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Author Topic: A-6 Intruder by Ranwers - V1.2 20181009  (Read 51673 times)

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4S_Vega

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A-6 Intruder by Ranwers - V1.2 20181009
« on: September 07, 2017, 02:08:46 AM »

GRUMMAN A-6 INTRUDER BY RANWERS V. 1.2



V1.2 Log

Quote
- New FM/Java for cruise speed/fuel consumption;
- New RWR features by western;
- Western modification in ailerons and elevators;
- TFR alert when plane is too low;


Quote

Following the good showing of the propeller-driven Skyraider in the Korean War, the United States Navy issued preliminary requirements in 1955 for an all-weather carrier-based attack aircraft. The U.S. Navy published an operational requirement document for it in October 1956. It released a request for proposals (RFP) in February 1957. Proposals were submitted by Bell, Boeing, Douglas, Grumman, Lockheed, Martin, North American, and Vought. Following evaluation of the bids, the U.S. Navy announced the selection of Grumman on 2 January 1958. The company was awarded a contract for the development of the A2F-1 in February 1958. The A-6's design team was led by Lawrence Mead, Jr. He later played a lead role in the design of the Grumman F-14 Tomcat and the Lunar Excursion Module.

The first prototype YA2F-1, lacking radar and the navigational and attack avionics, made the Intruder's first flight on 19 April 1960, with the second prototype flying on 28 July 1960. In general, development flying went well, with the major problem encountered being handling problems associated with the aircraft's air brakes mounted on the rear fuselage. In an attempt to solve this, the third prototype had its horizontal tailplane moved rearwards by 16 inches (41 cm), but this did not completely solve the handling problems, which were resolved by fitting split-hinged speed-brakes on the aircraft's wing-tips. Early production aircraft were fitted with both the fuselage and wingtip air brakes, although the fuselage-mounted items were soon bolted shut, and were removed from later aircraft.


The jet nozzles were originally designed to swivel downwards for shorter takeoffs and landings. This feature was included on prototype aircraft, but was removed from the design during flight testing. The cockpit used an unusual double pane windscreen and side-by-side seating arrangement in which the pilot sat in the left seat, while the bombardier/navigator sat to the right and slightly below. The incorporation of a 2nd crew member with separate responsibilities, along with a unique cathode ray tube (CRT) display that provided a synthetic display of terrain ahead, enabled low-level attack in all weather conditions.

The A-6's wing was very efficient at subsonic speeds compared to supersonic fighters such as the McDonnell Douglas F-4 Phantom II, which are also limited to subsonic speeds when carrying a payload of bombs. The wing was also designed to provide good maneuverability with a sizable bomb load. A very similar wing would be put on pivots on Grumman's later supersonic swing-wing Grumman F-14 Tomcat, as well as similar landing gear. The Intruder was also equipped with the "Deceleron", a type of airbrake on the wings with two panels that opened in opposite directions; in this case, one panel went up, while another went down.

For its day, the Intruder had surprisingly sophisticated avionics (electronics systems), with a high degree of integration. It was felt that this could lead to extraordinary maintenance requirements, to identify and isolate equipment malfunctions. Hence, the aircraft was provided with automatic diagnostic systems, some of the earliest computer-based analytic equipment developed for aircraft. These were known as Basic Automated Checkout Equipment, or BACE (pronounced "base"). There were two levels, known as "Line BACE" to identify specific malfunctioning systems in the aircraft, while in the hangar or on the flight line; and "Shop BACE", to exercise and analyze individual malfunctioning systems in the maintenance shop. This equipment was manufactured by Litton Industries. Together, the BACE systems greatly reduced the Maintenance Man-Hours per Flight Hour, a key index of the cost and effort needed to keep military aircraft operating.

