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Author Topic: Horse and sledge moving WIP.  (Read 1441 times)

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Mission_bug

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Horse and sledge moving WIP.
« on: August 01, 2017, 12:43:48 AM »

Horse and sledge moving WIP.


Development thread:

http://forum.aviaskins.com/showthread.php?t=4818





3D model Voz:  Molva, AviaSkins.

Texture Voz1:  Stalker, Aviaskins.

Humans:  gio963tto, from Junker F13.

Java classes, additional 3D and template, modifications to existing 3D:  Pete Shaw aka Mission_bug.


http://www.mediafire.com/file/i3op5ioft4r2frv/Horse_and_Sledge_test_WIP_3.zip


Place the folder'Horse and Sledge' into your mod folder.


Add the necessary entries shown in the separate files.



A release for the community to try in their game, uses the original Voz1 with additional humans wearing a winter blanket/animal skin.


To do if developed further:

It has been suggested that the horse be adapted to look as though it walks, this would mean altering the 3D and could distort the horse unacceptably.

The alternate would be to separate the horse and sledge into individual pieces to allow another horse to be added that is already in a moving stance.


The humans use the original textures and could be re-painted to reflect a different occupation.





Wishing you all the very best, Pete.  28th July 2017.  ;D
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stiv_069

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Re: Horse and sledge moving WIP.
« Reply #1 on: August 01, 2017, 02:39:31 AM »

Congratulations to all involved in the project!
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stiv_069

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Re: Horse and sledge moving WIP.
« Reply #2 on: August 01, 2017, 04:42:06 AM »

Code: [Select]
Chief

[Vehicles]
 moveType VEHICLE

 1-HorseSledge         ai.ground.ChiefGround 2 icons/car.mat
 3-HorseSledge         ai.ground.ChiefGround 2 icons/car.mat
 10-HorseSledge         ai.ground.ChiefGround 2 icons/car.mat
 
 1-HorseSledge2         ai.ground.ChiefGround 2 icons/car.mat
 3-HorseSledge2         ai.ground.ChiefGround 2 icons/car.mat
 10-HorseSledge2         ai.ground.ChiefGround 2 icons/car.mat


After the ships section and armor look for this section in vehicles, cars:


;============================================================
;---- USSR


[Vehicles.1-HorseSledge]
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
[Vehicles.3-HorseSledge]
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
[Vehicles.10-HorseSledge]
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge


[Vehicles.1-HorseSledge2]
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
[Vehicles.3-HorseSledge2]
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
[Vehicles.10-HorseSledge2]
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2
 com.maddox.il2.objects.vehicles.cars.HorseSledgeCar$HorseSledge2


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Mission_bug

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Re: Horse and sledge moving WIP.
« Reply #3 on: August 01, 2017, 06:46:04 AM »

Thank you very much for the additional entries, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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David Prosser

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Re: Horse and sledge moving WIP.
« Reply #4 on: August 01, 2017, 03:44:01 PM »

Thanks everybody, just the thing for atmospheric eastern winter campaigns.
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