• August 17, 2019, 08:08:22 PM
• Welcome, Guest

Pages: 1 ... 4 5 6 [7]   Go Down

0 Members and 1 Guest are viewing this topic.

#### aqasd134

• member
• Offline
• Posts: 3
##### Re: JETWAR Addon for Vpmodpack
« Reply #72 on: February 02, 2019, 10:24:40 AM »

I've extracted the download file into the game folder which has the vp jetwar etc and i did add the skinpack into the jsgme but my game won't start. i also replaced the il2 fb file. what am i doing wrong? i try to start the game but it crashes right before it goes to the loading screen.
Logged

#### aqasd134

• member
• Offline
• Posts: 3
##### Re: JETWAR Addon for Vpmodpack
« Reply #73 on: February 02, 2019, 10:27:21 AM »

[il2]
title=Il2-Sturmovik 1946
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=0
UIBackground=rnd

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
maxAllowedKIA=-1
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1
remoteHost_000=:21000

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
HighGore=0
viewSet=35
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=1
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
IconUnits=0

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.2
LeanS=0.2
Raise=0.089999996
RubberBand=0.04

[HotKey builder]
MouseLeft=objectMove
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
F=fill
Ctrl MouseRight=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
AGC=1
PTTMode=1
SoundFlags.AutoActivation=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
UseSmartAxis=0
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0

Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1

Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DGen]
HistoricalRanks=1
CampaignLength=Medium
[Mods]
RandomSplash=1
netCallsign=
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1

[Mods]
PALMODsColor=0
PALQMBLinesMap=10
PALQMBLinesPl0=25
PALQMBLinesPl1=20
PALQMBLinesPl2=19
PALQMBLinesPl3=18
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=18
PALQMBLinesPl7=18
BombBayDoors=0
RandomSplash=1
netCallsign=
TracersPlayer=400
TracersAircrafts=300
TracersWorld=25
TracersWirbelwind=5
HUDLogLines=3
HUDLogColor1=80FFFFFF
HUDLogColor2=10FFFFFF
HUDLogBottomColor1=80FFFFFF
HUDLogBottomColor2=10FFFFFF

[QMB]
PlaneList=0
Logged

#### eikson

• member
• Offline
• Posts: 2
##### Re: JETWAR Addon for Vpmodpack
« Reply #74 on: March 04, 2019, 01:50:48 PM »

I didn't receive any errors during unpacking. Activated the skinpack in JSGME.

Any idea what could be causing that?

Thanks!
Logged

#### vpmedia

• Modder
• member
• Offline
• Posts: 6218
• www.vpmedia.hu/il2
##### Re: JETWAR Addon for Vpmodpack
« Reply #75 on: March 04, 2019, 08:54:33 PM »

-if vpmodpack would be missing you would crash at 5% due to the lack of sfs files

-if you can extract the 7z without errors its not broken

-if you got 3 options (stock/vpmodpack/jetwar) in the selector the files were correctly placed (create no subfolder for the files during extract)

only thing I can think is that you got 4.13 instead of 4.12 game version
Logged

#### eikson

• member
• Offline
• Posts: 2
##### Re: JETWAR Addon for Vpmodpack
« Reply #76 on: March 05, 2019, 12:49:48 AM »

Thanks for the reply. I have the Steam version, downgraded to 12.2. The normal VP pack works like a charm. I'll try to do a clean reinstall of everything.
Logged

#### randomshark

• member
• Offline
• Posts: 1
##### Re: JETWAR Addon for Vpmodpack
« Reply #77 on: March 16, 2019, 02:39:40 PM »

Hello, I've been playing this modpack and it works great for the most part.

However, I want to install some of the other jets available on the forums such as the F-16, MiG-23, and Sukhoi Pack, and it keeps causing a CTD at 20%. I added the lines to the air.ini and planes files in the Jetwar folder and I even tried updating the required mods, and then reverting them to the originals when this didn't fix anything. Is there a fix for these crashes when adding other mods? It seems to have to do with radar.

Log from the latest crash when I tried to run Jetwar with the Sukhoi pack. Apologies for the long post, it won't let me use the code tag for some reason.

Code: [Select]
Mar 16, 2019 8:20:52 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce GTX 970M/PCIe/SSE2
Version: 4.6.0 NVIDIA 419.35
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_20mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_25mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271) at com.maddox.il2.objects.air.MIRAGEIIIC.<clinit>(MIRAGEIIIC.java:392) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at com.maddox.rts.Spawn.get(Spawn.java:39) at com.maddox.rts.Spawn.get(Spawn.java:28) at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475) at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212) at com.maddox.il2.game.Main.exec(Main.java:405) at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235) Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Tadmor+2x2xR550+2x1300LtDroptank java.lang.ClassNotFoundException at com.maddox.rts.ObjIO.classForName(ObjIO.java:138) at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
Error on Dagger Loadout: GAttack: 4x130kgM4+2xShafrir+2x1300LtDroptank
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
Logged

#### steven197106

• Art Director
• member
• Offline
• Posts: 1602
##### Re: JETWAR Addon for Vpmodpack
« Reply #78 on: May 27, 2019, 02:53:04 PM »

Vp how to make the B-29 flyable in jetwars, you have disabled it.
Logged
i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

#### vpmedia

• Modder
• member
• Offline
• Posts: 6218
• www.vpmedia.hu/il2
##### Re: JETWAR Addon for Vpmodpack
« Reply #79 on: May 27, 2019, 10:57:20 PM »

Vp how to make the B-29 flyable in jetwars, you have disabled it.

Add the SAS AI flyables mod, its a jsgme option in the SAS modact so you just need to copy its files into the mod and sfs folders.
Logged

#### vpmedia

• Modder
• member
• Offline
• Posts: 6218
• www.vpmedia.hu/il2
##### Re: JETWAR Addon for Vpmodpack
« Reply #80 on: May 27, 2019, 11:09:34 PM »

Hello, I've been playing this modpack and it works great for the most part.

However, I want to install some of the other jets available on the forums such as the F-16, MiG-23, and Sukhoi Pack, and it keeps causing a CTD at 20%. I added the lines to the air.ini and planes files in the Jetwar folder and I even tried updating the required mods, and then reverting them to the originals when this didn't fix anything. Is there a fix for these crashes when adding other mods? It seems to have to do with radar.

Log from the latest crash when I tried to run Jetwar with the Sukhoi pack. Apologies for the long post, it won't let me use the code tag for some reason.

The Sukhoi pack requires the Mig-21 pack which imho will conflict with the existing Mig-21 mods so those must be removed first (files and ini entries). Dont forget to make a backup before editing the pack. Updating the SAS engine mod to its latest version is also a good idea, if you want to add more mods. Be aware that you can run into unexpected classfile conflicts when adding new planes.
Logged
Pages: 1 ... 4 5 6 [7]   Go Up

Page created in 0.015 seconds with 26 queries.