The Intruder was equipped to carry and launch a nuclear bomb and Navy crews regularly planned for assigned nuclear missions. Because the A-6 was a low-flying attack aircraft, a semi-automated toss bombing method was developed. Known as LABS-IP (Low Altitude Bombing System – Inverted Position) it called for a high-speed low-level approach. Nearing the target point, the pilot would put the aircraft into a steep climb. At a computer-calculated point in the climb, the weapon would be released, with momentum carrying it upwards and forwards. The pilot would continue the climb even more steeply, until near a vertical position the aircraft would be rolled and turned, heading back in the direction from which it came. It would then depart from the area at maximum acceleration. During this time, the bomb would rise to an apex, still heading in its original direction, then begin to fall towards the target while traveling further forward. At a pre-programmed height, it would detonate. By that time, the Intruder would be several miles away, traveling at top speed, and thus able to stay ahead of the shock wave from the explosion. This unusual maneuver was known as an "over the shoulder" bomb launch.


A-6A
The eight prototypes and pre-production Intruder aircraft were sometimes referred to with the YA-6A designation.  These were used in the development and testing of the A-6A Intruder.

The initial version of the Intruder was built around the complex and advanced DIANE (Digital Integrated Attack/Navigation Equipment), intended to provide a high degree of bombing accuracy even at night and in poor weather. DIANE consisted of multiple radar systems: the Norden Systems AN/APQ-92 search radar replacing the AN/APQ-88 on YA-6A, and a separate AN/APG-46 for tracking, AN/APN-141 radar altimeter, and AN/APN-122 Doppler navigational radar to provide position updates to the Litton AN/ASN-31 inertial navigation system. An air-data computer and the AN/ASQ-61 ballistics computer integrated the radar information for the bombardier/navigator (BN) in the right-hand seat. TACAN and ADF were also provided for navigational use. When it worked, DIANE was perhaps the most capable nav/attack system of its era, giving the Intruder the ability to fly and fight in even very poor conditions (particularly important over Vietnam and Thailand during the Vietnam War). It suffered numerous teething problems, and it was several years before its reliability was established.
Total A-6A production was 480, excluding the prototype and pre-production aircraft. A total of 47 A-6As were converted to other variants




KA-6D tanker
To replace both the KA-3B and EA-3B Skywarrior during the early 1970s, 78 A-6As and 12 A-6Es were converted for use as tanker aircraft, providing aerial refueling support to other strike aircraft. The DIANE system was removed and an internal refueling system was added, sometimes supplemented by a D-704 refueling pod on the centerline pylon. The KA-6D theoretically could be used in the day/visual bombing role, but it apparently never was, with the standard load-out being four fuel tanks. Because it was based on a tactical aircraft platform, the KA-6D provided a capability for mission tanking, the ability to keep up with strike packages and refuel them in the course of a mission. A few KA-6Ds went to sea with each Intruder squadron. Their operation was integrated into the Intruder squadrons, as A-6 crew were trained to operate both aircraft and the NATOPS covered both the A6 and KA-6D. These aircraft were always in short supply, and frequently were "cross decked" from a returning carrier to an outgoing one. Many KA-6 airframes had severe G restrictions, as well as fuselage stretching due to almost continual use and high number of catapults and traps. The retirement of the aircraft left a gap in USN and USMC refueling tanker capability. The USN Lockheed S-3 Viking filled that gap until the new F/A-18E/F Super Hornet became operational.


A-6E (TRAM)
The definitive attack version of the Intruder with vastly upgraded navigation and attack systems, introduced in 1970 and first deployed on 9 December 1971. The earlier separate search and track (fire control) radars of the A-6A/B/C were replaced by a single Norden AN/APQ-148 multi-mode radar, and onboard computers with a more sophisticated (and generally more reliable) IC based system, as opposed to the A-6A's DIANE discrete transistor-based technology. A new AN/ASN-92 inertial navigation system was added, along with the CAINS (Carrier Aircraft Inertial Navigation System), for greater navigation accuracy.

