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Author Topic: JETWAR Addon for Vpmodpack  (Read 6731 times)

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western0221

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Re: JETWAR Addon for Vpmodpack
« Reply #48 on: June 05, 2018, 11:11:24 AM »

But problem is that there isn't 'select missiles' in controls menu. Any idea to fix it?

Is Stab4All enabled ?

If so .... that causes yours.
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azura

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Re: JETWAR Addon for Vpmodpack
« Reply #49 on: June 06, 2018, 02:03:14 AM »

Wow, that's it!!  I reinstalled Stab4all Engine mod. Works fine, thanks Western.
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azura

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Re: JETWAR Addon for Vpmodpack
« Reply #50 on: June 12, 2018, 09:46:10 PM »

Sorry to ask another question.  In my VP JETWAR, the smoke trail of sidewinder would disappears at the half of the target. Is it natural in VP?  In the case of BAT, it lasts nearly to the target.
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western0221

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Re: JETWAR Addon for Vpmodpack
« Reply #51 on: June 12, 2018, 10:01:13 PM »

Missiles' smoke trails are drawn only in seconds of each missiles' historical rocket motor fire periods, like AIM-9B is 2.2 seconds .... AIM-9L is 5.5 seconds.

Missiles continue Inertial flight after the motor shut-down with a little weak vapor.

I wrote this description some months ago, but I forget in which topic that was. In BAT Tech Help ?
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vpmedia

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Re: JETWAR Addon for Vpmodpack
« Reply #52 on: June 13, 2018, 01:22:27 AM »

Longer trail display times could also have an impact on the fps in large dogfights, so I did not change them. To be honest I'm not even sure which files to change, java or eff.

azura

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Re: JETWAR Addon for Vpmodpack
« Reply #53 on: June 14, 2018, 03:21:13 AM »

Thanks to you both western and vpmedia for your quick reply and nice information. That's too bad for me,'cause I wanted to see clearly that a missile traces to the target.
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vpmedia

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Re: JETWAR Addon for Vpmodpack
« Reply #54 on: June 14, 2018, 03:38:05 AM »

You can try increasing the 'livetime' parameter inside the eff files located in #JETWAR\00_1956_FIX\3DO\Effects\.

verde13

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Re: JETWAR Addon for Vpmodpack
« Reply #55 on: June 14, 2018, 04:22:44 AM »

Is this addon still considered beta?
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vpmedia

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Re: JETWAR Addon for Vpmodpack
« Reply #56 on: June 14, 2018, 05:03:34 AM »

Nothing was changed since it's release, so I'd say yes it's still beta. 90% of the planes are completly ok, the rest has minor issues.
Just to mention a few examples:
- AC-47 gunsigth misaligned
- AH-1 Cobra 40mm launcher not working
- Mirages have incomplete ordnance list
- issues with chopper FM's (Bell-47, MH-6)
- SAM's need to be updated
+ probably a ton of other things, but I never really finished testing


oilburner

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Re: JETWAR Addon for Vpmodpack
« Reply #57 on: July 02, 2018, 07:27:22 PM »

I've been away from IL2 for 6 years..got it back up and running..went looking for the newest ultrapack and found the vpmodpack (Awesome!). Then stumbled upon this...I have been enjoying this immensely...just wanted to say THANK YOU!

Edit: found the engine mod to enable missile controls
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azura

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Re: JETWAR Addon for Vpmodpack
« Reply #58 on: July 07, 2018, 06:05:27 AM »

Could any buddy tell me how to select bombs?  I have 'select missiles' in controls menu.
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western0221

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Re: JETWAR Addon for Vpmodpack
« Reply #59 on: July 07, 2018, 08:37:07 AM »

Could any buddy tell me how to select bombs?  I have 'select missiles' in controls menu.

"Toggle Bomb Release mode" key , here.



If missing, some mods conflicting to Engine mod.


And when this key doesn't work for bomb selecting after correctly the key assigned,
the aircraft you are riding doesn't support select bomb release mode.
Aircrafts' classfile side design is needed to use this function, too.
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