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Author Topic: Bombsaway's Marshall Islands.  (Read 13909 times)

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jcalonso

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Re: Bombsaway's Marshall Islands.
« Reply #36 on: October 06, 2017, 07:41:13 AM »

Hi guys!

I thought I had posted a reply here yesterday but I must have forgotten to click the "Post" button.

I just wanted to thank Bombs and Gerax for your help. The problem was simply that the corresponding lines in the static.ini file were missing. I am using VPMedia's mod and the objects were there (I believe they are part of the UP_objects SFS files) but for some reason the lines were not.

Anyway I am now able to fly missions in this great map.
 
Thanks again and best regards,

JC
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SAS~Bombsaway

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Re: Bombsaway's Marshall Islands.
« Reply #37 on: October 06, 2017, 07:47:58 AM »

Great news. After work I will add this information to the first post.
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sakai

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Re: Bombsaway's Marshall Islands.
« Reply #38 on: October 06, 2017, 10:59:03 AM »

Hey so it should be the problem because I ran the static.ini checker and no objects were missing
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Re: Bombsaway's Marshall Islands.
« Reply #39 on: October 06, 2017, 03:10:46 PM »

First post updated. Thanks guys.
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zsoltquack

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Re: Bombsaway's Marshall Islands.
« Reply #40 on: December 30, 2018, 10:32:11 AM »

Hi All,

I use this great map but I can't save the mission to FMB (DBW 1.71 4.10)

I need this things:

Missing objects in your static.ini:

buildings.Plate$Pac_SandParkingLarge
buildings.House$AirdromeMaskingnetMid
buildings.Plate$PCPParkingLarge
buildings.Plate$PCPTaxiLong
buildings.House$Oil_Well
buildings.Plate$Pac_SandHardstandLarge

How can I replace them?

Thank you,
Zsolt
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Re: Bombsaway's Marshall Islands.
« Reply #41 on: December 31, 2018, 05:59:05 AM »

didn't this objects came with stock 4.12?

Think I found out what was wrong.
When you use VPMedia's mod copy/paste the text in the code below
into your VPMedia's mod static.ini. Make a backup of the static
before you do so.
You then maybe will have a few double entries,
but that doesn't matter.

Then please try again to save a mission and report.

Code: [Select]
//===========================================================================
[***]
Title Pac_SandPlate
//===========================================================================

[buildings.Plate$Pac_SandParking]
Title           Parking
Mesh            3do/airfield/Pac_Sand/Parking/mono.sim

[buildings.Plate$Pac_SandParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Sand/ParkingSide/mono.sim

[buildings.Plate$Pac_SandParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Sand/ParkingCorner/mono.sim

[buildings.Plate$Pac_SandRunway]
Title           Runway
Mesh            3do/airfield/Pac_Sand/Runway/mono.sim

[buildings.Plate$Pac_SandRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Sand/RunwayEnd/mono.sim

[buildings.Plate$Pac_SandTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/Taxi/mono.sim

[buildings.Plate$Pac_SandTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Sand/TaxiEnd/mono.sim

[buildings.Plate$Pac_SandTurn]
Title           Turn
Mesh            3do/airfield/Pac_Sand/Turn/mono.sim

//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim


Try this.
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Piotrek1

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Re: Bombsaway's Marshall Islands.
« Reply #42 on: December 31, 2018, 08:04:43 AM »

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zsoltquack

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Re: Bombsaway's Marshall Islands.
« Reply #43 on: January 01, 2019, 09:11:09 AM »

Thank you!

But I need more OBJ  :(

Missing objects in your static.ini:

buildings.Plate$Pac_SandParkingLarge
buildings.House$AirdromeMaskingnetMid
buildings.Plate$PCPParkingLarge
buildings.Plate$PCPTaxiLong
buildings.Plate$Pac_SandHardstandLarge

Otherwise it is strange that the QMB mission starts, but I can't save the FMB mission!  :-[

Happy New Year!

Zsolt
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Re: Bombsaway's Marshall Islands.
« Reply #44 on: January 01, 2019, 09:32:09 AM »

What version of the game are you running?
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zsoltquack

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Re: Bombsaway's Marshall Islands.
« Reply #45 on: January 01, 2019, 10:08:10 AM »

DBW 1.71 4.10
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