Beginning in 1979, all A-6Es were fitted with the AN/AAS-33 DRS (Detecting and Ranging Set), part of the "Target Recognition and Attack Multi-Sensor" (TRAM) system, a small, gyroscopically stabilized turret, mounted under the nose of the aircraft, containing a FLIR boresighted with a laser spot-tracker/designator and IBM AN/ASQ-155 computer. TRAM was matched with a new Norden AN/APQ-156 radar. The BN could use both TRAM imagery and radar data for extremely accurate attacks, or use the TRAM sensors alone to attack without using the Intruder's radar (which might warn the target). TRAM also allowed the Intruder to autonomously designate and drop laser-guided bombs. In addition, the Intruder used Airborne Moving Target Indicator (AMTI), which allowed the aircraft to track a moving target (such as a tank or truck) and drop ordnance on it even though the target was moving. Also, the computer system allowed the use of Offset Aim Point (OAP), giving the crew the ability to drop on a target unseen on radar by noting coordinates of a known target nearby and entering the offset range and bearing to the unseen target.

In the 1980s, the A-6E TRAM aircraft were converted to the A-6E WCSI (Weapons Control System Improvement) version to add additional weapons capability. This added the ability to carry and target some of the first generation precision guided weapons, like the AGM-84 Harpoon missile, and AGM-123 Skipper. The WCSI aircraft was eventually modified to have a limited capability to use the AGM-84E SLAM standoff land attack missile. Since the Harpoon and SLAM missiles had common communication interfaces, WCSI aircraft could carry and fire SLAM missiles, but needed a nearby A-6E SWIP to guide them to target.


In the early 1990s, some surviving A-6Es were upgraded under SWIP (Systems/Weapons Improvement Program) to enable them to use the latest precision-guided munitions, including AGM-65 Mavericks, AGM-84E SLAMs, AGM-62 Walleyes and the AGM-88 HARM anti-radiation missile as well as additional capability with the AGM-84 Harpoon. A co-processor was added to the AN/ASQ-155 computer system to implement the needed MIL-SPEC 1553 digital interfaces to the pylons, as well as an additional control panel. After a series of wing-fatigue problems, about 85% of the fleet was fitted with new graphite/epoxy/titanium/aluminum composite wings. The new wings proved to be a mixed blessing, as a composite wing is stiffer and transmits more force to the fuselage, accelerating fatigue in the fuselage. In 1990, the decision was made to terminate production of the A-6. Through the 1970s and 1980s, the A-6 had been in low-rate production of four or five new aircraft a year, enough to replace mostly accidental losses. The final production order was for 20 aircraft of the SWIP configuration with composite wings, delivered in 1993.
A-6E models totaled 445 aircraft, about 240 of which were converted from earlier A-6A/B/C models.



EA-6B Prowler
A much more highly specialized derivative of the Intruder was the EA-6B Prowler, having a "stretched" airframe with two additional systems operators, and more comprehensive systems for the electronic warfare and SEAD roles. A derivative of AN/APQ-156, AN/APS-130 was installed as the main radar for EA-6B. The navigational radar was upgraded to AN/APS-133 from the AN/APN-153 on EA-6A. In total, 170 were produced. The EA-6B took on the duties of the U.S. Air Force EF-111 Raven when the DoD decided to let the U.S. Navy handle all electronic warfare missions. The Prowler remains in service as of 2012, but is being replaced by the EA-18G Growler in the U.S. Navy. The U.S. Marine Corps does not intend to acquire the EA-18G and will continue to operate the EA-6B for the near future, acquiring some U.S. Navy EA-6Bs as they are replaced by the EA-18G.


air.ini
Quote
A-6A air.A_6A 1 NOINFO usa01 SUMMER
A-6A_tanker air.A_6A_tanker 1 NOINFO usa01 SUMMER
A-6E air.A_6E 1 NOINFO usa01 SUMMER
A-6E_tanker air.A_6E_tanker 1 NOINFO usa01 SUMMER
A-6Eswip air.A_6Eswip 1 NOINFO usa01 SUMMER
KA-6D air.KA_6D 1 NOINFO usa01 SUMMER
EA-6B air.EA_6B 1 NOINFO usa01 SUMMER
EA-6BicapII air.EA_6BicapII 1 NOINFO usa01 SUMMER


plane.properties
Quote
A-6A                  A-6A Intruder, 1962
A-6A_tanker           A-6A (Tanker), 1962
A-6E                  A-6E (TRAM) Intruder, 1978
A-6E_tanker           A-6E (Tanker), 1978
A-6Eswip              A-6E (SWIP) Intruder, 1990
KA-6D                 KA-6D Intruder, 1970
EA-6B                 EA-6B Prowler, 1971
EA-6BicapII           EA-6B (ICAP-II) Prowler, 1985

