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Author Topic: Destructible diving submarines...  (Read 8443 times)

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Epervier

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Re: Destructible diving submarines...
« Reply #12 on: January 04, 2018, 02:54:08 AM »

Would it ok to shorten the trail from the periscope? I think in real life it would not be so long but I do admire your progress.
This is only hook.
It is therefore managed by the generic Classes of the game...  :-X   :-|
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Greif11

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Re: Destructible diving submarines...
« Reply #13 on: January 04, 2018, 03:56:05 AM »

Periscope utilyze torpedo trail. Just set exact underwater speed of submarine in FMB =8km. And You got near normal short trail.
Or use torpedo trail mod https://www.mediafire.com/?cu7kjpjoj6ztqto
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Mick

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Re: Destructible diving submarines...
« Reply #14 on: January 04, 2018, 04:43:09 AM »

Excellent job, Andrew, you got it right ...!  ;)
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Epervier

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Re: Destructible diving submarines...
« Reply #15 on: January 04, 2018, 09:19:20 AM »

Version 2 is approaching!
It will have the shadows of the submarines adapted to the length of the known submarines in the game (well, the ones I know!).
Here is the list of submarines concerned (technics lines):
Quote
- 44m
[SubmarineP]
Description  Submarine - U boat Type II (Submerged)

- 57m
[ShukaP]
Description  Submarine Shuka (Submerged)

- 65m
[SubTypeVIIB_Sub]
Description  German Type VII Submarine (Submerged)

[SubTypeVIIC_Sub]
Description  German Type VII Submarine (Submerged)

[HMSUpholderSubmerge]
Description  RN Submarine HMS Upholder (Submerged)

[HMSUmbraSubmerge]
Description  RN Submarine HMS Umbra (Submerged)

- 76m
[SubTypeIXB_Sub]
Description  German Submarine Type IXB Submarine (Submerged) - 76m

- 95m
[USSGatoSS212_Sub]
Description  US Gato Class Submarine (Submerged)

[USSGreenlingSS213_Sub]
Description  US Gato Class Submarine (Submerged)

[USSBesugo_Sub]
Description  US Balao Class Submarine (Submerged)

[USSPermit_Sub]
Description  US Porpoise Class Submarine (Submerged)

[USSSpot_Sub]
Description  US Balao Class Submarine (Submerged)

- 113m
[USSNautilus_Sub]
Description  US Narwhal Class Submarine (Submerged) - 113m

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Epervier

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Re: Destructible diving submarines...
« Reply #16 on: January 04, 2018, 11:34:10 AM »

Version 2
-  shadows of the submarines adapted to the length of the known submarines in the game (well, the ones I know!).


- Submarine 44m
    - U boat Type II
- Submarine 57m
    - Russian Schuka (Spike)
    - HMS U Class (58m) (HMS Upholder/HMS Umbra)
- Submarine 65m
    - U boat type VII
- Submarine 76m
    - U boat type IX
- Submarine 95m
    - USS Gato Class (USS GatoS/USS Greenling)
    - USS Balao Class (USS Besugo/USS Spot)
    - USS Porpoise Class (USS Permit)
- Submarine 113m
    - USS Narwhal Class (USS Nautilus)


See first post !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Greif11

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Re: Destructible diving submarines...
« Reply #17 on: January 04, 2018, 03:42:53 PM »

Some know how used in that mod for first time. Money mesh for alpha channel.
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Re: Destructible diving submarines...
« Reply #18 on: January 04, 2018, 05:14:29 PM »

????
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Greif11

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Re: Destructible diving submarines...
« Reply #19 on: January 04, 2018, 05:22:47 PM »


But I' still on move. To be continued.
I return to solid alpha and
Code: [Select]
[ClassInfo]
  ClassName TMaterial
[General]
  tfDoubleSide 0
  tfShouldSort 1
  tfDropShadow 0
  tfGameTimer 1
[LightParams]
  Ambient 1.0
  Diffuse 1.0
  Specular 0.0
  SpecularPow 0
  Shine 0.0
[Layer0]
  TextureName Shadow.tga
  PaletteName
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 10000.0
  TextureCoordScale 0.0 0.0 1.0 1.0
  ColorScale 1.0 1.0 1.0 0.35
  AlphaTestVal 0.9              // of [0.1, 0.5, 0.9]
  tfWrapX 1
  tfWrapY 1
  tfMinLinear 1
  tfMagLinear 1
  tfMipMap 0
  tfBlend 1
  tfBlendAdd 0
  tfTestA 0
  tfTestZ 1
  tfUpDateClear 0
  tfModulate 1
  tfNoTexture 0
  tfAnimatePalette 0
  tfAnimateSkippedFrames 0
  tfNoWriteZ 0
  tfDepthOffset 1
  tfTranspBorder 0
  tfTestZEqual 0
  tfCompressMajorAlpha 1
  tfNoCompress16Bit 1

// eof


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jpten

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Re: Destructible diving submarines...
« Reply #20 on: January 05, 2018, 08:41:04 AM »

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Greif11

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Re: Destructible diving submarines...
« Reply #21 on: January 06, 2018, 11:06:42 AM »

Something like that...


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Re: Destructible diving submarines...
« Reply #22 on: January 06, 2018, 01:19:33 PM »

Good day Gentlemen. In the read me it says to check the technics for the listings. In my BAT I found those listings in the ships.ini. I have added the periscope_95 and others to the ini of sections of the submerged subs and it works for me now.

Thank you.
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

1941UH

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Re: Destructible diving submarines...
« Reply #23 on: September 25, 2018, 05:12:13 PM »

Hi All,
I was wondering if it is possible to copy the submarine files of the correct length and rename them as JIN subs?  Several of the subs, I-17 to I-37 are 108m and RO-33 to 56 and the 69 series are 75m are very close to the listed lenghts?
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