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Author Topic: WG-33  (Read 5341 times)

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Edlor

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WG-33
« on: October 07, 2017, 12:18:06 PM »

Another one built just for fun.



Built in 1977 at Yeovil, Somerset and intend to be a 2-seat light reconnaissance helicopter powered by either a Plessey Meon turboshaft engine or one/two piston engines. Following on from experience gained during the development of remotely piloted helicopters Westland started investigations in 1977 into a light two seat helicopter that could be used for aerial reconnaissance without the need for a skilled pilot. The two crew sat side-by-side in a circular fuselage giving excellent all round visibility. Having built a mock-up in 1977 to show prospective customers, the project soon faltered due to a lack of interest or funding by the UK Ministry of Defence and in early 1979 the project was formally abandoned. The mock-up was placed in storage before eventually being presented to the Museum for preservation in 1980. It is currently under restoration and reasssembly.

British Helicopter Museum

Technical data for WG.33

Rotor diameter: 5.0m, fuselage length: 2.0m, max take-off weight: 500kg, max speed: 157km/h, cruising speed: 130km/h

This one currently uses the slot of the Bell 47 by SAS~Sani and SAS~GJE52 ( http://www.sas1946.com/main/index.php/topic,10100.0.html ). Thanks guys.

http://www.mediafire.com/file/7pfoy542iv62e17/WG-33.rar
http://www.mediafire.com/file/df7lnt5t20mlk6i/WG-33.rar/file

No changes to the air.ini or skin folder. Also no collision or damage models.

Found this one to be interesting and a bit of a challenge to fly by keyboard . So I would suggest using a joystick. Also this one tends to overheat quickly if flown above 70 percent power for too long.

Enjoy,

Edlor


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Blaubaer

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Re: WG-33
« Reply #1 on: October 07, 2017, 12:49:38 PM »

Hi Edlor,

looks funny. Can you give us a small vid?

Regards, der Blaubär
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SAS~vampire_pilot

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Re: WG-33
« Reply #2 on: October 07, 2017, 01:01:03 PM »

what a hilarious contraption

nice.

Edlor

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Re: WG-33
« Reply #3 on: October 07, 2017, 06:13:17 PM »

Thanks guys.

 Glad you like it and I've never done a vid before Blaubaer but did manage to do this one through Bandicam.

Hope it works for you http://www.mediafire.com/file/891jhhtj56dd923/WG-33_Test_Hop.avi

Cheers,

Edlor
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dona

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Re: WG-33
« Reply #4 on: October 08, 2017, 07:10:53 PM »

Cute :D
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Fresco23

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Re: WG-33
« Reply #5 on: October 09, 2017, 09:55:05 AM »

Awesome! I'll try It out asap!
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Blaubaer

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Re: WG-33
« Reply #6 on: October 09, 2017, 11:29:52 AM »

Quote
Hope it works for you http://www.mediafire.com/file/891jhhtj56dd923/WG-33_Test_Hop.avi
Thanks a lot! Very funny plane (or thomething like that).  ;D

Regards, der Blaubär
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Edlor

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Re: WG-33
« Reply #7 on: October 09, 2017, 07:33:10 PM »

Thanks again all.

 Glad you like all it and yes dona it is cute but those four 30's also make it deadly.  ;D ;D ;)

Cheers,

Edlor

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gRicher3798

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Re: WG-33
« Reply #8 on: December 31, 2017, 12:52:22 AM »

Log:
Code: [Select]
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
WARNING: object '3do/plane/Bell47/Brit_Co.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/plane/Bell47/Pilot1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
INTERNAL ERROR: Material: Can't load 'Pilot1.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1067)
at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:26)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1369)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1234)
at com.maddox.il2.gui.GUIAirArming.access$1200(GUIAirArming.java:26)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1372)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[31.12.2017 7:47:41] -------------- END log session -------------

After loading the mission in QMB:



P.S. version of the game 4.10.1
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Edlor

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Re: WG-33
« Reply #9 on: December 31, 2017, 01:17:24 AM »

I'll be posting an update for this shortly gRicher3798 and hopefully that will resolve the issue your having with this.

Cheers,

Edlor
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