CREDITS
Quote
Ranwers: 3d works
Western0221: Java upgrades and 3d development, EA-6B slots, weapons, new cockpit door
Benitomuso (PAL) FM Debug tools
Vega: Slot, Java FM codes, FM, Loadouts







TO RUN THIS MOD YOU NEED:


JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

SAS Engine MOD 2.7.1 western Full-pack
https://www.sas1946.com/main/index.php/topic,52489.0.html

WESTERN WEAPONS PACK+Jet Pit Common Material
https://www.sas1946.com/main/index.php/topic,53426.0.html

US MARINE AVIATION PACK
https://www.sas1946.com/main/index.php/topic,52496.0.html

The download link contains the JetPitCommonMaterial folder too

!!
install last version of JetPitCommonMaterial mod



download link
https://www.mediafire.com/file/69a0b6i808hazdz/A-6_V1.2_20181009.rar/file
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4S_Vega

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #1 on: September 07, 2017, 02:11:16 AM »

reserved
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damienn902

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #2 on: September 07, 2017, 02:59:39 AM »

oh nice ,a new era is coming
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my english is bad sorry=> google translate

Type83Fighter

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #3 on: September 07, 2017, 03:50:38 AM »

Oh my oh my! I've (we've) been waiting a long time for this one! Can't wait to give it a spin.
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BlackAce7727

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #4 on: September 07, 2017, 04:34:40 AM »

WOW MORE JETS! This is...fantastic, Vega, Gio, Ranwers and all the others you guys are amazing!  :o :-|
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Mono27

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #5 on: September 07, 2017, 05:17:16 AM »

AWESOME!!!! This is great. Thank you!!  ;D
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KingTiger503

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #6 on: September 07, 2017, 06:28:51 AM »

Error, major error

Code: [Select]
:57)

[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:21 PM] com/maddox/il2/objects/ 
[12:25:21 PM] java.lang.ClassNotFoundException: com/maddox/il2/objects/ 
[12:25:21 PM] at java.lang.Class.forName0(Native Method)
[12:25:21 PM] at java.lang.Class.forName(Unknown Source)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
[12:25:21 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[12:25:21 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:21 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:21 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:25:24 PM] Main begin: PlMisAir(GUIQuick): class ' ' not found
[12:25:24 PM] java.lang.RuntimeException: PlMisAir(GUIQuick): class ' ' not found
[12:25:24 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2807)
[12:25:24 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[12:25:24 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[12:25:24 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[12:25:24 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:25:24 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:25:24 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:25:24 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 7, 2017 12:25:24 PM] -------------- END log session -------------
 
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My Greatest and Best Regards KT503

4S_Vega

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #7 on: September 07, 2017, 06:53:54 AM »

do you install correctly all required mods?
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damienn902

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #8 on: September 07, 2017, 06:59:41 AM »

everything works it is magnificent but I have a question, why the tanker not its controllable?
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my english is bad sorry=> google translate

4S_Vega

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #9 on: September 07, 2017, 07:50:13 AM »

everything works it is magnificent but I have a question, why the tanker not its controllable?

because is the life... :D


We didn't see any utility in an human tanker, also in online battles
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KingTiger503

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #10 on: September 07, 2017, 07:56:56 AM »

do you install correctly all required mods?
its already, but it keeps crashing over 60%. Can you Re-Investigate.
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Ace

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Re: A-6 Intruder by Ranwers - V1.0 20170907
« Reply #11 on: September 07, 2017, 08:09:11 AM »

BRAVO GUYS!!, Thanks ALL 8) 8)
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