Hi chaps
1) re fires appearing in "Tasman Sea" missions:
something very wrong here-looks like a pyromaniac is on the loose!
on checking these missions in BAT, each of the fires you see in 4.12 corresponds to my placement of the BAT "seagulls" object -which I guess VP modpack doesnt have?
if anyone can explain why they are rendered as "fires" in the latter - let me know! [maybe they are recognised as ENEMY seagulls, and someone has a shotgun!!??]
[I find these missions dont run at all in 4.13RC04, Modact6.01 - so obviously more work needed on general compatibility]
2) re raised steel matting= Te Kao airstrip:
that large steel object is a practice landing ground -available in BAT as a stand-in for an aircraft carrier [though you can also place them on land, by editing the mission file].
As explained in the Tasman map's readme, these are the only "airfields" from which you [or the AI] can spawn, if you are >1000km east of the map's western edge. The map is 1200km wide**, so I used them as landing grounds in NZ only. You'll note I also put some in the far-eastern ocean, for spawning of enemy aircraft. [Though you can also use real carriers, of course]
These metal objects are available as either raised, or flush with the surrounding surface.
As they rock like a moving ship, parts of the flush version go below sea level [or ground level] as they rock, and so dont work well as airfields [especially in rougher weather].
Looks odd as you say, but the better compromise I thought. And works much the better, for the "floating dock" in the town.
f_f
**In the real world it's 1200 miles wide - but this map's size is scaled down, by 1.6:1.