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Author Topic: AH-64 Stores  (Read 2611 times)

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Vampire_pilot

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Re: AH-64 Stores
« Reply #12 on: December 24, 2017, 03:24:32 AM »

After a brief comparison with the AH-1 I find the gunner AI there just as stupid. It won't fire on ground targets on its own with the chin turret, so that seems to be no difference.

As I am the only person working on these clones with very limited knowledge, do not expect any huge workovers soon. The goal here was to make the loadouts usable again at all.


Updated Qickfix
https://www.mediafire.com/file/0nj3bg553e4osml/JTW_quickfix_AH_v2.zip

simply drop "!_quickfix_AH" into your #JTW3.

Fixes loadouts for
AH-1W
AH-64
and their AI buddies. All 4 have the same loadouts (not identical to AH-1).

v2:
added M158 loadouts.
added uprated FM, it gives all AH versions more top speed, over 200kph should be possible at any time now.

SAS~Bombsaway

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Re: AH-64 Stores
« Reply #13 on: December 24, 2017, 07:29:02 AM »

From what I gather " Ont _R " made them to go with an out dated version of the AH-1 and not the one here?  https://www.sas1946.com/main/index.php/topic,42004.0.html
I have the week off from work and may have time to help.
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Vampire_pilot

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Re: AH-64 Stores
« Reply #14 on: December 24, 2017, 10:21:34 AM »

I made the slots for the AH1W and AH-64, cloning from the then actual AH-1. These where only available as 3d replacments before.

Right now, they work again, basically to the same degree as the regular AH-1. If you want to have a look at all of the family, that would of course be nice.
Send me a PM if you want to.

Majest

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Re: AH-64 Stores
« Reply #15 on: May 29, 2018, 09:29:28 AM »

Thank you very much ... tried and solved the problem ok
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