorts, Intercepts (Waypoint targets)
  • Formations, Landing Types, Takeoff Types (Showcase)
  • Taxi to Takeoff (Takeoff waypoints)
  • Copy/Paste, Multiselections, Transfer objects between missions
  • Destruction Brush/Right Click (Map Structures/Bridges)
  • Takeoff/Landing on Carriers (waypoints)
  • MXY-7 Ohka Suicide Rocket


1. Creating Waypoints, Landing, Takeoff (Basics) - 01/04/2018

Code: [Select]
Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
A key : Autopilot
] and [ keys: Time compression (Sorry for video error my keyboard is different)

Objects are found in View > Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:06 Object list
00:12 Zooming in
00:15 Creating/Deleting objects
00:20 Speed & altitude
00:39 Cycling waypoints
00:48 Waypoint time
00:58 Unselecting/Context menu
01:05 Landing waypoint
01:28 Be able to fly the plane
01:40 Save before you can test mission
01:56 Testing landing mission
02:49 Insert waypoints between
02:57 Takeoff waypoints
03:20 Testing takeoff mission

Game version for this IL-2 1946 video was 4.12.2





2. Ground Objects, Ships, Trains, Static Cameras (Basics) - 03/04/2018

Code: [Select]
Rotate objects with numpad keys:
1 = -30 degrees
4 = -15 degrees
7 = -5 degrees
8 = +90 degrees
9 = +5 degrees
6 = +15 degrees
3 = +30 degrees
5 = RESET
Enter = 3D freeview mode

Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
] and [ keys : Time compression
Ctrl + F2 : Enemy external camera view
Shift + F2 : Friendly external camera view

Objects are found in View > Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:09 Rotation/Move Controls
00:45 Placing moving objects
01:02 TimeOut
01:36 Route snaps to roads
01:48 Waypoints around bridges
02:05 Ship waypoints
02:25 Ship properties
02:38 Ship speed
02:50 Ship TimeOut
03:06 Train waypoints
03:25 Static cameras

Game version for this IL-2 1946 video was 4.12.2





3. Ground Attack (Dive/Level bombing) (Kamikaze) (Gun Strafing) - 06/05/2018

Code: [Select]
Planes will first use up their bombs , then rockets, and then strafe with their guns if they are capable.

Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
A key: Autopilot

Objects are found in View ? Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:01 Preparing the Ground Attack waypoint
00:55 Testing the Ground Attack waypoint
01:35 Set direct targets
02:20 Ju-87 dive bombing behavior
02:57 Kamikaze
03:26 Strafing with machine guns after bombing
04:21 Low altitude Ground Attack
04:48 Torpedo Ground Attack
05:17 AI behavior for missing target

Each plane has a Class Type that determines how it will behave when performing certain tasks, this is not visible in the Full Mission Builder. This is hard coded with java files (com\maddox\il2\objects\air\) and they must be decompiled if you wish to see this information. Though it is pretty obvious what Type a plane is by just knowing basic historical information about it.

Here are some decompiled Class files in case you want to check it out for yourself: https://www.sas1946.com/main/index.ph...

Some examples of the plane Types:
TypeAcePlane : Used to designate ace aircraft from default game
TypeAmphibiousPlane : With appropriate FM settings, allows them to land on water
TypeBNZFighter : Variant of above, but will attack more often in vertical plane
TypeBomber : Level bomber, with proper code allows for use of bombsight
TypeDiveBomber : Will engage in dive bombing when above a certain altitude
TypeDockable : Can be attached to another aircraft e.g. parasite fighter, refuelling
TypeFighter : Readily engages in air-to-air combat (in particular other fighters)
TypeFighterAceMaker : Aircraft equipped with gyro gunsight
TypeGlider : Glider, can attach via cable to a defined carrier aircraft
TypeSailPlane : sea plane
TypeScout : but maybe makes aircraft less likely to engage in aerial combat?
TypeStormovik : Performs ground attack. Without this, aircraft will only level bomb
TypeStormovikArmored : Seems to be exclusively used by the Il-2, but I presume it makes these aircraft more conservative in evasive manouevres due to their extra armour?
TypeTNBFighter : I believe it is same as fighter, but suspicion is it will never attack vertically
TypeTransport : Unsure, but like scout, presume it makes them unable to engage in aerial combat.
TypeX4Carrier : Required for aircraft that carry X-4 missiles

See this post for more information: https://www.sas1946.com/main/index.php/topic,39674.msg331524.html#msg331524

Also excuse my sloppy editing, some empty frames snuck in two or three times when I was compressing clip velocity.

Game version for this IL-2 1946 video was 4.13.4





4. Gliders (Takeoff/Airstart) - 09/05/2018

Code: [Select]
Glider aircrafts: G-11 , Me 321
Aircrafts that can tow gliders: C-47 , Li-2 , Pe-8 , Bf 110 G-2 , He-111 Z Zwiling , He 111 H-12 , He 111 H-16

The Glider AI choose their own landing area, so it depends where you release them (altitude and location). They will then just glide straight until low enough and find a spot to land.

Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
A key : Autopilot
] and [ keys: Time compression

Objects are found in View ? Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:02 Aircrafts that are capable of towing gliders
00:06 Setting up the towing aircraft with takeoff
00:13 Triggering the glider release
00:36 Creating the single Glider waypoint and Glider aircrafts
00:52 Glider takeoff demonstration ( Me 321 )
01:20 Glider landing
01:32 Airstart towing aircraft setup
01:35 Airstart triggering the glider release
01:54 Creating the single Glider waypoint again
02:08 Glider airstart demonstration ( G-11 )
02:48 Glider landing intact this time

Game version for this IL-2 1946 video was 4.13.4





5. Escorts, Intercepts (Waypoint targets) - 16/05/2018

Code: [Select]
Any aircraft can escort, and the only way for the escort to break off is if it engages an enemy or the escort target lands.

Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
A key : Autopilot
] and [ keys: Time compression

Objects are found in View ? Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:01 Preparing escorts
00:30 Escorts activate waypoints while escorting
00:49 Test flight escorting
01:28 Disrupted escort missions with enemies
01:47 Test flight escorting with an enemy encounter
02:22 Continuing escorts after an encounter
02:33 Intercept waypoints
02:51 Test flight intercepting waypoint

Game version for this IL-2 1946 video was 4.13.4





6. Formations, Landing Types, Takeoff Types (Showcase) - 24/05/2018

Code: [Select]
This is just a showcase of the various formations and landing/takeoff types. Saves a bit of time knowing what they look like.

Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
A key : Autopilot
] and [ keys: Time compression

Objects are found in View → Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:03 Plane waypoint formations
00:16 Formations showcase
00:57 Landing Types
01:06 Landing pattern showcase
02:07 Takeoff Types
02:17 Takeoff showcase

For the landing types all the Left and Right patterns simply change the orientation of the pattern (in case a mountain of some other obstacle is in the way). Straight In is a unique landing type because it allows the planes to glide straight into the runway and usually without a holding pattern (so planes may collide with each other because they try to land at the same time).

For takeoff types other than normal, the spot where you place the takeoff waypoint is where the planes will spawn (it is different from normal takeoff), so the planes will take off in the direction of the first NORMFLY waypoint. Taxi to takeoff requires you use static planes and set their spawn targets. Simply use Taxi to takeoff waypoints where you want the taxi and then the planes will takeoff in the direction of their first NORMFLY waypoint. This video is more of a showcase, so I don't explain any of that in this video, sorry.





7. Taxi to Takeoff (Takeoff waypoints) - 30/05/2018

Code: [Select]
Taxi to Takeoff is a feature available in game versions 4.12 and up. Planes can either spawn from Stationary Aircraft or from the first Taxi waypoint.

Ctrl + Left Click : Create waypoint
Insert key : Create waypoint
Delete key : Delete waypoint
A key : Autopilot
] and [ keys: Time compression

Objects are found in View ? Object

Right click anywhere on the map to open the context menu, there you can delete an active waypoint or un-select it.

00:02 Placing Stationary Aircraft to act as spawn points
00:10 Creating Taxi to Takeoff waypoints
00:26 Modifying the waypoint to match the amount of planes placed
00:31 Setting the Spawn Point of each plane
00:46 Setting the waypoints Takeoff Type to "Taxi to Takeoff"
00:54 Creating the taxi path with waypoints
01:13 The final taxi waypoint and starting takeoff
01:40 Demonstration of Taxi waypoints in action
01:53 Spawning left to right without using Stationary Aircraft
02:16 Spawning right to left without using Stationary Aircraft
02:32 Delay on Taxi waypoints


To spawn aircraft's without using Stationary Aircraft just place the first Taxi to Takeoff waypoint in your desired spawn location. Make sure the second Taxi to Takeoff waypoint is facing straight forward, its location determines the orientation of all the aircrafts that will spawn in.

Positive numbers in spacing make the aircraft's spawn from left to right, and negative numbers make them spawn from right to left.

Game version for this IL-2 1946 video was 4.13.4





8. Copy/Paste, Multiselections, Transfer objects between missions - 10/06/2018

Code: [Select]
First two minutes is about copy/pasting and multiselections. Remaining 5 minutes is about transferring objects between missions.
Notepad++ : https://notepad-plus-plus.org/downloa...
(For easily inserting numbers to each line)

Adding to Multiselections: HOLD (Alt + Left Mouse Button)
Remove from Multiselections: HOLD (Alt + Right Mouse Button)
Right click anywhere on map for context menu, for Copy or Paste
Notepad++ Column editor: Alt + C

00:01 Copy Objects
00:18 Paste Objects
00:31 Adding to Multiselection
00:38 Removing from Multiselection
00:47 Rotating Multiselections
01:11 Rotation occurs around cursor
01:31 Waypoints cannot be multiselected
01:44 Transferring objects between missions
02:17 Recipient mission
02:30 .mis files and some of their object contents
03:31 Copying [NStaionary]
04:06 Pasting into Recipient mission
04:41 Pasting without using Notepad++ method
05:01 Seeing the copy/pasted changes to recipient map
05:20 Copying [Objects]
06:07 Pasting [Objects] into recipient mission
06:56 Previewing recipient mission with pasted [NStationary] and [Objects]


Objects that can be multiselected (and copy/pasted):

Artillery
Stationary Armor
Stationary Objects
Stationary Aircraft
Stationary Ships
Rocket
Objects
Static Camera


Objects can be transferred from one mission to any other, just make sure the object ID numbers do not repeat, otherwise if they repeat the last repeated object ID's will overwrite all previous iterations of that ID.

