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Author Topic: Game component design notes  (Read 188 times)

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Stainless

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Game component design notes
« on: January 04, 2018, 02:07:27 AM »

In this thread I will TRY to document every game component I add.

What I would like you guys to do is check in here every now and then to do a peer review for me.

I don't have a lot of time to work on the game at the moment so the research I do can often be very brief.

This thread gives you a chance to yell at me when I get things wrong.
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Stainless

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Re: Game component design notes
« Reply #1 on: January 04, 2018, 02:31:13 AM »

NamePowerManagementComponent
TypeAircraft System
Required byAircraft


ParametersTypeUnitsDescription
BatteryFloatKVA (kilowatts)Amount of power available from internal storage. Can be a battery or any other form of generator. Includes EPU's like hydrozine rocket generators
BatteryLifeFloatSecondsHow long the power supply lasts between charges.
BatteryRechargeableBool---Can the power supply be recharged by the engine.

EventsEffect
AuxiliaryPowerOnAdds 50 KVA to the available power. Disconnects battery. Possibly starts recharging battery
AuxiliaryPowerOffPossibly connects battery
DamageApplies damage


Damage levelEffect
Random less than damage.....Turns power off for this frame (16 mS)


This is a simple implementation of a power management system. All systems which require power from the aircraft's buss query this component asking for power. Power is supplied on a first come first served basis. So it is possible for a pilot to screw up start procedures resulting in a hot engine start or other unwanted effects.

HUD and cockpit instruments enter a power down state when no power is available and require time to restart when power is available.

If the power management system is damaged, this can result in cockpit instruments starting to power up, loosing power and closing down, then starting to power up again.

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