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Author Topic: Ta-154A0 beta v0 &Ki-116 beta  (Read 13478 times)

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Type83Fighter

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Re: Ta-154A0 beta v0
« Reply #12 on: May 01, 2018, 11:50:08 AM »

Thank you so much beyond words. I've been waiting for this for years.
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DU30

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Re: Ta-154A0 beta v0
« Reply #13 on: May 01, 2018, 02:16:36 PM »

The most awaited twin, thank you very much.
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Mick

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Re: Ta-154A0 beta v0
« Reply #14 on: May 01, 2018, 03:25:12 PM »

Jeez ...!  8)

Even in my wildest dreams, I never thought I would be able to fly this beauty some day ...!  :P

Many THX to all involved ...!  ;)
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KingTiger503

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Re: Ta-154A0 beta v0
« Reply #15 on: May 01, 2018, 07:51:20 PM »

Damn, I be damn,  :D :D :D :D
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My Greatest and Best Regards KT503

bestekampfpilot58

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Re: Ta-154A0 beta v0
« Reply #16 on: May 01, 2018, 08:58:41 PM »


Gentlemen,

EXCELLENT WORK!!! I never thought that I would see the Ta-154 in IL2, Happy
to say I was wrong!! I've got it running just great under VP-Modpack!!
In game It's shown that it can mow down the Raf Mosquitoes!
Congratulations to ALL the ARTISTES who produced this beautiful piece of art!!!
THANK YOU!!!  8) 8) 8) :) :)

Horrido!
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PO_MAK_249RIP

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Re: Ta-154A0 beta v0
« Reply #17 on: May 02, 2018, 01:40:43 AM »

Lovely A/C long awaited. One issue for me? When seated in the cockpit looking straight ahead I have NO engine sounds? If I pan left or Right I can then hear each engine. Is this how its supposed to be?
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extruder10

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Re: Ta-154A0 beta v0
« Reply #18 on: May 02, 2018, 09:11:37 AM »

Wow! Great Work. Very nice. Thank you very much.
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Mission_bug

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Re: Ta-154A0 beta v0
« Reply #19 on: May 02, 2018, 11:13:07 AM »

Excellent, thank you very much to all involved, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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KingTiger503

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Re: Ta-154A0 beta v0
« Reply #20 on: May 02, 2018, 07:23:23 PM »

It can also work at B.A.T as well, including Radar too,  :D :D :D
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Birdman

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Re: Ta-154A0 beta v0
« Reply #21 on: May 03, 2018, 09:42:54 AM »

I got this due to classfile conflict with old Bf 110 G-4 radar mod in my good old DBW install:
Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.electronics.RadarLiSN2Equipment.initEquipment(RadarLiSN2Equipment.java:33)
at com.maddox.il2.objects.electronics.RadarLiSN2Equipment.<init>(RadarLiSN2Equipment.java:72)
at com.maddox.il2.objects.air.CockpitTA_154_Radar.<init>(CockpitTA_154_Radar.java:112)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2999)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2475)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I had to load Ta 154 before that old mod to get both working, so be careful with that.

Please check _Clip hooks in props, though, because engines don't stop in belly landing. Otherwise damage model is beautiful! Thank You a lot!

Another issue I noticed is that flaps give way too much lift.
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dsawan

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Re: Ta-154A0 beta v0
« Reply #22 on: May 07, 2018, 11:22:58 PM »

Nice but it crashes my 4.12 sas modact 5.3 with latest common utils. realize its a beta though
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SAS~Storebror

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Re: Ta-154A0 beta v0
« Reply #23 on: May 07, 2018, 11:30:08 PM »

Nice but it crashes my 4.12 sas modact 5.3 with latest common utils. realize its a beta though
Your fault and without a logfile it will remain yours.
The mod itself is fully compatible with modact 5.3.

Cheers!
Mike
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