You can transfer any object to any mission really, in this video I just used objects on an airfield that strictly match the layout of the airfield. You can do much more, such as copying trench lines or pre-made factories. Same with rotating them as one single multiselection for easy replication.

Here are the two missions I used (both use map Smolensk):

germanbase.mis : http://www.mission4today.com/index.ph...

DE_Vitebsk ver A.mis : http://www.mission4today.com/index.ph...

Game version for this IL-2 1946 video was 4.13.4





9. Destruction Brush/Right Click (Map Structures/Bridges) - 19/06/2018

Code: [Select]
Hold F and move the mouse cursor to paint over structured zones.
Right click and delete/restore individual structures.

Pre-existing map buildings/structures/bridges can be destroyed after enabling Destruction painting mode (View ? Destruction).

00:01 Destruction configurations
00:12 Painting with the destruction brush
00:20 Individual destruction with right click
00:39 Preview of destruction in freeview
01:01 Large brush destruction
01:11 Bridge destruction
01:33 Partial or complete bridge destruction


Game version for this IL-2 1946 video was 4.13.4





10. Takeoff/Landing on Carriers (waypoints) - 19/06/2018

Code: [Select]
Set the target of a Takeoff/Landing waypoint to a carrier waypoint in order to make planes spawn or land on it.

00:02 Carrier Takeoff
00:32 Takeoff Demonstration
00:40 Carrier Landing
00:56 Landing Demonstration

Game version for this IL-2 1946 video was 4.13.4





11. MXY-7 Ohka Suicide Rocket - 19/07/2018

Code: [Select]
Setting up an MXY-7 Ohka to release off of a G4M2E.

00:12 Making the GAttack waypoint that the Ohka will see
00:30 Creating one waypoint for the Ohka and connecting it
00:50 Ohka demonstration

Game version for this IL-2 1946 video was 4.13.4


whistler

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Re: Andrej Sygur's FMB short and to the point video tutorials
« Reply #1 on: May 17, 2018, 05:46:31 AM »


New FMB tutorial added at the bottom of the first post: 5. Escorts, Intercepts (Waypoint targets)

(I have nothing to do with these videos, I just list them here because I find them very useful and extremely well edited. Congratulations to Youtube user Andrej Sygur)

whistler

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Re: Andrej Sygur's FMB short and to the point video tutorials
« Reply #2 on: May 27, 2018, 03:18:05 AM »

New FMB tutorial added at the bottom of the first post: 6. Formations, Landing Types, Takeoff Types (Showcase)

(I have nothing to do with these videos, I just list them here because I find them very useful and extremely well edited. Congratulations to Youtube user Andrej Sygur)

whistler

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Re: Andrej Sygur's FMB short and to the point video tutorials
« Reply #3 on: June 01, 2018, 03:00:44 AM »

New FMB tutorial added at the bottom of the first post: 7. Taxi to Takeoff (Takeoff waypoints)

(I have nothing to do with these videos, I just list them here because I find them very useful and extremely well edited. Congratulations to Youtube user Andrej Sygur)

whistler

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Re: Andrej Sygur's FMB short and to the point video tutorials
« Reply #4 on: June 18, 2018, 08:50:25 AM »

New FMB tutorial added at the bottom of the first post: 8. Copy/Paste, Multiselections, Transfer objects between missions

(I have nothing to do with these videos, I just list them here because I find them very useful and extremely well edited. Congratulations to Youtube user Andrej Sygur)

whistler

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Re: Andrej Sygur's FMB short and to the point video tutorials
« Reply #5 on: June 20, 2018, 03:06:29 AM »

New FMB tutorials added at the bottom of the first post: 9. Copy/Paste, Multiselections, Transfer objects between missions and 10. Takeoff/Landing on Carriers (waypoints)

(I have nothing to do with these videos, I just list them here because I find them very useful and extremely well edited. Congratulations to Youtube user Andrej Sygur)

whistler

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Re: Andrej Sygur's FMB short and to the point video tutorials
« Reply #6 on: July 31, 2018, 11:54:40 AM »

New FMB tutorial added at the bottom of the first post: 11. MXY-7 Ohka Suicide Rocket

(I have nothing to do with these videos, I just list them here because I find them very useful and extremely well edited. Congratulations to Youtube user Andrej Sygur)
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