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Author Topic: Next Generation HUD (NG-HUD) Mod v3.2  (Read 18184 times)

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larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #180 on: February 11, 2019, 11:37:38 AM »

Okay Whistler. Will do when I have sorted BAT. It seems when I recently transferred 3.5 Musketeer to my new SSD external drive somehow the speed bar info no longer shows despite the config not seemingly being any different. The wonders of computers, usually human incompetence probably mine in this case.
I notice the BAT config repeats segments including the game and mods sections with Nohud=0 showing twice. I will probably have to start BAT install from scratch which is a bind. Anyway that is for a different forum.
Will let you know when I have success with ng HUD in BAT.
Thank you for your patience.
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arquillos

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #181 on: February 24, 2019, 09:39:18 AM »

Hi whistler!
I´d like to have a new feature :)...Could the confguration be saved and restored everytime the sim stops/starts?
Let´s say I choose to show the enemy planes in the map. The next time I reload the sim I´d like this option to be "on" by default...
Any chance in developing this new feature?

An easier option would be to add a new *.ini file or use the conf.ini to write the desired conf....
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #182 on: February 24, 2019, 11:02:34 AM »

Hi arquillos,

Wrong topic? Your inquiry is about NG-MAP :D

Here is the idea: When you start a mission you can't know exact enemy positions. Sure there are Intel services and that's why you have a path to follow and perhaps more details in the briefings, in example, sectors to explore (or to avoid completely!). Knowing where your enemies are spoils all the fun in my opinion, but even I activate hostile icons, in example when flying jets where foe get out of sight so fast! I sometimes end up with many icons on, but that doesn't mean I want them on again at the beginning of the next mission. A quick glance can spoil all joy.

Friendly icons are on by default because of intelligence services and radio communications to know positions of air and ground forces (and because you would hate me otherwise :P).

Deciding what's on and what's off (and how it all fits together) is sometimes more difficult than creating the mod functionality. I decide based on what I think the majority of people want, and always for the best experience.

You are one click away to unveil enemy icons - that's not too much asking for, isn't it? I understand unveiling all 'noise' icons can be bothersome for some but a mod is supposed to bring some creativity and innovation to the game. Uncovering original icons is a bonus feature for certain scenarios, in example when you are chasing a vehicle column in a crowded area.

If you truly want to have all forces and all the original icons at once perhaps you better stick to the Stock map or Pal's MiniMap. I am confident though that if you get used to NG-MAP, it will in time feel natural and who knows... you may eventually disable all icons!

Cheers!
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NG-HUD v3.2 | NG-MAP v2.0 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html
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