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Author Topic: Game crashes by 60% after installing QMBpro  (Read 992 times)

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printenduevel

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Game crashes by 60% after installing QMBpro
« on: December 25, 2017, 06:22:33 AM »

Hi Guys,

something mysterious yesterday happend.
I have tested some new missions and aprupt the game crash.
After spending some hours I figured out that it seems, that there is a problem with the QMBPro.

I made a fresh installation of 4.12.2 + HSFX 7.03, but it is not possible for me to install the QMBPro, which I have from this page.

http://www.derrierloisirs.fr/il2/bdd2012/

Always when I have installed the QMBpro with the JSGME, the game crashes at 60%.

Logfile without QMBPro:
Code: [Select]
[25.12.2017 13:00:09] ------------ BEGIN log session -------------
...
[13:00:10] *** Looking for Render API Extensions ...
[13:00:10] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:00:10] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:00:10] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:00:10] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:00:10] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:00:10] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:00:10] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[13:00:10] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[13:00:10] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[13:00:10] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[13:00:10] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[13:00:10] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[13:00:10] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[13:00:10]
[13:00:10] Maximum texture size : 16384
[13:00:10] Maximum simultaneous textures :8
[13:00:10] MaxAnisotropic (1.0 = none) : 16.000000
[13:00:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:00:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:00:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:00:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[13:00:10] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[13:00:10] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[13:00:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[13:00:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[13:00:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[13:00:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[13:00:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[13:00:11] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[13:00:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:00:11] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[13:00:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[13:00:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[13:00:11] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Effects/GunFire/TEXTURES/NoGunFire.txl'
[13:00:11] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Effects/GunFireDay/TEXTURES/NoGunFire.txl'
[13:00:23] Initializing DirectSound playback device...
[13:00:23] Primary buffer created.
[13:00:23] Playback format is set : sampling rate = 44100, num channels = 2.
[13:00:23] Not enought hardware buffers (0), hardware disabled
[13:00:23] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[13:00:23] Default speaker config is : 1310724.
[13:00:23] Direct sound audio device initialized successfully :
[13:00:23] DX Version : 7
[13:00:23] Hardware    - disabled [buffers : 0]
[13:00:23] Extensions  - enabled :
[13:00:23]   EAX ver. 1 [ ]  - disabled
[13:00:23]   EAX ver. 2 [ ]  - disabled
[13:00:23]   EAX ver. 3 [ ]  - disabled
[13:00:23]   I3D ver. 2 [ ]  - disabled
[13:00:23]   ZoomFX     [ ]  - disabled
[13:00:23]   MacroFX    [ ]  - disabled
[13:00:23] SIMD render [X]
[13:00:23] num channels 32
[13:00:23] Cannot open audio file samples/infinite 1
[13:00:23]
[25.12.2017 13:00:27] -------------- END log session -------------

Logfile with enabled QMBPro:
Code: [Select]
[25.12.2017 13:03:14] ------------ BEGIN log session -------------
...
[13:03:14]
[13:03:14] *** Looking for Render API Extensions ...
[13:03:14] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:03:14] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:03:14] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:03:14] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:03:14] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:03:14] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:03:14] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[13:03:14] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[13:03:14] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[13:03:14] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[13:03:14] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[13:03:14] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[13:03:14] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[13:03:14]
[13:03:14] Maximum texture size : 16384
[13:03:14] Maximum simultaneous textures :8
[13:03:14] MaxAnisotropic (1.0 = none) : 16.000000
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[13:03:15] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[13:03:15] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[13:03:15] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:03:15] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[13:03:15] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[13:03:16] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Effects/GunFire/TEXTURES/NoGunFire.txl'
[13:03:16] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Effects/GunFireDay/TEXTURES/NoGunFire.txl'
[13:03:25] Main begin: Index: 0, Size: 0
[13:03:25] java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
[13:03:25] at java.util.ArrayList.RangeCheck(Unknown Source)
[13:03:25] at java.util.ArrayList.get(Unknown Source)
[13:03:25] at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
[13:03:25] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
[13:03:25] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:4178)
[13:03:25] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:03:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:03:25] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:03:25] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:03:25] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:03:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[25.12.2017 13:03:25] -------------- END log session -------------

Does somebody have an idea?

Thx + Horrido
Printe
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vpmedia

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Re: Game crashes by 60% after installing QMBpro
« Reply #1 on: December 25, 2017, 06:43:57 AM »

Download Mission Pro Combo adapted for 4.121 from here:
https://www.sas1946.com/main/index.php/topic,36726.0.html

printenduevel

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Re: Game crashes by 60% after installing QMBpro
« Reply #2 on: December 25, 2017, 12:21:02 PM »

Thank you VP.
I have solved the problem. It was a corrupted mission file after renaming it.
At the moment all runs fine.
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