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### AuthorTopic: Junks  (Read 6632 times)

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#### SAS~Bombsaway

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##### Re: Junks
« Reply #72 on: December 11, 2017, 08:34:38 PM »

Thank you Gabriel. I will try ASAP.
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#### SAS~Bombsaway

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##### Re: Junks
« Reply #73 on: December 12, 2017, 05:44:12 PM »

I have had some progress. With Gabriel's files I can place them on a map but just as with Pete's issue, they dont move. I'm not sure what the conflict could be considering Asheshouse can use them in BAT but I cant. I must have a mod that conflicts with them.
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#### asheshouse

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##### Re: Junks
« Reply #74 on: December 13, 2017, 12:32:49 AM »

Logfile?
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#### Piotrek1

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##### Re: Junks
« Reply #75 on: January 04, 2018, 10:43:50 AM »

Thank you, Pete, Greif11, Epervier and Gio, it works fine in my Vp_Modpack.
Regards,
Piotrek
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#### Mission_bug

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##### Re: Junks
« Reply #76 on: January 16, 2018, 09:51:59 AM »

I have had some progress. With Gabriel's files I can place them on a map but just as with Pete's issue, they dont move. I'm not sure what the conflict could be considering Asheshouse can use them in BAT but I cant. I must have a mod that conflicts with them.

Hello Mark, not sure if you found a cure for the boats not moving, there is a link part way down the engine mod thread to a  ships not moving fix update that I tried today in my ModAct 5.30 install where I was having the same problem and now all is okay:

https://www.sas1946.com/main/index.php/topic,52489.msg571154.html#msg571154

Maybe your install, needed that update, not sure.

Wishing you all the very best, Pete.

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#### SAS~Bombsaway

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##### Re: Junks
« Reply #77 on: January 16, 2018, 10:58:53 AM »

Thanks Pete I did find that and I believe it fixed everything. I need to look at the Junks and see but I think they should be working now.
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