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Author Topic: Next Generation HUD (NG-HUD) Mod v3.2  (Read 23803 times)

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PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #48 on: March 30, 2018, 07:21:34 AM »

Sorry Whistler but this version crashes my CUP 4.12.2m at 100%? Previous version ok.

Heres the end of my logfile
Code: [Select]
com.maddox.il2.game.HUD.preRenderDashBoardExtra(HUD.java:2771)
at com.maddox.il2.game.HUD.preRender(HUD.java:3032)
at com.maddox.il2.game.Main3D$RenderHUD.preRender(Main3D.java:620)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

Theres lots of entries referring to this?

com.maddox.il2.game.HUD.preRenderDashBoardExtra(HUD.java:2771)

Any ideas?
Mick
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #49 on: March 30, 2018, 07:48:12 AM »

Hi PO_MAK_249RIP,

Since you carried on a manual install, are you certain you copied all files to your CUP? Something tells me you ignored the folders "font" and/or "gui"... The NG-HUD folder along with ALL the files inside must be at the top of your CUP Mod folders.
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PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #50 on: March 30, 2018, 08:25:11 AM »

Hi Whistler im sure I did but I will try again

UPDATE Just installed it as downloaded and at the top of my MOD folder and now get a game freeze/lock and loss of cockpit when pressing A for autopilot??

Code: [Select]
com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.game.Main3D.insertFarActorItem(Main3D.java:2834)
at com.maddox.il2.game.Main3D.access$1300(Main3D.java:130)
at com.maddox.il2.game.Main3D$FarActorFilter.isUse(Main3D.java:535)
at com.maddox.il2.game.Main3D.drawFarActors(Main3D.java:2921)
at com.maddox.il2.game.Main3D$Render2D.render(Main3D.java:818)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 30, 2018 2:29:52 PM] -------------- END log session -------------

Baffled?? Not a big problem for me as I like the old version
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hguderian

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #51 on: March 30, 2018, 08:30:29 AM »

Hi whistler,
thank you for this new release!
Don't worry about my idiosyncrasy about the HDG bar...I'll stay with the early version :)

Go on with your modwork....bravo!
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #52 on: March 30, 2018, 08:47:33 AM »

[...] I'll stay with the early version :)

heresy!! ;D

It made sense to stay faithful to the original HUD and we can still make good use of the NoSpeedBar difficulty setting.
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PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #53 on: March 30, 2018, 08:52:38 AM »

Hi mate do you have a copy of the one prior to Version2? I have reinstalled the older version from backup (must have been an older version than I thought?) but lost the colours for the HUD now? It used to be pink or blue but just white now  :( :(

CUP REBEL ;D
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #54 on: March 30, 2018, 09:11:28 AM »

PO_MAK,

I will send you a v1.0.1 link via PM, but know that in v2.0 I renamed the backgrounds and if you try a little harder I am sure you will get v2.0 fully working. Just make sure the NG-HUD folder is at the top of your CUP #DOF #TGA #WAW and #JTW folders!

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DaVa

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #55 on: March 30, 2018, 01:07:45 PM »

Thank you very much, wonderful work!!!  ]cheers[
... font shadows Orders menu, this is superfluous, sorry.
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PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #56 on: March 30, 2018, 11:47:39 PM »

Thankyou whistler you are a gentleman and a scholar!! I will persevere
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PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #57 on: April 01, 2018, 06:49:01 AM »

Hi Whistler thankyou for your recent help via PM's I now have your mod working with VM9 in my CUP install. However try as I might with different conf.ini settings etc I cannot get the 'bomb assist' screen to show?? I have looked for settings in 'controls' but nothing I do brings it up on my screen? Sure its just a simple setting I have missed - any ideas?

Mick
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #58 on: April 01, 2018, 02:28:00 PM »

Hi PO_MAK_249RIP,

I am glad you didn't give up and got v2.0 running in CUP!

However try as I might with different conf.ini settings etc I cannot get the 'bomb assist' screen to show?? I have looked for settings in 'controls' but nothing I do brings it up on my screen? Sure its just a simple setting I have missed - any ideas?

There is nothing to configure other than stock controls. I suggested in the first post:

To change cockpit positions I recommend the following controls:

[X] Jump to Cockpit #1 (Pilot) - X marks the spot!
[C] Pilot or Gunner position
[V] Gunsight/Bombsight

That way you can easily go to the Bombardier Bombsight from any view with a simple X-C-V combination...

You probably want to have a look to this great post by Monty27: BOMBSIGHTS - 413 or 412 CUP?

A couple of remarks:

- The screenshots are from PAL's HUD Config mod. In NG-HUD, "Distance" and "Time to Ground" values were removed and the "Bombsight angle" was renamed to "Optimal elevation".

- It is mentioned there that you have to set the Bombsight velocity and altitude but that is not necessary unless you intend to use "Toggle Sight Mode (Auto)" mode. All you need to do is to match your Bombsight elevation to the recommended "Optimal elevation" angle and drop bombs when your target enters the cross hairs.

Cheers!
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v2.0 (UPDATED 29/03/2018)
« Reply #59 on: April 01, 2018, 03:19:02 PM »

Thank you very much, wonderful work!!!  ]cheers[

The NoSpeedBar difficulty setting now respects the original. That, thanks to you DaVa.

... font shadows Orders menu, this is superfluous, sorry.

We are all entitled to our own opinion... and I choose shadows! ;)

v1.0.1 vs v2.0 comparison below (font colors is a different topic, I respected the originals)



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