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Author Topic: Sides for default game forests  (Read 19764 times)

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Greif11

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Re: Sides for default game forests
« Reply #36 on: September 16, 2017, 03:17:02 AM »

I wrote how to fix that line.
Tomorrow i try to upload fixed textures without that line.
With that bug first summer Autumn and jungle.

How to fix by yourself -Open photoshop
Open texture's alpha channel (ctrl+6)
In bottom of lower part draw 3 pixel black line.
Use Line tool or pencil - just hold (shift) and move horizontally
After save. And you got fixed that bug.
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BRGDS Andrew

cgagan

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Re: Sides for default game forests
« Reply #37 on: September 16, 2017, 03:19:41 AM »





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Epervier

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Re: Sides for default game forests
« Reply #38 on: September 16, 2017, 05:51:37 AM »

@cgagan
Très jolis screens ! Et joli montage mais il n'y a pas que les side forest ?
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

cgagan

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Re: Sides for default game forests
« Reply #39 on: September 16, 2017, 06:21:52 AM »

Oui, justement, j'ai trouvé un petit coin dans la carte NWEurope, et j'ai construit mon petit studio! :P
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cgagan

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Re: Sides for default game forests
« Reply #40 on: September 16, 2017, 07:56:44 AM »





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cgagan

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Re: Sides for default game forests
« Reply #41 on: September 18, 2017, 02:41:35 AM »

Some distant views...



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Greif11

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Re: Sides for default game forests
« Reply #42 on: September 18, 2017, 03:27:25 AM »

Looks too dark from distance
 Just open with notepad Mat file and change light parameters
Quote
[ClassInfo]
  ClassName TMaterial
[General]
  tfDoubleSide 0
  tfShouldSort 0
  tfDropShadow 0
  tfGameTimer 1
[LightParams]
  Ambient 1.0     //try to ajust and set 1.1
  Diffuse 1.0      //try 1.1
  Specular 0.1
  SpecularPow 4
  Shine 0.0
[Layer0]
  TextureName ForestSu_2.tga
  PaletteName
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 10000.0
  TextureCoordScale 0.0 0.0 1.0 1.0
  ColorScale 1.0 1.0 1.0 1.0
  AlphaTestVal 0.1              // of [0.1, 0.5, 0.9]
  tfWrapX 1
  tfWrapY 1
  tfMinLinear 1
  tfMagLinear 1
  tfMipMap 0
  tfBlend 0
  tfBlendAdd 0
  tfTestA 1
  tfTestZ 1
  tfUpDateClear 0
  tfModulate 1
  tfNoTexture 0
  tfAnimatePalette 0
  tfAnimateSkippedFrames 0
  tfNoWriteZ 0
  tfDepthOffset 0
  tfTranspBorder 0
  tfTestZEqual 0
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BRGDS Andrew

shardana

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Re: Sides for default game forests
« Reply #43 on: September 18, 2017, 03:45:18 AM »

I'd love to see all maps in BAT modified with these new texture and ready to be downloaded in a future version of BAT.....
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cgagan

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Re: Sides for default game forests
« Reply #44 on: September 18, 2017, 08:43:45 AM »

More, unedited photos (the previous were edited, hence the darker colour in your trees)





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cgagan

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Re: Sides for default game forests
« Reply #45 on: September 22, 2017, 01:10:04 PM »

Another one, fairly distant...

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Mission_bug

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Re: Sides for default game forests
« Reply #46 on: September 23, 2017, 01:03:09 AM »

These are excellent, especially for the area around your airfield, they add much to the visibility and immersion. 8)


Thank you very much, really appreciated. ;)


Wishing you all the very best, Pete. ;D
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lowfighter

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Re: Sides for default game forests
« Reply #47 on: September 24, 2017, 01:07:31 AM »

Is it possible to have a variant which is visible from both sides? I think it can be used in a different way. Make the pop up distance say 3000 m.  Place i the map wherever you have the tree line in a town or village. Make it disappear (.mat file for texture) at the range at which  the random il2 trees pop up (about 1500 meter). Then it will sort of make the pop up of il2 trees  less immersion killer. In far distance you will see this object and when reaching 1500 meter it will disappear about the same time that the 'real' il2 tree will appear...
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