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Author Topic: Martin Mariner engine cowling issue in BAT Pathfinder  (Read 249 times)

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dietz

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Martin Mariner engine cowling issue in BAT Pathfinder
« on: February 12, 2018, 11:22:44 AM »

This is a very small glitch & may have been already addressed. I tried out the Matin Mariner for fun last night ( BTW very nice exterior modeling but...) the port engine appears to be missing at least in the '43 model.The spinning prop is there but no engine in the cowling. I probably won't be using this plane so its not that much of a problem for me, but I thought someone might want it brought to their attention?
9 BTW; I couldn't get "markings" ( stars & bars,)  to work and wondered if anyone had done any skins for this pretty portly flying boat?
Thanks! ;)
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btasm

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Re: Martin Mariner engine cowling issue in BAT Pathfinder
« Reply #1 on: February 13, 2018, 10:23:13 AM »

I tested the Mariner. Both engines are present but on all three versions, I get an absurd drop in frame rates to single digits. Replace with another aircraft and the frame rate returns to normal.
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SAS~Bombsaway

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Re: Martin Mariner engine cowling issue in BAT Pathfinder
« Reply #2 on: February 13, 2018, 03:09:51 PM »

When flying, go to outside view and hit Shift+Tab and there may be some errors  such as missing gear chunk and others. When such errors are not cleared up by the modder it can cause FPS drop.
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btasm

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Re: Martin Mariner engine cowling issue in BAT Pathfinder
« Reply #3 on: February 13, 2018, 06:14:39 PM »

Not an issue for me, since I don't use the aircraft and just tested it, but after hitting shift + tab, there is an endless string of "WARNING; TRender Manager Triangle List_Projective Shadow () internal buffer overload. Too many vertexes per shadow hier mesh". So something amiss with this one.
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