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Author Topic: Next Generation HUD (NG-HUD) Mod v3.2  (Read 21545 times)

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tartenmuche

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Re: Next Generation HUD (NG-HUD) Mod v1.0
« Reply #24 on: March 07, 2018, 11:10:28 AM »

Dear W.
sorry, no result.
The only indication I have is the temporary motor power in% in the right lower corner.
Regards.
Tart
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v1.0
« Reply #25 on: March 07, 2018, 11:34:27 AM »

Dear tartenmuche,

I cannot guide you further. I believe the mod is installed properly but a setting or a control key is preventing the HUD from showing. A screenshot could help...

My last advise is:

- Disable all mods you may have enabled via JSGME.
- Delete the NG-HUD mod. Download it again, install it, activate it.
- Review our previous posts and try again all options discussed.

I hope you find a solution, maybe someone else here has other suggestions...

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NG-HUD v3.2 | NG-MAP v3.0 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

whistler

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Re: Next Generation HUD (NG-HUD) Mod v1.0
« Reply #26 on: March 07, 2018, 12:26:57 PM »

By the way, in order to have your mod working, must the PAL visualMod9 v4122 be enabled?

I musn't, but it can be enabled. The NG-HUD should load first and overwrite PALs visualMod9 HUD.

I take my words back. The NG-HUD is NOT compatible with PALs visualMod9. It is either one or the other, not both at the same time. It does not come to a surprise since I removed large chunks of code and PALs visualMod9 and the HUD Config mod got married at some point in the past :D

Good news remain that we can still enjoy both NG-HUD and PALs visualMod9, but not at the same time.


VisualMod9 works for the most part with NG-HUD version 1.0.1
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NG-HUD v3.2 | NG-MAP v3.0 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

ecf111

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Re: Next Generation HUD (NG-HUD) Mod v1.0
« Reply #27 on: March 07, 2018, 12:28:06 PM »

Hi whistler,

I apologize I haven't been near an il2 install for screenshots for a couple days, maybe tonight.

I start a missions, no hud, nothing, no matter how many times push speedbar toggle.

I scroll through 'cockpit view' I think it's called, no game in front of me now. Where you can delete the cockpit and only see gauges, not gunner view. Hud(everything) shows immediately, then speedbar toggle works just fine for the rest of the session, in any cockpit view, until I quit and reload the game and redo for next session.

Not a big problem, maybe it's just me, it's easy to toggle cockpit views and hud works fine. I was only suggesting for others because that's the only way it works for me.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v1.0
« Reply #28 on: March 07, 2018, 12:41:28 PM »

Hi ecf111,

The game remembers (saves somewhere - not sure where, anyone knows?) the last view you selected. Won't you have key files locked (read-only) such as conf.ini, settings.ini....?

@tartenmuche,

having the info from ecf111, Have you tried Ctrl+F1???
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tartenmuche

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Re: Next Generation HUD (NG-HUD) Mod v1.0
« Reply #29 on: March 07, 2018, 01:27:43 PM »

Hello W.,
the mystery gets deeper.
All the checks I made were done with a campaign of a Lysander, there is no gunner. No result not even yhe gauge through ctrl F1 and HUD key.
I selected a campaign with a Blenheim, there is a gunner. I went in the gunner place and came back. Pressed ctrl F1 and got the gauges plus the indication of trim when I changed them. Pressing the HUD key changed the unit of the speed.
I returned back to Lizzie. Surprise, by pressing the HUD key I got the speed indications identical to the previous in the lower left corner but not the gauges.
Bye
Tart
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PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v1.0
« Reply #30 on: March 07, 2018, 09:40:49 PM »

Just thinking on the fly Whistler (not near my gaming pc right now) but could these issues be due to left over redundant conf.ini entries from VM9?
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v1.0.1
« Reply #31 on: March 08, 2018, 01:59:15 AM »

You are probably right PO_MAK_249RIP!

All,

HotFix update 08/03/2018 v1.0.1 to prevent VisualMOD9 from crashing when using it with the NG-HUD. Both NG-HUD and VisualMOD9 can be used together as long as NG-HUD loads first.
The following VisualMOD9 menu settings will not work and remain exclusive to VisualMOD9:
  • Options > HUD Mode (Disabled - won't take any effect)
  • Options > HUD Units > S.I. Always (Disabled - won't take any effect)
  • Options > HUD Units > Show Extra Info (Disabled - won't take any effect)

Check the first post. Kindly somebody confirm VisualMOD9 works now as advertised.
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NG-HUD v3.2 | NG-MAP v3.0 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

hguderian

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Re: Next Generation HUD (NG-HUD) Mod v1.0.1
« Reply #32 on: March 08, 2018, 02:49:21 AM »

Many thanks whistler...great work!!!
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Rambouk

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Re: Next Generation HUD (NG-HUD) Mod v1.0.1
« Reply #33 on: March 08, 2018, 04:16:18 AM »

All good and working great thanks
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PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v1.0.1
« Reply #34 on: March 08, 2018, 05:29:36 AM »

Works flawlessly on my CUP install
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v1.0.1
« Reply #35 on: March 08, 2018, 07:40:06 AM »

All good and working great thanks

Works flawlessly on my CUP install

Sweet! Thank you guys.
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NG-HUD v3.2 | NG-MAP v3.0 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html
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